Hey all,
New version inbound:
Online as of 12:30am EST. Not savegame compatible.
Link: https://mega.nz/#!OZcQVQIL!LByCvbbFQhlqy_FY6ry2_h3MyWMNuSaTPBbczkchX_k
G
New version inbound:
General:
Balance:
- Bugfixes and github issue resolution
- AI settling logic improvements
- Adjusted AI diplo logic for vassalage and some deals, including OB
- Fixed some incorrect text in places
- CSs should build larger armies/navies (harder to bully, but also better at not getting wrecked by barbs)
- Decreased barbarian spawn rates slightly (10%), increased penalty for chill barbarians (so chill barbs are more chill)
- CS Quest Rewards now update at era change and CS quest reward change (policy)
- Also updated the random modifiers for these quests slightly (balance - makes these more relevant)
- Influence from quests now scales with era, so quest completion in late-game has appreciable affect on your influence
- Fixed CS influence degrading too quickly below 100 influence
- Pantheons:
- Earth Mother: now +2g on Monuments, +1f/+1p on mine resources
- (the +3 production spike on monuments was simply too much - AIs that took this often dominated the game)
- Goddess of Protection: now +2f on palace, walls, and barracks (was +1)
- Ancestor Worship: Council now +1c/+1s (was +2c)
- Sun God: farms now +2 faith, +1 food/culture
- Fun fact: I've never seen an AI found with this.
- Festivals: now +1c/food/g/faith
- Followers:
- Cooperation now +6 (was +7)
- Yield per follower yields modified:
- All 'per 2' followers now cap at 15 (30 followers max)
- Gold moved to +1 per follower - caps at 10 (food caps at 10 as well)
- Mastery - now +1 to specialist yields (was +2)
- Specialists:
- Moved culture bump for science specialists to theology, reduced by 1
- Scientists should not be (almost) as good at culture as writers
- Merchant - Caravansary/Burial Tomb now gives Merchant specialists +1 Gold in the city
- Denmark
- Reduced UB pillage bonus to 5/5, took away route pillage bonus (only works on actual improvements)
- Buildings:
- Coal Plant now Coal Refinery - grants 3 Coal, 15% production/+3 production in city, but you can only build 5 total. Causes Poverty.
Online as of 12:30am EST. Not savegame compatible.
Link: https://mega.nz/#!OZcQVQIL!LByCvbbFQhlqy_FY6ry2_h3MyWMNuSaTPBbczkchX_k
G