Genghis Khaiser
King
- Joined
- Aug 10, 2012
- Messages
- 763
Now that West Africa has been redesigned, a new strategy may be necessary.
Here's what I figured out:
-On the first turn, first city should be Djenne (I tried settling Niani 1 tile south. Looks better but trust me, it was a bad idea). Second city should be Timbuktu, to get the stone. I have no idea about the third city (Gao or Wagadugu in the east? Sefadu in the western coast?). Get one of your workers to build a road heading northeast to the Mediterranean Sea. You will need it for the Great Merchant. The other two workers should improve the mines near Djenne. Switch to Despotism and beeline to Education.
-Build a temple on Timbuktu, and a Market in Djenne (a Mint too if you have time). Whip them as soon as you can.
-Once you have your Market, assign two Merchants and switch to Monasticism. When you have your Temple, assign a Priest.
-If you've done it right, you should have your Great Merchant by the late 1200. Run towards Mecca.
-Once you research Education, switch back to Clergy and build University of Sankore (This will take some time, but somehow you'll build a 9th century building in the late 15th century). Once you research Education, set your research rate to zero. If you could built a Mint, have an Engineer in case you don't have any tiles with 3 or more production. Try not to trade Education with any other Muslim civilization.
-As soon as the Stone is within your culture borders, rush and build a Quarry there.
-Once you finish building your Wonder and settle a Great Prophet there, build Wealth in all of your cities and as many Great Merchants as you can. This time, they should go further east, to Patna/Azimabad.
-When your Golden Age is done, maybe you should build walls and extra units for defense (?).
Side notes:
-Kelebolos are awful at defending against mounted units.
-Impis can't reach any desert tiles.
Here's what I figured out:
-On the first turn, first city should be Djenne (I tried settling Niani 1 tile south. Looks better but trust me, it was a bad idea). Second city should be Timbuktu, to get the stone. I have no idea about the third city (Gao or Wagadugu in the east? Sefadu in the western coast?). Get one of your workers to build a road heading northeast to the Mediterranean Sea. You will need it for the Great Merchant. The other two workers should improve the mines near Djenne. Switch to Despotism and beeline to Education.
-Build a temple on Timbuktu, and a Market in Djenne (a Mint too if you have time). Whip them as soon as you can.
-Once you have your Market, assign two Merchants and switch to Monasticism. When you have your Temple, assign a Priest.
-If you've done it right, you should have your Great Merchant by the late 1200. Run towards Mecca.
-Once you research Education, switch back to Clergy and build University of Sankore (This will take some time, but somehow you'll build a 9th century building in the late 15th century). Once you research Education, set your research rate to zero. If you could built a Mint, have an Engineer in case you don't have any tiles with 3 or more production. Try not to trade Education with any other Muslim civilization.
-As soon as the Stone is within your culture borders, rush and build a Quarry there.
-Once you finish building your Wonder and settle a Great Prophet there, build Wealth in all of your cities and as many Great Merchants as you can. This time, they should go further east, to Patna/Azimabad.
-When your Golden Age is done, maybe you should build walls and extra units for defense (?).
Side notes:
-Kelebolos are awful at defending against mounted units.
-Impis can't reach any desert tiles.