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New units: 5 futuristic tanks

Discussion in 'Civ3 - Unit Graphics' started by BeBro, Oct 1, 2003.

  1. JayaRe

    JayaRe Chieftain

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    Czech republic
    they looks all very good!
     
  2. 577517

    577517 Chieftain

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    Great work. Keep it up
     
  3. 577517

    577517 Chieftain

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    I just tested them, They are very good
     
  4. Red Threat

    Red Threat 52ª brigata Garibaldi

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    -7.13, -8.00 (Maybe exaggerated)
    I'm gonna build a modern earth scenario with all these units! :goodjob:

    But what about the Unit32.pcx file for tanks?!
     
  5. LAW_FREAK

    LAW_FREAK Prince

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    If the unit has both civilopedia files(large and small) just open the small one and the civilization 3 main 32.pcx files with GIMP or a program like it. Copy the civilopedia picture and paste it in a blank square. Fill the white with magenta(default color of blank square) and save.
     
  6. jzsf

    jzsf Prince

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    Budapest, Hungary
    Khm, BeBro... :p
    Here are they:
     

    Attached Files:

  7. Red Threat

    Red Threat 52ª brigata Garibaldi

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    -7.13, -8.00 (Maybe exaggerated)
    Thanks jzvf! :)
     
  8. Khai

    Khai Warlord

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    Can anyone post animations for a couple of these?
     
  9. jzsf

    jzsf Prince

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    You must download them, they are GREAT! I had added them into my game! :)
    /note: you must add the hover tank first bec. of the .ini-s/

    -EDIT: Here is an In-game pic!
    Left to right: Laser Tank, HWP, Heavy Plasma Tank, Hover Tank, Plasma Tank
     

    Attached Files:

  10. BeBro

    BeBro King of the Krauts

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    Umm, thx again - I think I have to double-check next time when I post units if those icons are included....;)

    Re preview anims - at the CDG are some animated previews including two of these tanks here:

    CDG Preview Thread

    However, bear in mind that you have to be logged in at the CDG site (means you must be a registered user there) otherwise the anims are not displayed ;)
     
  11. jzsf

    jzsf Prince

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    Not at all, again :)
    BTW what are your projects? Will you make a future-battleship for the X-com mod?
     
  12. mikeakrem

    mikeakrem Chieftain

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    I am a first time poster here and I am very sorry if I am doing this wrong. I have tried for over 3 hours to install the Future tank called HL Tank or Heavy Palasma Tank to my civ3. That is so cool of a tank I might add. I guess I am the stupidist person around when it comes to getting this done.. :blush:

    when I start the game, I keep getting getting:

    Missing text pediaicon/animname_PRTO_HLTank

    I am sure I am messing up in other areas too. I really feel dumb here and probably have every right too after admitting I cant do this install thing. Can someone email me step by step on how to do this? I know it's asking so much of your time but at 38 years old here, I am losing my mind trying to figure this out. :(

    Email: Mikeakrem@yahoo.com

    I have read through the forums here but the step by step is not to clear for a newbie like me. I am begging you...Please help me. :)

    OK, I am embarrassed now for asking but I am hooked on this game.

    Thank you kindly for reading this and again, I am sorry if i posted in the wrong area but I thought with the tanks there I would try.
     
  13. Ozymandias

    Ozymandias Civ3 Modding Archivist

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    Did you try one of the step-by-steps from the Tutorials section, like this one?

    -Oz
     
  14. mikeakrem

    mikeakrem Chieftain

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    Yeah, I read that one you provided. Just got done with reading it actually.

    See, I think I am having problems on what to type in the add units screen.

    Example: PRTO_HLTank or PRTO_HeavyPlasmaTank or PRTO_HL_Tank etc...

    The message I get is: Missing entry: text" \pediaicons\aninmname PRTO_HLTank or something close to that. Can't remember exactly


    As for the link you gave me (step by step). Remove the read only? where is that?Gawd am I really embarrassed here. I can build a commercial airplane but I can't install a unit in a game. Jeesh.

