r_rolo1
King of myself
@ Ahriman
It seemes you read only the last sentence of that paragraph you quoted from me
Look again:
P.S My point was that even if you still had the slot you would be in a military disavantage if you lost the unit in the time it would be needed to make other brand new and bring it to the field unscratched, and that time is necessarily bigger than for a equivalent unit in a non-cap system ( because you need the start the unit from scratch and bring it to the war ). So you would prefer to minimize this situation and use this resource capped units in battles you have few chances of losing, not unlike people do with the GG atached units in civ IV....
It seemes you read only the last sentence of that paragraph you quoted from me

My point in the parts you quoted from me was between the balance between resource-less and resource-enabled units ( suposing the existance of both and resources number capping the numbers of units you can make from them ). If the resource-enabled units are good compared with the resource-less ones, you will surely want to protect them the most, because they are rare and you can't summon them at will, atleast compared with some more less constricted resourceless units ( and this even if you can replace them: a lost armoured swordsman would need to be created in a city of yours and transported to the front, most likely with some cover of other units ( created for that propose in most of the cases ). In between you would definitely be in a disavantage, so you would want to avoid that if possible ). That is a similar situation to what happens to the Civ IV GG attached units, that a lot of people shun to use in direct battle exactly because of their comparative rarety ...
P.S My point was that even if you still had the slot you would be in a military disavantage if you lost the unit in the time it would be needed to make other brand new and bring it to the field unscratched, and that time is necessarily bigger than for a equivalent unit in a non-cap system ( because you need the start the unit from scratch and bring it to the war ). So you would prefer to minimize this situation and use this resource capped units in battles you have few chances of losing, not unlike people do with the GG atached units in civ IV....