Thunderbrd
C2C War Dog
Yes, that was what I was responding to.I am assuming that Thunderbrd's remark is pointed at this question. Also... if anyone is good at modifying points on a 3d graphic, the "oasis" feature would be a good starting point. Make the "pit" smaller, take out the water so that it is an actual hole, and duplicate the points so that we can create a few "sinkholes". That is all that would be necessary for the ordinary Karst terrain. Also, I have noticed some rocks that stick out of the water in places on the map... modifying these (making more a couple more mounts) and adding some vegetation/grass would work for the tower karst graphic IMO.
We could also make transition terrains that raise base elevation levels too. This could get interesting. I'll have to look into that option soon. I have and know bryce pretty well and could create quite a bit of options for us to work with if I could figure out how to transition from there to the game. Your Karst features, sinkholes, improved 'rocky' terrain, ridges, cliffs, fractured terrains... you name it. All would be made quite easily, at least in polygonal 3d structure anyhow.
I may tool around with it a bit this weekend, at least just to see what I'd have to do to make the transitions to civ workable 3d. (though I have a few pressing debug tasks that will take priority.)