new patch is on its way: 1.0.1.275, released April, 28th

Some new info is available on the upcoming patch :) and I really wanted this one.


"Update to river color, texture, and shader. (Added 4/18)"
 
yeah, they updated the notes:

Diplo AI: Make sure the diplomacy AI doesn't declare war on someone they are already at war with. Prevents confusing pop ups. (Added 4/18)
Operational AI: AI will now correctly abort operations against a player that were started during a war (like gathering a new attack), but could execute after a peace treaty was declared. This corrects the occasional “AI declared war during a peace treaty” issue. (Added 4/18)
Operational AI: Fix muster radius for gathering a naval invasion. Invasions won't get stuck trying to gather and will get moving to target sooner now. (Added 4/18)
Operational AI: Don't allow nuke attacks on tiles that will break a peace treaty. (Added 4/18)
Homeland AI: Make sure that flavor settings don't prevent workers from building improvements. This would cause some AI players to have large amounts of unimproved space in later parts of the game. (Added 4/18)
Homeland AI: Fixed a problem that was causing workers to ignore pillaged non-resource and bonus resource tiles. (Added 4/18)

Update to river color, texture, and shader. (Added 4/18)

Exploit: Removed ability to gain additional free settlers/workers by gaming the policy system. (Added 4/18)
Units: City States in games started in the industrial/modern era now correctly produce workers as needed. (Added 4/18)

Civilopedia: Multiple updates to Civilopedia functionality and accuracy. (Added 4/18)
Pre-Game: Civillization Name in Load Menu is now truncated if it's too large. (Added 4/18)

Additional crash protections (Added 4/18)
 
Update to river color, texture, and shader. (Added 4/18)

This could almost qualify as the "much requested feature" :p
 
i heard that the new patch makes combat like in rome total war and you zoom in and see like groups of moai warriors beating their shields and stuff

that would be rts combat with tbs overall which is the total war system
 
Some new info is available on the upcoming patch :) and I really wanted this one.


"Update to river color, texture, and shader. (Added 4/18)"

I'm not someone who seems to get as upset about the river color as other people.....but it was hideous. Glad they finally agreed about it.
 
I'm not someone who seems to get as upset about the river color as other people.....but it was hideous. Glad they finally agreed about it.

Don't get your hopes up just yet, they might make it even worse. :p
 
Oh my God, I leave for months only to come back and see that they are still fixing basic stuff. This is the most disappointing title I have ever bought.

I've gotta say even the trolls don't complain when actual problems get fixed by the developers.

Yet here you are complaining that they are fixing stuff.

You're really on another level with that post, mate. I don't even know how to respond to something so ridiculous.

Moderator Action: best would be to not respond to a post you feel is trolling, if you feel someone is trolling, then please do report their posts, calling other users out as trolls is not acceptable though.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Joy! Can't wait for this patch. Are you done yet?! Are you done yet?! Are you done yet?! Are you done yet?! Are you done yet?! Are you done yet?!

Glad to see that it'll do colored and delicates now with the regular laundry.
 
Some new info is available on the upcoming patch :) and I really wanted this one.


"Update to river color, texture, and shader. (Added 4/18)"

One less Diffuser_Solution file in Z-UI... room for some other stuff *after* that release.

Extensive list of fixes - again! I specifically enjoyed how the CRASH section seems to address specific core issues.
 
I always thought the rivers looked fine, actually.

Roads, on the other hand, are so ugly I often base my road-building decisions on avoiding horrendous-looking intersections rather than actual road efficiency.
 
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