1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

New Version - December 18th (12/10)

Discussion in 'Community Patch Project' started by Gazebo, Dec 18, 2015.

  1. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,048
    Gender:
    Male
    Location:
    Little Rock
    The tool tips are still accurate to the AI's views and the overall nature of the war, but the warscore value was redefined to make it function more fluidly. The 'bug' is that cities were too valuable in the warscore calculation in my original model, but I reduced them for the release (an element not included in ilteroi's hot fix). It'll be fixed in a later release.

    G
     
  2. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Cool.
     
  3. cairnsy44

    cairnsy44 Gooner - first class

    Joined:
    Jan 23, 2006
    Messages:
    621
    Location:
    Vermont
  4. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    Posted this in BUGS but repeat it here as it is clearly related to latest version:

    V12.18: City Banner bug:

    Every turn, the first time you mouse over a city banner (or maybe even any other map object, not sure), there is a noticeable delay with the tooltip... not game breaking, but extremely annoying. Pretty sure it's EUI related.

    EDIT: narrowed it down to when the mouse hovers over the religion icon, or when over the banner and the religion tooltip is called. The delay is around 1 second, which for every turn is a little annoying. Please fix whenever possible.
    __________________
     
  5. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,048
    Gender:
    Male
    Location:
    Little Rock
    EUI banner code is expensive, and continues to get more and more expensive as bc1 changes it. Not my problem.

    G
     
  6. Zares

    Zares Warlord

    Joined:
    Dec 3, 2014
    Messages:
    226
    Gender:
    Male
    Location:
    Poland
    What's that improvement that can't be clicked? Is it some mechanic that isn't implemented yet? I have no benefits on standing on yields.

    http://scr.hu/91kj/ap48g
     
  7. Kolaris

    Kolaris Warlord

    Joined:
    Nov 16, 2015
    Messages:
    279
    I've noticed that for the last few versions. No idea, but it seems like an EUI bug.
     
  8. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,048
    Gender:
    Male
    Location:
    Little Rock
    Is an EUI thing. Shows you what improvement is being built (or was almost built and abandoned).

    G
     
  9. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    With all due respect, it IS our problem. I still think we should have stayed away from the latest versions of EUI. I am not trying to pressure you or anything, but come on, that answer was not very nice.

    Will look into the LUA for that function and see if there is an easy way out.
     
  10. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,048
    Gender:
    Male
    Location:
    Little Rock
    Statement was intended to relay that the slowdown is not related to something I've done.

    Updating EUI to the latest version angers some, but not updating angers others. It's a lose-lose situation for me.

    G
     
  11. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Not trying to be a dick here, but you kinda sound like a dick here :D.

    On topic, I don't freeze or slow down or anything when I mouseover anything in the latest versions.
     
  12. Kolaris

    Kolaris Warlord

    Joined:
    Nov 16, 2015
    Messages:
    279
    It's more noticeable in longer games with very high numbers of civs. But I tend to agree it shouldn't be a priority for G to fix.
     
  13. shaglio

    shaglio The Prince of Dorkness

    Joined:
    Jun 15, 2001
    Messages:
    3,480
    Gender:
    Male
    Location:
    Lawrence, MA, USA
    The confused me at first too. In addition to what Pope G said about showing partially finished improvements, it also seems to show completed improvements on a tile (as is the case in your SS).
     
  14. Iamblichos

    Iamblichos Prince

    Joined:
    Aug 17, 2015
    Messages:
    360
    Gender:
    Male
    Location:
    Dallas, TX
    I don't either. But I have a 6 core i7 and GTX 980 TI.
     
  15. Iamblichos

    Iamblichos Prince

    Joined:
    Aug 17, 2015
    Messages:
    360
    Gender:
    Male
    Location:
    Dallas, TX
    G,
    Have you thought about in the future just totally customizing the EUI exclusively for the CPP that way you are in control of the code? Seems like this is a sore subject, and it also seems that many of the bugreports related to this project are EUI related. I'd be more than willing to help you out with it.
     
  16. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,048
    Gender:
    Male
    Location:
    Little Rock
    I've already added or modified quite a bit. Most users want the same EUI experience as 'full EUI,' but bc1 is making it harder and harder to achieve that. I'm not planning on updating EUI any further. Recent EUI updates have been a consequence of waiting for bc1 to correct bugs in the code that were well known. Most are absent now.

    G
     
  17. Iamblichos

    Iamblichos Prince

    Joined:
    Aug 17, 2015
    Messages:
    360
    Gender:
    Male
    Location:
    Dallas, TX
    Well I was thinking of keeping the same experience of the EUI for the CBP, but perhaps having a little more control over it and keeping it static. It seems to me anyway like the updates via bc_1 and the problems are lot of wasted energy and rabbit trails.
     
  18. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    We know you don't even try... :D

    Yes, that was my observation also... in the beginning of the game, I did not even notice it... the more cities in the map, the more noticeable. There has to be some redundant looping that bc1 introduced in the religion tooltip code somewhere...

    Machine has nothing to do with it: I7 4690 here, 16 Gb DDR3, GTX 760. Not a weakling...
     
  19. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    Yes, that was exactly my proposal in the beginning, but G disregarded it because he invested too much in bringing EUI up to date... but as I see it, he will continue to invest more and more, and the worst part is that it is for basically useless "improvements" that bc1 is introducing now...

    I will try and create an EUI with the last perfect version (the one that came with 11.20, IIRC).
     
  20. Aristos

    Aristos Lightseeker

    Joined:
    Dec 11, 2001
    Messages:
    3,575
    Gender:
    Male
    Location:
    Deep inside...
    Minibug with Religion Icon tooltip minifreeze solved. It was a one-liner stupid change (bc1, not G) in the latest version in the LUA file.

    :D


     

Share This Page