Xuenay said:
A very complete roleplaying game game, in other words?
Yes, sorry. But don't laugh at me, it's hard to write in a language you don't use it naturaly, especially when the tiredness give you problems even to use correctly your own language
Warriori said:
I think other spheres than fire could also use some sort of more offensive spells - types of fireball and meteors - especially on level 2 as from my experience that is the most commonly seen mage level... I personally almost always make 'fire mages' simply because they are (or perhaps just seem to be) so effective.
There are already some offensive spells : rage, contagion, domination, destroy undead, enervation, wither, etc
But I agree with Chandrasekhar, fireballs and any spell hurting ennemy is more useless than utility spells, because summoned creature do the same job and do it best.
At the beginning I always give fire to my archimages, but after seing the real power of other level III spells (taste Rage and love the power to kill ally's heros and raze cities without war !!), I stop using it.
Now I create domestic mages standing in cities to boost it and enchant newly created units, or war mages staying in unit stacks for magical support.
And I create specialized conjurers, with one or two sphere, spell extension and combat IV to give extra move and +50% str to summoned creatures. And this do the same job, even better to kill lonely unit.
In fact the only interest of fireballs and meteors are the collateral damage and the city bombardment, just like a summoned but weak siege weapon.