Hey all!
New version inbound.
New version uploaded as of 7:45pm EST. Version is NOT savegame compatible (had to modify a few memory bits).
GAME ON!
Also, don't forget (as always), to keep spreading the good word about CP! The more users we have, the more feedback we get, and the better end product.
Cheers,
G
New version inbound.
Balance
Updates:
- Changed Aesthetics Happiness to Opera House (Was Museum)
- Cities a little bit stronger than before (over time)
- Fixed Venice typo in UA (Optics was replaced with Sailing)
- French UA now applies to all Great Works, and sorts by city distance
- Reworded Austria UA for clarity and brevity
Bugfixes/AI:
- Updated EUI and EUI-Compatibility to latest version (discussion dialog and trade changes not incorporated, as they're fundamentally incompatible with the CBP)
- Plot buying warnings/promise-breaking only apply if within homefront of AI (~3-4 tiles, roughly) - more or less an AI sanity failsafe
- Fixed strategic resource valuation bug in deals
- Fixed strategic combat penalty bug (units were able to heal with or without SRs)
- Strategic Resource penalties from buildings now update during turn (expired trade deals and broken tiles won't hurt you for a full turn unless they last the turn)
- Fixed bug with religious spreading/removing via units (inquisitors et. al.)
- AI should be more likely to trade cities, and less likely to spam requests for map trades
- AI behavior regarding settling improved slightly (AI a little more picky about settlement locations).
- Fixed a few bugs in AI deployment and target selection (military AI)
- AI religious unit/building purchase optimized further
- Fixed typos and other XML/SQL related bugs in CP and CBP
- Fixed a bunch of other random bugs (github postings)
New version uploaded as of 7:45pm EST. Version is NOT savegame compatible (had to modify a few memory bits).
GAME ON!
Also, don't forget (as always), to keep spreading the good word about CP! The more users we have, the more feedback we get, and the better end product.
Cheers,
G