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New team colours!

Discussion in 'Civ3 - Graphics Modpacks' started by Rhye, Apr 14, 2004.

  1. CyberTyrant

    CyberTyrant Formerly known as low

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    No, not yet. I've gone back and changed a few of them because I like some of Rhye's suggestions. If I decide to make them available for others (which I probably will :crazyeye: ) I want them to be all finished. Either way I'll have them all done by tonight or tomorrow night at the latest.
     
  2. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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    Rome: gray, or orange/dark red
    Egypt: yellow/light blue (old)
    Greece: white/light blue
    Germany: golden, or white/black
    Russia: brown/red
    China: golden/red
    America: red/blue
    India: orange/green
    Persia: gold/green
    France: light blue/dark blue
    England: orange/red
    Babylon: green/blue
    Celts: light green, or orange/light green
    Netherlands: orange, or white/orange
    Portugal: green/red
    Spain: yellow/light red
    Scandinavia: white/blue
    Arabs: green/black
    Mongols: golden, or yellow/golden
    Persia: golden, or white /green
    Japan: dark yellow, or white/red
    Zulu: dark brown
    Aztecs: red/dark green
    Iroqouis: white/purple
    Carthage: dark brown/white
    Korea: blue/white
    Byzantines: dark green/golden
    Inca: golden/white
    Maya: blue/light red


    how is this ?? :)
     
  3. Rhye

    Rhye 's and Fall creator

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    Green for celts is ok because its Irish national colour. And remember that Glasgow Celtics football team has a white and green shirt. And Boston Celtics (NBA) too, if I'm not wrong.
    Pale blue for China because it used to be called "the celestial Empire". And "celestial" in my language is "celeste" which means "pale blue".
     
  4. CyberTyrant

    CyberTyrant Formerly known as low

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    Gotcha. That makes sense.
     
  5. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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  6. CyberTyrant

    CyberTyrant Formerly known as low

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    Ok, after some suggestions, endless flag searching, and compromise this is my final list. If there are any objections make them now, or just go ahead and make your own color palettes. :D

    Rome - light grey/red
    Egypt - red/black
    Greece - white/light blue
    Babylon - dark green/dark blue
    Germany - grey
    Russia - red/brown
    China - pale blue
    America - red/blue
    Japan - white/red
    France - light blue/dark blue
    India - orange/green
    Persia - gold/green
    Aztecs - dark green
    Zulu - black
    Iroquois - white/purple
    England - red
    Mongols - gold
    Spain - yellow/red
    Scandinavia - white/dark blue
    Ottomans - white
    Celts - light green
    Arabia - green/black
    Carthage - white/brown
    Korea - blue/black
    Sumeria - light sky blue
    Hittites - light green/blue
    Netherlands - white/orange
    Portugal - green/red
    Byzantines - white/gold
    Inca - white/green
    Mayans - yellow/blue
    Barbarians - brown
     
  7. Rhye

    Rhye 's and Fall creator

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    I still don't agree with Rome, Egypt, France, Netherlands. But it doens't matter: do whatever you like, I'm able to change myself what I want :)
    I would also swap barbarians and zulu
     
  8. aaminion00

    aaminion00 Stoned

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    1. Why those colors for Egypt? Hopefully not from the present flag because that was merely created because of pan-arabism and would be stupid to represent a 6000 year old civilization.

    2. If the logic for China is because of "Celeste", that's kind of dumb... no offense. The first Chinese flags were plain black. Maybe black/light blue.

    3. Why light blue dark blue for France? Why not royal blue and gold?

    4. The Aztecs should be black/grey, or black/white

    5. The Ottomans white :confused:??? I understand that red-white is overused but still. Give them something else please. Orange and red as a combination of history and civ 3 tradition?

    6. I think white/green would be better for Arabia. Why are those colors Inca?
     
  9. CyberTyrant

    CyberTyrant Formerly known as low

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    Geez, man. They are just colors so relax. Find me some old ancient flags that back up your color theory and I will happily change them, because I can't find 'em. Plus I'm not exactly a history buff. ;)

    There is too much red, blue, white, and green no matter which way you go.
     
  10. Hikaro Takayama

    Hikaro Takayama a.k.a Laura

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    If I remember correctly, during the Imperial era, soldiers wore what is genrally referred to as "royal blue," with the exception of the Imperial guard (the soldiers stationed in the Forbidden Palace), who wore Red and Green to symbolize the Great Dragon (the Chinese Imperial throne was referred to as the Dragon Throne by both the Chinese and several surrounding countries).

    Might have to dig up some pictures of old scroll paintings to be sure, though.
     
  11. Rhye

    Rhye 's and Fall creator

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    aaminion, I said Aztecs green because of Mexican flag
     
  12. aaminion00

    aaminion00 Stoned

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    Guys, sorry if I appeared angry or something. I'm really not at all, I just often appear that way on the forums.
     
  13. CyberTyrant

    CyberTyrant Formerly known as low

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    No harm no foul. I would like for them all to be historically accurate, but there are way too many similarities and some we can't be positive about. That, and all of our opinions clash. :thumbsup: Some civs just have to be plain or different or you won't be able to tell them apart. And to top it off, I'm sick of changing and redoing them. :p
     
  14. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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    hehehe- and the Germans ought to be white and black- yeah- why ? cuz I say so Bruhahaharr- no seriously :) the only period germans wore grey was between late 1914 and the late 1940s- germany's colours have always been black and white (eversince the German Order in medieval times- the German Army fields the Black Cross on White ground still today )...though I have no idea how this would look after the palette change- please no grey ;) Mr. Low- pretty please with cream on top ?
     
