Optional
Deity
Thanks for that. You can prove anything by looking at Hall of Fame games; I'm sure Tone will have had a few quick conquest games with Egypt where he sliced through pikes with war chariots, but that doesn't tell us what to expect in the average game.A pike fortified in a flatland city above size 7 has an effective defense of
3 base defense+.75 for fortification+1.5 for being in a city+.3 for the flatland bonus=5.55
So if the modified defense of a pike is already 5.55, what about a twice as strong defender as the rifle; would that be 11.10? I think so, because it all seems to be about percentages. In that case, it would back up this statement:
We'll have Replaceable Parts within 10 turns. It would mean a somewhat delayed start to the war, but proper artillery will shave off a lot of turns of war compared to cannons once going.TheOverseer 714 said:Call me chicken, but I want Artillery and Infantry to take down the Dutch.
Just my thinking. Let Persia waste their resources on fighting us, it'll keep them from taking over their own continent.Daeron said:Frigate bombardments are the most annoying thing in Civ 3 by far, but at least it means not every Persian unit is going to Rome right now.
A few notes for the next player:
* We'll need to build settlers again; I more or less forgot about this.
* Workers are reasonably well grouped; 4 domestic workers can rail a tile in 1 turn, and it takes 3 slaves to do the same task as a worker. Most worker groups on the map are 4 domestic workers or the equivalent of it. We still need a few more rails against the Dutch border.
* I've done all the workers for 850AD, but no units. I woke up most units so next player will spot them.
Roster:
TheOverseer 714; up
Salarakas
Daeron
Own
Thinktank
Optional
I'd say let's wait for some input from Salarakas and Thinktank, as they haven't had a chance to look at the save yet, but maybe you can post whether you're ready to take a set now, Overseer.