New Version - August 24th (8/24)

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Gazebo

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Hey all!

New version inbound.

Balance
  • Changed Aesthetics Happiness to Opera House (Was Museum)
  • Cities a little bit stronger than before (over time)
  • Fixed Venice typo in UA (Optics was replaced with Sailing)
  • French UA now applies to all Great Works, and sorts by city distance
  • Reworded Austria UA for clarity and brevity
Updates:
  • Updated EUI and EUI-Compatibility to latest version (discussion dialog and trade changes not incorporated, as they're fundamentally incompatible with the CBP)
Bugfixes/AI:
  • Plot buying warnings/promise-breaking only apply if within homefront of AI (~3-4 tiles, roughly) - more or less an AI sanity failsafe
  • Fixed strategic resource valuation bug in deals
  • Fixed strategic combat penalty bug (units were able to heal with or without SRs)
  • Strategic Resource penalties from buildings now update during turn (expired trade deals and broken tiles won't hurt you for a full turn unless they last the turn)
  • Fixed bug with religious spreading/removing via units (inquisitors et. al.)
  • AI should be more likely to trade cities, and less likely to spam requests for map trades
  • AI behavior regarding settling improved slightly (AI a little more picky about settlement locations).
  • Fixed a few bugs in AI deployment and target selection (military AI)
  • AI religious unit/building purchase optimized further
  • Fixed typos and other XML/SQL related bugs in CP and CBP
  • Fixed a bunch of other random bugs (github postings)

New version uploaded as of 7:45pm EST. Version is NOT savegame compatible (had to modify a few memory bits).

GAME ON!

Also, don't forget (as always), to keep spreading the good word about CP! The more users we have, the more feedback we get, and the better end product.

Cheers,
G
 
Oh, so it won't deny it in those games where I want to apologize for settling too close, and cede the city in question to them? Every time I've tried to do that without asking for anything, it's been rejected out of hand as me being ridiculous if I think they'll accept. :p

Figured it HAD to be a bug of some kind... ^_^
 
I didn't even realize the French UA was only supposed to apply to Art. No wonder I wasn't getting much in my most recent playthrough!

Also you may want it to read "the FIRST time you capture a city" if that is how it works.
 
Could you check upgrade costs please? They seem to be inconsistent (Corvette → Ironclad - 1k+ gold, while Frigate → Cruiser - 400+, Longswordsman → Musketman → Fusilier → Rifleman - 1k-2k each, while Rifleman → Infantry ~500) and generally overblown past Renaissance to the point you need to take Industry for the successful warmongering.
 
Could you check upgrade costs please? They seem to be inconsistent (Corvette → Ironclad - 1k+ gold, while Frigate → Cruiser - 400+, Longswordsman → Musketman → Fusilier → Rifleman - 1k-2k each, while Rifleman → Infantry ~500) and generally overblown past Renaissance to the point you need to take Industry for the successful warmongering.

It's all about production and tech cost difference, so there are going to be weird 'swings' like that. That said, if costs are too high we can bring them down.

G
 
Costs are definitely too high, I am getting kinda bored of different playthroughs coming down to maxing Industry, because even a middle-sized army requires a lot of money on upgrades.
AIs, especially warmongers which didn't take Liberty/Industry, suffer a lot more from this.
 
Costs are definitely too high, I am getting kinda bored of different playthroughs coming down to maxing Industry, because even a middle-sized army requires a lot of money on upgrades.
AIs, especially warmongers which didn't take Liberty/Industry, suffer a lot more from this.
*chuckles as the AIs have huge production bonuses to recruit better units in the higher difficulties to compensate for their lack of monetary upgrades.*
 
Costs are definitely too high, I am getting kinda bored of different playthroughs coming down to maxing Industry, because even a middle-sized army requires a lot of money on upgrades.
AIs, especially warmongers which didn't take Liberty/Industry, suffer a lot more from this.

