New Team Member!

Duke van Frost said:
Instead of doing that I´ll give you a siegeweapons workshop tomorrow, k?

I don´t want seZ to get all mad at me!

Deal! :D
 
A comfortable environment you all have here. How to get something like this? Maybe I should switch sides too. JP - JBG that seems to be all the same person. Leaving the poor rest of us struggling for the good of a mod and then leave it to ruins...without any possibilty to update the first posts and see your work put to any use.
Ok,ok I stop whining. Maybe we should just start a new thread if he won't be back by the time the next patch is there.(sigh)
 
Ploeperpengel said:
A comfortable environment you all have here. How to get something like this? Maybe I should switch sides too. JP - JBG that seems to be all the same person. Leaving the poor rest of us struggling for the good of a mod and then leave it to ruins...without any possibilty to update the first posts and see your work put to any use.
Ok,ok I stop whining. Maybe we should just start a new thread if he won't be back by the time the next patch is there.(sigh)

You are an honorary member anyway with everything you have contributed to making FfH. Your are more than welcome.

But what of WHFB? I would hate to see it get lost. It seems like you are running it. I definitly think you should start a new thread though. If you decide to lead WHFB Im always happy to help out (and my offer to advertise WHFB still stands), if you decide not to we can always use your help here.
 
Kael said:
You are an honorary member anyway with everything you have contributed to making FfH. Your are more than welcome.

But what of WHFB? I would hate to see it get lost. It seems like you are running it. I definitly think you should start a new thread though. If you decide to lead WHFB Im always happy to help out (and my offer to advertise WHFB still stands), if you decide not to we can always use your help here.
I was just lamenting a bit out of frustration. No worries. I put far to much work in WHFB to leave the building. The problem is I'm not really a gamedesigner. I'm not good in balancing all the stuff to put in and I don't know enough about python(nothing at all) and xml to keep track of all the necessary changes and to assign all the tasks. Olleus our Leadprogrammer has got a broke down computersystem and won't be able to contribute much for quite some time. If things are really bad we lost all the pythonscripts he made for the mod. JPeriod, well, he said he'll load up what he had worked on but he didn''t neither did he read anything of the latest developements nor post any further comments so I fear there won't be anything coming from him soon if at all. That means we currently work on a version of the mod that's barely more then a graphicsmodification with a not properly integrated old version of the Mercenarymod.
So if you like to keep an eye on our thread and give us tips now and then if you can find the time, that'll be most welcome. I'll ask the remaining team if we should start a new thread and if they agree I'll do it. And yes maybe advertising it would provide some desperatly need manpower(inspite of the desolate state of the mod now) for this. Though I still prefered having at least an artupdate out first. I'll let you know when it's time.
Thanks Kael.
 
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