sir_schwick
Archbishop of Towels
If history has shown us anything, its that pollution is never an isolated problem. I think they shoudl use a re-vamped version of the SMAC pollution model. For those who never played SMAC, here it is.
All terrain improvements added "Eco-damage". Over time this damage would accumulate and you city might be afflicted with various environmental woes. A good example was "Smog", which reduced commerce production per square for 10 squares.
My ammendments would be to include "Acid Rain" to local weather. I also think that water and river pollution should be observed. For example, river polution could easily damage cities that use the water downstream, even the irrigation that runs from it. Acid rain could be deposited in a rivers source and that pollution carried out to sea. polluted waters would reduce food production and trade in ocean squares. It could make citizens sick. Smog would greatly reduce commerce in later ages(tourism). It also increases maintenance costs, and could destroy ancient structures(like in Athens). It would also make you unpopular among "clean" countries.
All terrain improvements added "Eco-damage". Over time this damage would accumulate and you city might be afflicted with various environmental woes. A good example was "Smog", which reduced commerce production per square for 10 squares.
My ammendments would be to include "Acid Rain" to local weather. I also think that water and river pollution should be observed. For example, river polution could easily damage cities that use the water downstream, even the irrigation that runs from it. Acid rain could be deposited in a rivers source and that pollution carried out to sea. polluted waters would reduce food production and trade in ocean squares. It could make citizens sick. Smog would greatly reduce commerce in later ages(tourism). It also increases maintenance costs, and could destroy ancient structures(like in Athens). It would also make you unpopular among "clean" countries.