The AI gets upgrade discounts, but yeah, I imagine it can be frustrating. In the meantime, you can fiddle with costs if you go to CoreDefines.sql in the CBP and edit these two values:

Code:
	-- Unit upgrades more expensive based on era and production needed
	UPDATE Defines
	SET Value = '2'
	WHERE Name = 'UNIT_UPGRADE_COST_PER_PRODUCTION';

	UPDATE Defines
	SET Value = '0.2'
	WHERE Name = 'UNIT_UPGRADE_COST_MULTIPLIER_PER_ERA';
 
Hmm...
Is it me, or is LeaderHeadRoot.xml in the compatibility mod for EUI a little scrambled, like it lost all its linebreaks or something?

Not sure it's a problem or anything, but its interesting.
 
Costs are definitely too high, I am getting kinda bored of different playthroughs coming down to maxing Industry, because even a middle-sized army requires a lot of money on upgrades.
AIs, especially warmongers which didn't take Liberty/Industry, suffer a lot more from this.

I have not encountered this problem at all, so I don't think you should say "definitely".
 
I have not encountered this problem at all, so I don't think you should say "definitely".

I'm not encountering this problem either, and I think the upgrade-costs are completely fine. If I can't spare the gold to upgrade my standing army I can always delete it and build a new one, and thus converting hammers into gold.

Also Strigvir, could you please turn down the toxicity?
 
I don't know why, but I have no Tooltip in EUI (CBP Version) since this version :(

Did you clear your cache and delete the CP/CBP lua folders?

You are killing me Come on, this happens literary every time I am in mid session (150 + turns).

I knew that, and specifically fiddled with the memory bits because of this. :)

I have not encountered this problem at all, so I don't think you should say "definitely".

If some are saying too expensive, and others the opposite...sounds like we're in a good place.

G
 
I'm not encountering this problem either, and I think the upgrade-costs are completely fine.
You don't need to upgrade much on smaller maps, for sure.
If I can't spare the gold to upgrade my standing army I can always delete it and build a new one, and thus converting hammers into gold.
You've literally just said the upgrades costs are too high, because you have to resort to deleting and rebuilding instead of upgrading.
Also Strigvir, could you please turn down the toxicity?
Right after you turn down the vogue words usage.
 
You've literally just said the upgrades costs are too high, because you have to resort to deleting and rebuilding instead of upgrading.

Honestly, the whole point of the high upgrade cost is that your unit keeps a good amount of promotions without having to fight again over it. If you're upgrading barely promoted units, you might as well disband the obsolete and have the better ones out of your cities already.
 
I like the upgrade cost. It makes necessary a multifaceted development of your infrastructure. And like Funak said, I usually only upgrade a main force, recycling garrisons and such.
 
Also you may want it to read "the FIRST time you capture a city" if that is how it works.

Is that the case for France? I only played twice and in both games they just captured one city each time.
If it happens only the first time, I think it would be better to change the UA. Instead of plunder a lot of works once (it happend to me 11 one time, 7 other, from the capital), it could plunder 1 or 2 (plus the ones in the city) everytime a city is captured.
 
Is that the case for France? I only played twice and in both games they just captured one city each time.
If it happens only the first time, I think it would be better to change the UA. Instead of plunder a lot of works once (it happend to me 11 one time, 7 other, from the capital), it could plunder 1 or 2 (plus the ones in the city) everytime a city is captured.

All UAs that trigger when you capture a city only work the first time you do so (i.e. if you've never owned the city before). That's just the way it is designed across the board (this prevents, or at least limits, cheese).

I didn't even realize the French UA was only supposed to apply to Art. No wonder I wasn't getting much in my most recent playthrough!

That was my original design – now it applies to all.

Oh, so it won't deny it in those games where I want to apologize for settling too close, and cede the city in question to them? Every time I've tried to do that without asking for anything, it's been rejected out of hand as me being ridiculous if I think they'll accept.

Eh?

G
 
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