  15. CyberTyrant

    CyberTyrant Formerly known as low

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    Ok, Ok, you guys can have your way (somewhat) :crazyeye:

    Barbs - black
    Rome - orange/dark red
    Germany - white/black
    Aztecs - grey/dark green
    Zulu - brown

    and Turkey is staying white. I've made my decision. :p
     
  16. W.i.n.t.e.r

    W.i.n.t.e.r Frozen!

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  17. Rhye

    Rhye 's and Fall creator

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    that's fine. Just remember which one of the 2 colours must be the city colour
     
  18. Sloth_MD

    Sloth_MD Chieftain

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    Hmmm, a couple of notes, since you seem to be going on a kind of hit-or-miss method, and this is really a reducable problem. This may prove handy to people who want smooth transitions without hours of testing.

    The base color is palette index 7. Everything else is pretty much based off of this color - sloping up toward white in index 6 -> 0, down toward black in 8 -> 15. Odd indexes from 17 -> 63 are other base colors present in the palette. Even indexes from 16 -> 62 are used as transitions between the base color and the following color, and their value is equal to a merge between the base index (7) and the following index. In other words, for even n from 16 -> 62, r(n) = avg(r(7), r(n+1); g(n) = avg(g(7), g(n+1); b(n) = avg(b(7), b(n+1). Indexes 64, 66, 67, and 68 are typically equal to the base index, 65 is some variation of it, and 69 is some darker version. Ok, so far, that's a general description of the single-color definition.

    Bi-Color definitions: The secondary index is 10 - the is heavily used as a contrast color to the primary. To do a good bi-color transition which minimizes speckling and harsh crossovers, we need to change a couple of value calculations. First of all, slope 11 -> 15 down from 10 instead of 7. Now set your transition colors in 8 and 9 - third-step merges seem to work very well: r(8) = (r(7)*2 + r(10))/3; r(9) = (r(7) + r(10)*2)/3. This provides two buffer colors which serve as a smooth transition between your two primary colors. For the transition colors in 16 -> 62, we need to make a choice about our base color. It seems to work well if we do this based on brightness, weighted toward our two primary colors. Now our formula for setting the transition colors looks like this:
    If (r(n+1) + g(n+1) + b(n+1)) / 3 < 96
    r(n) = avg(r(7), r(n+1); g(n) = avg(g(7), g(n+1); b(n) = avg(b(7), b(n+1)
    else if (r(n+1) + g(n+1) + b(n+1)) / 3 < 128
    r(n) = avg(r(8), r(n+1); g(n) = avg(g(8), g(n+1); b(n) = avg(b(8), b(n+1)
    else if (r(n+1) + g(n+1) + b(n+1)) / 3 < 160
    r(n) = avg(r(9), r(n+1); g(n) = avg(g(9), g(n+1); b(n) = avg(b(9), b(n+1)
    else
    r(n) = avg(r(10), r(n+1); g(n) = avg(g(10), g(n+1); b(n) = avg(b(10), b(n+1)
    endif
    For the border, set 64 = 7, 65 = 8. This will give a border in the primary color, slightly shifted toward the secondary color.

    Tri-Color definitions: Treat 0 -> 15 as you would a bi-color definition. Set 67 to your tertiary color. Now, for the transitional colors, you have a choice, since they aren't very prominent, and anything you do here is going to be kinda subtle anyway. For a somewhat more noticable, slightly speckly effect, simply merge 16 -> 62 with 67 instead of either 7 or 10. For a much subtler but very smooth effect, use the if statement from above, but get rid of the < 128 line, and change the < 160 line to use 67 as the base for merging. The attached pcx is a sample of the more abrupt tri-color method. It is an italian white/green/red mix. Red is the tertiary color - note how it shows up mainly as accent striping on certain units. Actually, this one was done by hand, so it's not as smooth as some of the later ones - I'll upload samples in a day or two.

    Four- and Five- Color definitions: Treat as a bi-color, but shift 6 -> 0 toward the tertiary color instead of white, and **** 11 -> 15 toward the fourth color instead of black. If using a fifth color, use this as the tertiary color in the tri-color example. These transitions look really good when you use them to control the range of shading on the primary and secondary colors - I'm looking into how well it works with contrasting colors, and I'll upload samples when I get a definitive answer.

    If anyone is interested, I've written a little program which lets you select the base colors, then calculates all the appropriate shades, give a graphical display of what the palette should look like, and puts the rgb values into an edit box for you. The language I've written it in isn't a very good one for directly altering the palette, but I can hand the algorithms off to anyone who wants to write something like that, or even alter mine so that it calls a palette editing program with the values to be changed.
     

    Attached Files:

  19. CyberTyrant

    CyberTyrant Formerly known as low

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    Well, here you go. This is about the best I can do without spending every waking moment trying to perfect something that can't be perfected because of unit size, not enough good colors, and lack of patience (and possibly art skills :thumbsup: ).

    These are finished except for China (too similar to France for me) which needs to be even lighter/paler. There are a few more that could probably use some work if you're picky. Some may not like all the borders too, but they are fine, imo. I will at least redo China.

    Anyways, here's some previews of all the civs:
    1 - Rome, Egypt, Greece, Babylon, Germany, Russia
    2 - China, America, Japan, France, India, Persia
    3 - Aztecs, Zulu, Iroquois, England, Mongolia, Spain
    4 - Scandinavia, Ottomans, Celts, Arabia, Carthage, Korea
    5 - Sumeria, Hittites, Dutch, Portugal, Byzantines, Inca, Maya

    For those interested I will zip up the palettes and the default 1.15 and 1.22 bics a make them available later this afternoon.

    So Rhye, if you want to take these and try to make them even better then go ahead and be my guest. In fact, I am urging you too. ;)
     
  20. CyberTyrant

    CyberTyrant Formerly known as low

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    Where were you yesterday Sloth? :lol:
     

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