Aldebaran1997
Prince
Yeap, I see.No, sorry. I have enough on my plate balancing the standard game.
G
Yeap, I see.No, sorry. I have enough on my plate balancing the standard game.
G
Might be a case that they are spreading their religion to their other cities before enhancing. I've seen the AI do thatIn my current game (first on this version, no other mods, standard speed and size), neither Alexander nor Casimir enhanced their religions until after turn 170-ish. Not sure if intended or an aberration, just reporting.
In my current game (first on this version, no other mods, standard speed and size), neither Alexander nor Casimir enhanced their religions until after turn 170-ish. Not sure if intended or an aberration, just reporting.
Orders should increase supply since they represent military groups like Templars.
I also have some questions, should "free" military units and "mercenary" units count against supply? I'd suggest that Landsknechts and the like should not count against supply, but should have a higher gold upkeep cost.
Also, has anyone played a game with Atilla? The supply system seems like a huge penalty to his "recruits enemy units" special. He'll never be able to build a building.
Might be a case that they are spreading their religion to their other cities before enhancing. I've seen the AI do that
PapaRockett, I'm Alex's neighbour (missed religion by a few turns) and he only started spreading religion to my cities (we have a DoF) around 10-15 turns before he enhanced (and when he enhanced, he picked churches...)
Would anyone mind explaining how its supposed to work? (examples are always nice tooPlaying as China, I'm not sure the era transition thing works as advertised, when I transitioned from Ancient to classical I a flat lost 4 culture/food in half my cities and 0 in the others, which isn't really 50% of the value in any city.
My capital was at 6c/f, other cities 5, 4, 2 and 1 before, after Capital was at 2c/f other cities at 1, 0, 2 and 1. I can't really make sense of it, but it looks like all cities that could afford to lose 4 lost 4 and the others went untouched.
Will keep reporting how the next era transition works.
Would anyone mind explaining how its supposed to work? (examples are always nice too)
Transition from Classical to medieval worked the exact same way (-4 all cities) (weirdly enough)Playing as China, I'm not sure the era transition thing works as advertised, when I transitioned from Ancient to classical I a flat lost 4 culture/food in half my cities and 0 in the others, which isn't really 50% of the value in any city.
My capital was at 6c/f, other cities 5, 4, 2 and 1 before, after Capital was at 2c/f other cities at 1, 0, 2 and 1. I can't really make sense of it, but it looks like all cities that could afford to lose 4 lost 4 and the others went untouched.
Will keep reporting how the next era transition works.
Yeah, it's pretty ridiculous now.Especially when barbarian units just sit at your borders doing nothing,waiting for your units to come in range.
Playing as China, I'm not sure the era transition thing works as advertised, when I transitioned from Ancient to classical I a flat lost 4 culture/food in half my cities and 0 in the others, which isn't really 50% of the value in any city.
My capital was at 6c/f, other cities 5, 4, 2 and 1 before, after Capital was at 2c/f other cities at 1, 0, 2 and 1. I can't really make sense of it, but it looks like all cities that could afford to lose 4 lost 4 and the others went untouched.
Will keep reporting how the next era transition works.
Transition from Classical to medieval worked the exact same way (-4 all cities) (weirdly enough)
My cities went from 6, 5, 4, 6, 5 to 2, 1, 0, 2, 1.