Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
Civilian units:
Settler 1
Workers 45
Slaves 40
Military units:
Longbows 2
Muskets 8
Knights 1
Cavalry 46
Armies 4, 3/3 Cavalry, 1 empty
Cannons 36
Maces 5
Javelin Throwers 1
Frigate 1
Galleons 7
Caravel 1
Unit Support:
Total units: 159
Allowed: 128
Support cost: 62 gpt
Sliders
60% tech/40%taxes/00%luxury
Research:
Electricity, 2 turns, +185 gpt. (2245 in the bank)
Press enter=>
IBT: Egypt joins Persia in the alliance against us.
Egypt signs MPP with Dutch.
Emar riots.
018 Frigate=>Frigate.
Calakmul Cannon=>Cannon.
Egypt builds Shakes, Persia builds Magellans.
Turn 1, 860 AD: Bomb Frigates, lose a Frigate trying to kill a redlined Persian one. Our second one kills it clean.
Adjust sliders to 5/5/0 to get the most of the overrun.
Workers work.
IBT: Greeks land some target practice
err a Sword and a Mace near Emar.
Looks like a Persian flotilla is heading there too.
Electricity researched, next is RP in 6 at max burn.
005 Library=>Marketplace.
015 Cannon=>Cannon.
019 Cannon=>Barracks.
Emar starves.
Turn 2, 870 AD: Redline and kill the 2 Greek units, no leader, but gain another elite.
Workers work, with emphasis on shields at small wonder builds.
IBT: Persian Frigate destroys rails near 006.
002 Cavalry=>Cavalry.
004 Frigate=>Frigate.
008 Cavalry=>Cavalry.
012 Musket=>Musket.
013 Cavalry=>Cavalry.
Turn 3, 880 AD: Railing core continues. Too bad our enemies have all the money, Electricity is a valuable monopoly.
IBT: Persians bombard, 1 hit on a galleon, 1 miss on a land.
001 Cavalry=>Cavalry.
003 Cavalry=>Cavalry.
009 Musket=>Musket.
014 Cannon=>Courthouse.
017 Musket=>Musket.
023 Worker=>Worker.
Turn 4, 890 AD: Railing core continues. Persia will make peace, I will negotiate.
Make Peace.
Then Trade Electricity to them for 650 gold and 129 gpt.
After raising luxes to 10%, we are getting 114gpt. I think a good deal.
IBT: Hattusha 014 Cannon=>Courthouse.
010 Frigate=>Frigate.
014 riots
.oops, I missed that one.
Turn 5, 900 AD: Fix the riot. Workers work.
IBT: Greece and Rome make peace.
Alaca Huyuk Galleon=>Harbor.
019 Barracks=>Cavalry.
Turn 6, 910 AD: Workers work. Begin serious war preparations I want to start the turn after upgrades. Change a few Cavalry to Muskets.
Purchase Industrialization from the Dutch for Electricity, WM and 1300 gold.
IBT: 001 Musket=>Cavalry.
002 Cavalry=>Cavalry.
Lagartero Cannon=>Cannon.
Turn 7, 920 AD: Almost have the core railed fully.
Set research slider to 40% to get a nice overrun bonus.
IBT: Replaceable Parts researched, next is Scientific Method.
Ugarit Worker=>Worker.
003 Cavalry=>Cavalry.
004 Frigate=>Frigate.
006 Cavalry=>Cavalry.
008 Musket=> Cavalry.
009 Musket=> Cavalry.
012 Musket=> Cavalry.
Emar Harbor=>Galleon..
Turn 8, 930 AD: Upgrade 14 Muskets and 26 Cannons. More preparations for the war.
IBT: 2 Privateers attack Frigates, 1 wins, another loses.
Greeks land more target practice
err a Sword and a Mace near Emar.
Egypt wants peace, I give them peace, since they are at war with us from an MA.
Rome and Arabs make peace.
017 Musket=> Cavalry.
018 Frigate=>Frigate.
Turn 9, 940 AD: Final preparations done, all I need is to declare.
Declare on Dutch. Bombard Riflemen guarding Dordrecht, and Egypt declares war, they had an MPP. 2 Cavalry win over 1hp Rifles, and Dordrecht is ours.
The rest is just getting positioned, I plan on razing 2 cities and capturing another, maybe 2 .
IBT: Greeks land a Hoplite and a Sword near Emar.
The great and mighty counterattack begins and ends when a Dutch Cavalry dies attacking one of ours. Otherwise, a few slow movers visit the environs of Dordrecht.
001 Cavalry=>Cavalry.
Hattusas Settler=>Settler.
028 Settler=>Settler.
002 Cavalry=>Cavalry.
Not Groningen riots.
010 Frigate=>Frigate.
013 Cavalry=>Cavalry.
Turn 10, 950 AD: Bombard and kill 3 Riflemen and a Cavalry, taking Arnhem. Army loses 3 hp, a Cavalry loses 1hp.
At Utrecht, a 3hp Rifle and a 2hp take 13 hp off an army
.ouch!
Lose 1 Cavalry and redline another defeating a last rifle, then get the same results on a freaking longbow! I gladly raze the town for 5 slaves.
At Maastritch, redline all but 1 rifle, the 2hp rifle then defeats a Cavalry.
Each rifle kills a Cavalry and dies to the next. In total, lose 3 Cavalry before I again raze the city. Strangely enough, Im quickly running out of healthy Cavalry.
At Haarlem, bombard 4 Rifles red, lose 2 hp from a Cavalry army and 2 Cavalry win clean, taking the city.
Lose 1 Cavalry, 2 others win, taking Enschede.
At Den Helder, 3 retreats and one loss, no enemy units killed. This may take artillery or better RnG.
Leave it to the next player to finish the Dutch off.
Tikalled Pink and Dutch Masters founded.
Civilian units:
Settler 0
Workers 47
Slaves 45
Military units:
Longbows 1
Muskets 1
Cavalry 32
Infantry 15
Armies 4, 3/3 Cavalry, 1 empty
Cannons 7
Artillery 36
Maces 5
Javelin Throwers 1
Frigate 6
Galleons 10
Unit Support:
Total units: 185
Allowed: 148
Support cost: 74 gpt
Sliders
40% tech/60%taxes/10%luxury
Research:
Scientific Method, 4 turns, +323 gpt. (557 in the bank)