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Don’t spread doom and gloom, theres nothing wrong with Mongolia.
I feel my comment was properly restrained. No, Temujin is definitely not fine. He's in the same position he was in before you implemented the 50 turn CD the first time except now he gets instant yields for it too. He hoovers CSs very quickly right now, and there's precious little a player can do to counter it early.
 
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That depends where in tech you are and what difficulty and if its pangea or a more watery map.
If I had 5-10 gold AND culture, sure gimme those externals, if you are ahead of your neighbours or at war with them then there is probably not many options.
But you can always trade with allied City-States. Don't say that there are situation when you are ahed of your neighbors ands don't have any allies, cause in this case thaats your fault.
 
But you kinda forget that international TR give you culture and science. Thing is that even with this buff i would never have more than 1 internal TR in my game. They are just useless, the trade off is 5-10 gold+culture+science vs 15 food or production.

For me that bonus seems almost useless. If you want me to start using internal TR give them 2 production or 3 food for each culture or science point that i get from international.
I used to think that internals were useless but I tried them with Mendicancy/Statecraft and was pleasantly surprised. With this as well I suspect that they'll be well worth it. Fealty also has a bonus to external routes too though...Fealty is now arguably as good for trade routes as Statecraft is.
 
  • Added UI elements for more transparency in city screen.
Where are these new UI elements? Hovering over the city name in the city screen seems to have the identical breakdown of needs/production/deficit as before.
 
I used to think that internals were useless but I tried them with Mendicancy/Statecraft and was pleasantly surprised. With this as well I suspect that they'll be well worth it. Fealty also has a bonus to external routes too though...Fealty is now arguably as good for trade routes as Statecraft is.
Does Statecraft's +25% to TR apply to other bonuses? Like Mendicancy's +2:c5food: and +2:c5production: would become 2.5/2.5?
 
But you can always trade with allied City-States. Don't say that there are situation when you are ahed of your neighbors ands don't have any allies, cause in this case thaats your fault.

Oh I see you haven't played on the communitas pangea map with city states spread out on islands.
 
I used to think that internals were useless but I tried them with Mendicancy/Statecraft and was pleasantly surprised.
I can buy havinng 1 or 2 traderoutes being internal, like food and production routes to the capital, that always needs more, but no more than that. How beg can those number be? Like 20-25 production? Okay, but i can get 15 culture and science + some gold from city-state instead (not to mention AIs that usually give 20-30)
Oh I see you haven't played on the communitas pangea map with city states spread out on islands.
Yes i didn't because Communitas is an imbalanced setup at the first place. You can not say something is powerful/not powerful if you use it in imbalanced setup. That is like saying that Inca is OP on Highlands map script, such statement makes no sense.
 
Yes i didn't because Communitas is an imbalanced setup at the first place. You can not say something is powerful/not powerful if you use it in imbalanced setup. That is like saying that Inca is OP on Highlands map script, such statement makes no sense.

Comparing the Communitas map to playing the Incas on Highlands is ridiculous, but... you knew that.
 
It was needed (the nerf).

We're talking about the nerf to luxuries here. The nerf may have been needed, but this makes the purchasing of luxuries very anti-climactic. Given the centrality of luxuries to the historical Civ experience, I suggest finding a way to balance it differently.
 
I can buy havinng 1 or 2 traderoutes being internal, like food and production routes to the capital, that always needs more, but no more than that. How beg can those number be? Like 20-25 production? Okay, but i can get 15 culture and science + some gold from city-state instead (not to mention AIs that usually give 20-30)
I traded with 3 nearby CS'es. The rest were internals. Food/Production route to my capital coupled with Statecraft opener helped it both build wonders and work guilds (I was playing Rome, it helped build infrastructure in capital as well to buff other cities). I sent Food routes to other guild cities, Production routes to a city producing diplo units. It works pretty well believe it or not, I was able to work a ton of specialists everywhere.
Does Statecraft's +25% to TR apply to other bonuses? Like Mendicancy's +2:c5food: and +2:c5production: would become 2.5/2.5?
Not sure if it applies to Mendicancy but it does apply to the Internal routes themselves.
 
I used to think that internals were useless but I tried them with Mendicancy/Statecraft and was pleasantly surprised. With this as well I suspect that they'll be well worth it. Fealty also has a bonus to external routes too though...Fealty is now arguably as good for trade routes as Statecraft is.
The point is, if internal trade routes are only a valiable option after improving them with a policy AND a belief, what does this make internal routes in first place without any modifiers?
I dont think the trade route changes to fealty were necessary, its redundant to industry and also to statecraft in the same policy tree period.
Does Statecraft's +25% to TR apply to other bonuses? Like Mendicancy's +2:c5food: and +2:c5production: would become 2.5/2.5?
I really want to know it too, I always try to figure it out in the game and then go other strategy or forgot that I want to check it.
Are the yields on top of the trade route or is it added to base?
 
We're talking about the nerf to luxuries here. The nerf may have been needed, but this makes the purchasing of luxuries very anti-climactic. Given the centrality of luxuries to the historical Civ experience, I suggest finding a way to balance it differently.
Yes, please make luxuries fun again. I'd even take having slightly lower starting happiness or higher needs. Pretty please.
 
The modifier is applied to the total integer value of the route, so yes.

G
50% increased internal trade route value by fealty + 25% trade route value increased from capital by statecraft + 2 yields per era from menancy = wombo combo :)
Damn, I want to try that
 
Yes, please make luxuries fun again. I'd even take having slightly lower starting happiness or higher needs. Pretty please.

Luxuries were 1 happy for a long time. Plus, with the scaler, they still have a lot of value (50% or more of your happiness will come from luxuries). If it is too high, it hurts players with isolated starts quite a bit.

G
 
I have a question about Temple of Artemis: does the production affect ranged units like Skirmishers? How about non-land things like Frigates, or Aircrafts?
 
all non-siege ranged units (archer and skirmisher lines), yes
No naval ranged bonus
 
Luxuries were 1 happy for a long time. Plus, with the scaler, they still have a lot of value (50% or more of your happiness will come from luxuries). If it is too high, it hurts players with isolated starts quite a bit.

G

They were 1 happy for a long time, but I recall they were changed because it wasn't a popular solution. Never mind that, though. How do they work now?
 
Holy Moly. Christmas patch. Just before my holiday days-off from work. Good timing.

"Added UI elements for more transparency in city screen" = this alone makes it a worthy patch.

On the balance side, I can comment later and after I finish a complete Civ43 game.
 
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