Louis XXIV
Le Roi Soleil
There's always a risk of misunderstanding, but it's certainly worth leaning towards "true" at this point.
What do you mean with the 0.4 modifier?
With the naval rebalance, England's UA could actually mean something. If ships can take coastal cities, I'd be wary of England's fast navy.
Still hope they get some kind of economic bonus, though.
They Aztecs will be fine. Imho they're already the strongest civ with a combination of a very good UB and a good UA that has great synergy with their ability.
Aztec + Honor with Raging Barbarians will let you finish a policiy tree around turn 100 on Epic speed. If there's one civ that could do with a nerf it's the Aztecs, but since people don't like nerfs it's more likely Firaxis will buff existing civs. The Ottomans and the Arabs are both good candidates for a new religon based ability. Maybe religions founded by Arabs will spread much faster than normal.
On defense, a naval unit had it's combat strength reduced by a hidden modifier, after promotions were added. So all Naval units were fragile and would die very easily.
How about spreading through trade routes?
It''s politically correct, and could be potentially fun.
That depends on whether we'll get foreign trade routes back, and it could give people an incentive for trade embargoes against Arabia.
With the Ottomans' UA being universally considered underwhelming and the naval combat focus of the expansion, I'd be incredibly surprised if the Ottomans don't get an overhaul in their UA.
Since I think Songhai and Ottomans are good candidates to change, I wonder if Germany might get another reworking. I think that barbarian-focused UAs, while interesting, provide too little bonus (since barbarians are typically not present for the majority of a game). Barb UAs might get trashed in favor of faith-based UAs.
I really don't like how Germany is a purely militaristic civ with a warmonger ability and two UUs.
One ability I can think of, which could be a Dutch, a Cathaginian (or future Portuguese) UA is something like "overseas trade routes generate more money".I wonder how many naval abilities they can add. We already have Polynesia and Denmark with probably good abilities (I'm not certain, don't have DLC) and England and the Ottomans with poor ones (hopefully the Ottomans will be changed). I'd rather have something commercial or cultural for the Dutch which signifies that they were always a really small country with many colonies nonetheless.
I think so, it'll be a tile improvement, a bit like Inca's Terrace Farm. When built on a marsh, you'll build some sort of super farm tile (maybe one added food, like a tile next to fresh water and Civil Service? Maybe one adde gold too?)'convert marshlands to profitable fields', what does that even mean ? They can immediately do something that others can after they research masonry ? Sounds pretty poor.
Maybe that's not their ability and instead of a UB they have a unique improvement that can only be built on marshland ?
Interesting, not perse for the Dutch as such, but an interesting thought to diverse Siam's UA.I think a fitting -though not very creative- ability for the Dutch would be a city state bouns like Siam's for Mercantile CS, if you think of city states as colonies.
Give Siam better yields from cultural and militaristic CS and give the Dutch better yields from Maritime and Mercantile ones.
Both Polynesia and Denmark have abilities that apply to land units only, but having to do with embarkation. Ottomans' ability should get better even without changing it. More ships would mean more abilities to convert and hopefully more upgrade opportunities for their free fleet. Also the Admiral will help Ottomans' fleet.I wonder how many naval abilities they can add. We already have Polynesia and Denmark with probably good abilities (I'm not certain, don't have DLC) and England and the Ottomans with poor ones (hopefully the Ottomans will be changed).
Why are you thinking the Dutch will get a tile improvement, Anandus, when the Dutch article specificilly mentioned buildings? It could be a kind of mill, that when built, automatically boosts output of every worked marsh tile, similar to what the Iroquois' longhouse does to forests. The Dutch are famous for their windmills, it would be only logical for the game to draw from that.I think so, it'll be a tile improvement [the ability to transform marshes into profitable fields, ed]
We have to assume developers are reading these threads and sometimes will pick up something from it, maybe that has been the case here, who knows...I'm thinking of the real life windmills that were used for water management, making the land better arable.
In the game a mill like this could be placed in a town to deal with the marshes. You would build a mill in a town that had marshes in its radius, and the effect would be that gradually the marsh tiles got transformed to ordinary grass tiles. Right now a worker with a spade does this, but it's more realistic to have a mill do this.
Maybe we've read a different article?Why are you thinking the Dutch will get a tile improvement, Anandus, when the Dutch article specificilly mentioned buildings? It could be a kind of mill, that when built, automatically boosts output of every worked marsh tile, similar to what the Iroquois' longhouse does to forests. The Dutch are famous for their windmills, it would be only logical for the game to draw from that.
Which basically says "The Dutch have some interesting units and buildings [...]. And next to that they can turn marshes into fertile fields", which clearly implies terraforming.Beter nog, de Nederlanders zullen een paar interessante eenheden en gebouwen hebben[...]. Daarnaast kunnen ze moeraslanden ombouwen tot winstgevende velden
I was actually thinking as one of the three being the UA (the one that the Ottomans have now).You mean three Unique aspects? But every civ only has 2...
"Next to that" comes after the section about the ship, which you snipped out. Yeah, it could refer all the way back to the "interesting units and buildings", but it could just refer back to the just aforementioned ship. We don't know, Mr Pants is no lawyer (meaning his language is not as accurate and well thought out as that of a lawyer), his language is ambiguous, and also he's just transcribing something that came to him in verbal English. We can't be sure about anything.Which basically says "The Dutch have some interesting units and buildings [...]. And next to that they can turn marshes into fertile fields", which clearly implies terraforming.