CTD when an Italy is attacking Copehagen.
function RemoveTemporaryBestDefender(unit)
local bDebug = true
Dprint(" - Unset ("..tostring(unit:GetName())..") as best defender on plot ".. unit:GetX() ..",".. unit:GetY(), bDebug)
Dprint(" - Moves Left = ".. unit:MovesLeft(), bDebug)
unit:SetMoves(unit:MovesLeft() - MOVE_DENOMINATOR) -- We had given this in SetTemporaryBestDefender()...
Dprint(" - Moves Left with bonus removed = ".. unit:MovesLeft(), bDebug)
unit:SetMarkedBestDefender(false)
end
if unit:IsDead() then return end;
function RemoveTemporaryBestDefender(unit)
if unit:IsDead() then return end;
local bDebug = true
Dprint(" - Unset ("..tostring(unit:GetName())..") as best defender on plot ".. unit:GetX() ..",".. unit:GetY(), bDebug)
Dprint(" - Moves Left = ".. unit:MovesLeft(), bDebug)
unit:SetMoves(unit:MovesLeft() - MOVE_DENOMINATOR) -- We had given this in SetTemporaryBestDefender()...
Dprint(" - Moves Left with bonus removed = ".. unit:MovesLeft(), bDebug)
unit:SetMarkedBestDefender(false)
end
1/ is a known issue, I'll try to limit open borders to friends only.Hey first time here and wanted to report 2 bugs i had while playing as Germany (sorry if this is the wrong thread)
1- After britian and france declared war on me somehow the Uk managed to send a paratrooper and tank and invaded the manufactarys under Munisch. The weird part is that they came from İtaly and they can freely roam around in İtalien land. This happened in a bunch of playthroguhs. And his troop can cross into italy making me.unable to attack it.
2- İ get a crash whenever i capture Tirana from Greece.
İ tried it with different units but it always crashes the game.
İf you need a luag file or smt i can attach it. ( if you would be so kind to tell me where it is) Thanks already and keep up the good work man
Fuel doesn't change anything until restriction are applied (could happen to Italy first)Hi, its me again
After many play throughs of the game i feel it is a very great mod you have made and poured your heart and soul into. Playing as the allies is always a win, its just a matter of holding out for Russia to come in and eat Germany. Playing as the axis, if you are Germany you can take your time and just wreck everything while Italy does... something. Playing as Italy, even after gifting Germany 30 units comprising of artillery, infantry, fighters and dive bombers, France and England are still taking them out, and Germany cant even advance past Strasbourg
What i would like to test out:
Can we revert the Marder/Nashorn availability back to Germany for the start of the game? I recall fighting for my life as France even with the Maginot line when the Germans rolled up on me with those, perhaps it may help the balance?
Can we revert the change to the city states so they produce units again? No nation should be just dependent on its initial OOB and be basically left as a punching bag and free territory / cities for the major nations IMO
In my observations of my games it just feels like the AI is alot dumber since some of the recent changes you have made and im just trying to pinpoint where it may have occurred. (it has occurred to me that this is indeed all in my mind as well, as frightening as that is).
Can these changes be made and/or can you tell me how to do them so i can test them out? I dont want to just reload the old .44 changes as you have put alot of time into the fuel system and fixing the crash's of the scripted events. (Although the fuel system may have added another layer on why some things happen now).
[GERMANY] = {
[TROOPS_GERMANY_NORWAY] = {
Name = "Germany to Norway",
CentralPlot = {X=41, Y=54},
MaxDistanceFromCentral = 6,
ReserveUnits = 5, -- minimum unit to keep in this area (ie : do not send those elsewhere)
EmbarkList = { {X=40, Y=54}, {X=40, Y=55}, {X=39, Y=53}, {X=38, Y=53},}, -- near Kiel (West of)
RandomEmbark = false, -- true : random choice in spawn list
WaypointList = { {X=38, Y=55}, {X=37, Y=60}, },
RandomWaypoint = false, -- true : random choice in waypoint list (use 1 random waypoint), else use sequential waypoint movement.
LandingList = { {X=39, Y=64}, {X=39, Y=63}, {X=40, Y=63}, {X=41, Y=64}, {X=42, Y=64}, }, -- Between Bergen and Oslo
RandomLanding = true, -- false : sequential try in landing list
MinUnits = 3,
MaxUnits = 6, -- Maximum number of units on the route at the same time
Priority = 10,
Condition = GermanyReinforcementToNorway, -- Must refer to a function, remove this line to use the default condition (true)
},
IIRC it's not in the units list... but it shouldn't be in the project list to start, code is not done for carriers...