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New Version - December 18th (12/10)

Discussion in 'Community Patch Project' started by Gazebo, Dec 18, 2015.

  1. Bromar1

    Bromar1 King

    Joined:
    Feb 26, 2015
    Messages:
    852
    Yeah, I've seen that several times as well
     
  2. cairnsy44

    cairnsy44 Gooner - first class

    Joined:
    Jan 23, 2006
    Messages:
    621
    Location:
    Vermont
    I tried clearing my cache and now my game crashes at just before the leaderscreen and before it was as I tried to load mods. Really odd. So I am trying some process of elimination to see what is going on. I may just uninstall and start it over. But to answer your question on my modlist:

    The COmmunity Patch
    Sukritact's Events and Decisions (v 2)
    JFD Cultural Diversity
    JFD Exploration Cont. Exp.
    JFD Anglo Saxons
    JFD Carthage
    JFD Normans
    Zwei Germany 1848
    EUI
     
  3. PurpleMentat

    PurpleMentat Videographer

    Joined:
    Oct 24, 2015
    Messages:
    467
    Location:
    Arrakis
    Something odd seems to be going on with natural wonders. Specifically, I haven't seen any of the 'mountain' types despite starting multiple maps to look for them. I tried loading up In Game Editor to cheat some in, and on reload they were replaced with standard mountains.
     
  4. ZZMitch

    ZZMitch Chieftain

    Joined:
    May 10, 2012
    Messages:
    42
    Location:
    Maine
    Yeah I noticed that too. I got suspicious when my whole continent only had 1 natural wonder on it... and it was the Fountain of Youth (which I have seen only a few times ever)
     
  5. Necamijat

    Necamijat Warlord

    Joined:
    Sep 2, 2014
    Messages:
    117
    I think they are replaced by regular mountains (could be ilterois "can't settle on them" code, since this was after the hotfix version), since I've seen a mountain with a Sri Pada graphic.
     
  6. JFD

    JFD Kathigitarkh

    Joined:
    Oct 19, 2010
    Messages:
    9,130
    Location:
    The Kingdom of New Zealand
    Try updating ExCE.
     
  7. joosegoose25

    joosegoose25 King

    Joined:
    Aug 9, 2014
    Messages:
    639
    I'm noticing something weird, though it could just be a change I'm unaware of.

    Spoiler :


    I thought I was safe from this Pikeman because of the hill, but it's somehow able to move and attack me on the same turn. It doesn't seem to have any promotions that would allow it to ignore rough terrain, and I can't even think of any beyond Altitude Training anyways.

    Spoiler :
     
  8. Bombad

    Bombad Chieftain

    Joined:
    Nov 14, 2014
    Messages:
    65
    Songhai units move faster when they are next to rivers
     
  9. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Bombad is correct, songhai units ignore terrain when moving into tiles with a river. And when crossing a river they lose even less movepoints (in general a normal unit can move 3 tiles when crossing a river)
     
  10. joosegoose25

    joosegoose25 King

    Joined:
    Aug 9, 2014
    Messages:
    639
    Thanks guys...either that change is new since I last played or I completely forgot about it (likely, since I got so fixated on the hill/rough terrain aspect). I need to completely change my unit placement for this war!
     
  11. Kolaris

    Kolaris Warlord

    Joined:
    Nov 16, 2015
    Messages:
    279
    However, it looks like you're playing without the Hotfix because that unit doesn't have Amphibious...not sure whether they'd still have their bonus movement next to rivers.
     
  12. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Their river-bonus isn't promotion-based afaik (like the inca hill movement) their river-crossing however is from the amphibious promotion (like the iroquois forest bonus). Complex civilization :D
     
  13. PurpleMentat

    PurpleMentat Videographer

    Joined:
    Oct 24, 2015
    Messages:
    467
    Location:
    Arrakis
    I'm having a similar issue. I'm in an early war with Aztecs. I have lost one scout. They have lost half their military power (78 to 39 score) and two cities. Warscore has not gotten out of single digits. Something weird going on.
     
  14. deo

    deo Emperor

    Joined:
    Mar 13, 2004
    Messages:
    1,029
    Location:
    At my Computer
    Yeah, I have the full game. Dunno, I think I'll try and reinstall it from scratch. :/
     
  15. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Anyone who can clear this up for me? I don't want to nag, but I really don't understand the system at all.
     
  16. Kolaris

    Kolaris Warlord

    Joined:
    Nov 16, 2015
    Messages:
    279
    On github G was saying there's a version mix-up, since the new version shouldn't even be displaying economic power.
     
  17. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Okay, but the version is displaying something, and is clearly counting something, meaning the numbers have to come from somewhere.
     
  18. Kolaris

    Kolaris Warlord

    Joined:
    Nov 16, 2015
    Messages:
    279
    Sorry, I didn't mean you had the wrong version.

     
  19. Gazebo

    Gazebo Lord of the Community Patch Supporter

    Joined:
    Sep 26, 2010
    Messages:
    18,034
    Gender:
    Male
    Location:
    Little Rock
    The tooltips are there as advisory statements. They now have no direct bearing on warscore. Warscore is now a matter of damage done versus the value they have in units and cities. Ilteroi's hotfix may have an inflated value in it that causes warscore to increase very slowly.

    G
     
  20. Funak

    Funak Deity

    Joined:
    Jul 15, 2013
    Messages:
    9,127
    Why the change, if you don't mind me asking? Those tooltips telling you exactly why you were winning/losing a war were rather nice.
     

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