New terrain features

OK, I have identified the problem with my conversion of ModifiedA4's basic forestry mod - forests are features but in the mod they are improvements.

I discovered this when I was looking at anyfunmod features. In that mod features upgrade over time like improvements. In C2C they don't.
 
@Dancing Hoskuld

So I found a Mangrove model in Zoo Tycoon 2. I am not sure if it will work or not but here is the graphics for it yet up based on the swamp terrain. Please let me know if there are any missing textures or other stuff messed up.

The way its set up means it probably will look better in Marsh terrain rather than coastal.
 
This Natural Wonders mod looks like a good addition to C2C. Looks like it was taken from the Civ 5 idea
http://forums.civfanatics.com/downloads.php?do=file&id=19832

I think DH was already on top of this. However if not here are some terrain feature ideas based on the image.

Spoiler :
civ4screenshot0052_06y.jpg


Uluru = ?
Victoria Falls = Waterfall
Sugarloaf Mountain = ?
Devil's Rock = ?
Nukuoro = Atoll
Klyuchevskaya Sopka = Extinct Volcano
Landscape Arch = ?
Pamukkale = Hot Springs

Having more generic names means it could at least be on the map more than once.
 
In Civilization call to power was two water terrains that you may add to C2C

- underwater volcano (not active)
- continental shelf

both of this terrains was able to have underwater mine improvement after reach of some transhuman techs. Wth mines thi terrains have big production bonus.
 
In Civilization call to power was two water terrains that you may add to C2C

- underwater volcano (not active)
- continental shelf

both of this terrains was able to have underwater mine improvement after reach of some transhuman techs. Wth mines thi terrains have big production bonus.

The main issue with underwater stuff is how to make it show up actually under the water as opposed to on top of the water. That is why we don't have underwater cities yet.
 
Zappara had submerged Cities/towns in RoM. I think 2.71 had them, but the memory is getting fuzzy. There is a link in the RoM forum for getting 2.71.

JosEPh
 
Zappara had submerged Cities/towns in RoM. I think 2.71 had them, but the memory is getting fuzzy. There is a link in the RoM forum for getting 2.71.

JosEPh

I know that, but the issue with those (and with Genetic Era for Warlords), was that the cities were graphically on top of the water, as well as the issues with having units on the same plot but in two areas (on the surface and underwater). A link to that (or at least the sources for the DLL) would be nice though.
 
Just brainstorming some terrain, terrain features and resouces if we have the Underground / Underwater maps ...

----- Underwater -----

Terrain
- Sea Floor
- Sea Hill?
- Sea Mount (Underwater Peak)
- Brine Pool (Underwater Water)

Terrain Feature
- Sea Trench (Underwater River)

Resources
- Sea Vent

----- Underground -----

Terrain
- Crust
- Cavern
- Water Table
- Magma Chamber

Terrain Feature
- Stalactites
- Stalagmites
- Cave Entrance
- Underground River

Resources
- ?
 
That is all extremely cool stuff even to suggest H!

Resources? hmm... There are some really deepwater ecosystems that we could draw some resources from that feed on geothermal energy vents rather than the sun. Obviously most mineable resources would exist down there. Giant Squid? Crystal gardens hidden in the deep...
 
Well there are many resources that we already have that we can add to those. I was just listing stuff we don't have made already.

Here is a picture of how it could work.

Now if "we" can get this to work properly, it be just like the mod Heroes, whereas you go into a cave and then your underground, that would be neat as "heck." I have always like that since in '99 when Zelda was born.
 
Perhaps I should put my request/suggestion of Karst features in this thread? Here is a link to my original post regarding the matter. I really think this would make our terrain realism more complete!
 
Perhaps I should put my request/suggestion of Karst features in this thread? Here is a link to my original post regarding the matter. I really think this would make our terrain realism more complete!

The issue is graphics, and where we'd find them. I think Hydro can do modeling now, so he might be able to try his hand at making a new Feature graphic.
 
I'd be willing to bet that Bryce 3D could allow one to do fairly good terrain maps that could be somehow imported into the game - perhaps through 3DS studio - you can make the polygon maps in bryce and export them as obj files and then import them into 3DS from which you could convert them to the file type (can't remember what its called off the top of my head) that civ uses for terrains. Sizing and texturing would be the main issues from there to sort out. I was going to try it at some point but my focus is so elsewhere atm. Bryce has some amazing abilities to create some incredibly varied terrain types and if that worked, we could really go wild there.
 
The issue is graphics, and where we'd find them. I think Hydro can do modeling now, so he might be able to try his hand at making a new Feature graphic.

I am assuming that Thunderbrd's remark is pointed at this question. Also... if anyone is good at modifying points on a 3d graphic, the "oasis" feature would be a good starting point. Make the "pit" smaller, take out the water so that it is an actual hole, and duplicate the points so that we can create a few "sinkholes". That is all that would be necessary for the ordinary Karst terrain. Also, I have noticed some rocks that stick out of the water in places on the map... modifying these (making more a couple more mounts) and adding some vegetation/grass would work for the tower karst graphic IMO.
 
Also, I have noticed some rocks that stick out of the water in places on the map...
Those came from Vincentz maker of the VIP mod.

JosEPh
 
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