    Mike
     
  15. Moff Jerjerrod

    Moff Jerjerrod Deity

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    Beautiful! :clap:
     
  16. black_rose

    black_rose Warlord

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    Hi Mike,

    The problem may very well be in the naming. Here is how it should work.
    First lets add the hovertank without the .pcx files. When you have unzipped x_tanks.zip create a new folder called

    Hovertank

    and put the following files in it.

    Hovertank.ini
    HovertankDefault.flc
    HovertankRun.flc
    HovertankAttackA.flc
    HovertankAttackB.flc
    HovertankDeath.flc
    HovertankFortify.flc
    HeavyBlaster.wav
    HeavyPlasma.wav

    Now move this folder into the art\units folder of you game or scenario

    Now go to the editor and open the file to which you want to add the unit. Now go to the units tab of the rules. Add a unit and name it how you like this is what it will be called in the game. Take for instance

    Hover Tank

    Then you have to fill in the civilopedia entry box beneath it, take:

    PRTO_Hover_Tank

    give it some stats and any icon (I'll tell you how to get the correct one later) and save and close the editor.

    Then you have to open the file called text\pediaicons.txt in the same root folder as art\units. In the file look for a list of entries all called animname_PRTO_XXX where XXX are all the different units.
    Here you must add two lines:

    #ANIMNAME_PRTO_Hover_Tank
    Hovertank

    Now try it in the game. Don't open the civilopedia in the game as this will not yet work.

    First try this and let me know if it works.

    All the names can be chosen randomly but there are a few rules:

    The name of the folder you create must be the same as the name of the .ini file in it and must be the same as the second line you add in the pediaicons.txt

    The name of the unit in the game must be unique this is the first name you enter in the editor.

    The second name you use in the editor (ciliopedia entry) cannot have spaces and must begin with PRTO_
    this has to be the same as the first line you add in the pediaicons.txt beginning with #ANIMNAME_PRTO_

    Hope this helps cheers,
    Peter
     
  17. oilfan

    oilfan Bleeds Copper and Blue

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    I don't usually include futuristic units into my personal mod, but I may have to make room for these guys... Thank You!
     
  18. warmwaffles

    warmwaffles Programmer

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    its like the future is here in CFC
     
  19. mikeakrem

    mikeakrem Chieftain

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  20. black_rose

    black_rose Warlord

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    That's it!

    Yes and no, for scenarios civ3conquests also looks in the general unit folders, but you would have to add it in the .biq file with the editor and also in the pediaicons.txt

    Beer would be a good idea if I didn't live in the Netherlands shipping costs might be a bit high ;)

    Oke there are two more things to do. First:

    download the files xtanksu32 files by jzsf and open the Hovertank_u32.pcx (even microsoft photo editor is good enough) select all and copy the image. Now open units_32.pcx in the art\units folder and paste the hovertank in an empty box (somewhere at the end). Save it and open the civeditor. Now you can select the correct icon on the units tab for the hovertank it will be a high number.

    It might be a good idea to test it in the game at this point. (There will be a placeholder in the civilopedia as well, but it will not look very good.)

    Second

    Move the Hovertank_large.pcx and the Hoverank_small.pcx to the following directory

    (conquests)\art\civilopedia\icons\units

    now go back to the pediaicons.txt in the text folder you used earlier. look for a list with entries like

    #ICON_PRTO_Mobile_SAM
    art\civilopedia\icons\units\x2_MobileSAM lg.pcx
    art\civilopedia\icons\units\x2_MobileSAM sm.pcx

    for all units (in fact this is the last one in the list). Add the following three lines:

    #ICON_PRTO_Hover_Tank
    art\civilopedia\icons\units\Hovertank_large.pcx
    art\civilopedia\icons\units\Hoverank_small.pcx

    That's it! All the artwork will be in the game. Don't forget to check the civilopedia. I'll leave the text entries for next time, maybe after the beer has arrived ;) Hope this works.

    oh and btw I realised I have posted here without commenting on the tanks :blush:

    Bebro as I said before your X-com scenairio makes those by atari pale by comparison. One of the reasons is this bach of tanks!

    cheers,
    Peter
     

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