SupremacyKing2
Deity
the game showed once and for all that playing tall just isn't very interesting - there's not a lot of scope to do very much.
I agree. "tall" empires are less interesting because there is less for the player to do. Plus, I have found that expansion is more interesting. And, if the map has a lot of empty space between empires, like BERT has, then you have the problem of less conflict between civs which makes for a less interesting game. So, any civ game that favors tall and has too much space between empires, will be a more boring game IMO. Ideally, a civ game should never have long stretches where you feel your empire is running on automatic. There should be frequent moments where important stuff is happening that requires you to think strategically, like a city threatening to secede from your empire, or a neighbor beating you to a good city location, declaring war on you, or barbarians invading. Which is why I think that the best way for civ6 to be an interesting and exciting game would be for it to focus on expansion, territorial tensions and genuine choices in terms of military, diplomacy and managing happiness.