Alien Incursion:
Requirements: Archery, Bronzeworking
A group of strange being arrived demanded to be taken to our leader:
-Ignore them: 25% chance they go away, 50% chance they go to another civ, 25% they respond with force ((standard # of civs)/2 Alien Scouts (12 str) appear on your borders, not barbarian, Great Wall does not work)
-Respond with force: 5% chance they retreat, 95% chance standard # of civs Alien Scouts (12 str) spawn
-Invite them to your capital: 25% the want to help your people and grant a technology of your choice, 25% they want to help humanity and grant all civs 2 technologies of your choice (if they already have it, tough luck, if they lack pre-reqs they just get the give tech), 50% they are hostile and your people fight them off after they destroy the govenment -3 pop capital +1 draftable units in each city +20

for 20 turns in all cities 1 turn anarchy and (standard # civs)/2 Alien Scouts (Str 12) spawn on your bor
Alien Raid
Requires gunpowder and a strategic or animal resource
We have heard reports of strange taking our (
resource)
• They are too powerful, we must hide. Ignore them: 90% chance the resource disappears in 5 turns
• We must get them to join us. Send senior government officials to negotiate.
o 50% chance: They are hostile, enter 2 turns of anarchy as people panic over the beings, resource disappears.
o 25% chance: We have convinced them to get the resource elsewhere, a foreign civ will get the event next turn
o 25% chance: They see our need and will leave Earth alone, no chance of further Alien arrivals
• The thieves must be eliminated, send the army
o 10% chance: They saw our army and ran!!!, +3 permanent

in all cities
o 90% chance: Alien armies are resisting, 2*(normal number of civs) Alien Warriors (str 20) spawn
Alien Attack
Requires railroad
Strange cylinders are falling from the sky, people are panicking!! WHAT DO WE DO?????!!!!!
• Rally the people, we must fight back!
o 80% chance: +2 draftable units appear in all cities, all cities -2 pop, +2

[cities size 2 and under: no effect]. 2*(normal number of civs) Alien Warriors (str 20), 5 Alien Walkers (str 30), 1 Alien Attack Ship (str 20, acts as fighter, based on square the army appears on), appear in your empire
o 20% chance: they see we are serious and are retreating
• We are doomed if they attack, we must beg for mercy:
o 50% chance: +5

for 20 turns all cities, 2*(normal number of civs) Alien Warriors (str 20), 5 Alien Walkers (str 30), 1 Alien Attack Ship (str 20, acts as fighter, based on square the army appears on), appear in your empire
o 50% chance: the see we are intelligent and will go elsewhere, 2*(normal number of civs) Alien Warriors (str 20), 5 Alien Walkers (str 30), 1 Alien Attack Ship (str 20, acts as fighter, based on square the army appears on), appear in a random foreign empire.
• We must get aid from others!
o 50% chance: The peoples of the world are uniting for our cause, armies are on their way ,all civs 20 turns peace treaty with all others, 5*(normal number of civs) military units randomly destroyed around the word
o 50% chance: The world has abandoned us, 2*(normal number of civs) Alien Warriors (str 20), 5 Alien Walkers (str 30), 1 Alien Attack Ship (str 20, acts as fighter, based on square the army appears on), appear in your empire
Alien invasion
Requires: computers at least 4 living current groups exis (i.e. vassals don’t count, PA/teams count as one)
Aliens are appearing everywhere, we must unite for this battle [occurs for all civs the same turn]
• Unite the world: if three quarters of civs choose this peace declared for 50 turns, 1 draftable unit spawns in all cities. Significant Alien armies appear in all civs, at least one unit in the BFC of all cities over size 4
• We shall fight by ourselves: if over one quarter of civs choose this, Significant Alien armies appear in all civs, at least one unit in the BFC of all cities over size 4
Alien armies will have a reasonable chance of wiping out all civs.
Alien abductions
Industrialism, Cows
Crazy old coots are saying their cows are being abducted by Aliens
• “Covering” it up will boost tourism in nearby cities (tile +3 commerce), 10% chance of +1

permanently due to fears of Aliens, -250 gold.
• Actually cover it up -500gold
• Haha, who cares about crazy old coots. Nothing happens.