If you want to have Venice in game, wait for the fix to settled puppets. Although it might not seem great, it impacts the civ rather major/weirdly.
Bug only affects human players (which is why I didn't see it in testing).
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If you want to have Venice in game, wait for the fix to settled puppets. Although it might not seem great, it impacts the civ rather major/weirdly.
The culture bomb from the MoV was about the only way to acquire a lot of resources in a true OCC.
Poland does fine for what it is, not every civ has to reinvent the wheel (you do have to invent it at least once, though).
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Great Generals?
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I think Poland's problem is that it's mostly a weak civ that doesn't seem very coherent. The UA is just mediocre at best, the UU is the worst in the game, the UB is an unreliable RNG lottery. I seriously can't think of an unit I'd like to have available less than WH, even including Panzer which also has problems and comes even later, but at least that one has no direct counters but bruteforcing and can't be worse than the non-UU variant in many situations, like when the WH stupidly charges to his death where a Lancer would do fine, or pushing the enemy unit around means you won't be able to kill it so you can't use the WH, or WH actually saves the unit it tried to kill. This is just an annoying unit to use.
So there's an easy but not strong UA that's meant to work in every situation, an extremely crappy UU, and RNG UB that's meant to lure you into restarting for a start that actually has Pastures anywhere near. There's no common theme here. I don't understand why what should be a "jack of all trades" meant to be able to be picked up for a beginning player should have such heavy RNG elements with it, it's no jack of all trades - it's jack of all reloads or your UB's only benefit is some XP for Horse line alone and a single Horse resource that doesn't even give you a Pasture for the Stable. This UA just can't carry a bad UB and UU, it can hardly pick its own weight up. If Poland is meant to be a jack of all trades and/or for beginners, it should definitely have more reliable tools, it makes little sense as it is now.
Sure, if you want to go to war, regularly, with <10 supply for most of the game. Granted, the supply issue would be somewhat remedied with the changes in this update, but even then, you'll never see as many GGs as you would MoVs.Great Generals?
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WH is pretty fun to use and really strong when used well. It takes some skill to use effectively and there's definitely the possibility of it hurting you if you use it poorly. Yes, you can screw yourself by using the knockback effect stupidly. You can also use the knockback effect to score kills on units that would otherwise be impossible. Using the WH was one of the most satisfying parts in my recent Poland play through. Calling it the worst UU in the game is just hyperbole and makes it harder to take the rest of your post seriously IMO.
I think this "accidental" growth thing is a fantasy thing out of nowhere. I would really like to see/hear how often this really happens, cause it can only happen by constructing buildings with progress or growing borders with authority (not counting food missions from CS which only hit capital).I had a look through the recent discussion on these changes, and thought it was worth posting G's explanation for what the change to the growth function means. I found it difficult to understand just from the notes.
Sure, if you want to go to war, regularly, with <10 supply for most of the game. Granted, the supply issue would be somewhat remedied with the changes in this update, but even then, you'll never see as many GGs as you would MoVs.
This isn't something I would consider an "important" issue, given that OCC is an extremely niche play-style in the best of times. It just strikes me as a bit unfortunate and, maybe more-so just unnecessary. Venice wasn't balanced, but I never really thought it was 'meant' to be, so to speak.
I think this "accidental" growth thing is a fantasy thing out of nowhere.
If "accidential" growth is a problem, then the removal of instant food sources already should have solved the problem, no reason to increase the food cost anymore.
A big part of the discussion about food and growth, initialized by @CrazyG, was about increasing the value of food. If you increase the food cost for the next citizen, you only reach the point earlier, till investing in growth is less rewarding than investing the same food for hammer heavy tiles and specialists. Its actually exactly the opposite we wanted to achieve. I cant say how big the impact of the change is, but its in my eyes the the completly wrong lever to achieve the goal.
It's not me being stupid or playing stupidly like you imply, it's map, movement and enemy dependent which one who is enlightened enough to not use it stupidly such as yourself should already realise. Imagine a situation like you have two WHs, and there's harsh terrain around. Rivers here, hills there, whatever. He won't die in one WH hit, you need two. If you hit him with a WH, he escapes, and the next WH hit will not only have your WH hit with a terrain penalty - it also means your WH goes there, right with him, which might be very undesirable and lead to your guys death. If your reasoning to this is "well you shouldn't attack, that's using it stupidly", then the "stupid use" is what wouldn't be stupid at all for a regular Lancer. In that situation, those two Lancers could just attack the guy and safely go back, so there - in that situation - the Lancer'd be superior.
Any situation where you don't want to find yourself in the tile that the enemy unit you can attack is? Lancer'd be better. Any situation where the tile the unit will end up after being hit by a WH is undesirable and means follow up attack can lead to the death of your guy? Lancer would be better. It's not stupid using, it's just me thinking "if I had two Lancers and not two WHs here, I wouldn't have a problem and this guy would die".
I could give you tons of situations which I've encountered when I've played Poland. In fact, all it takes is to play one playthrough and you'll see several. You can paint those situations as "using it poorly" when you engage, but a regular Lancer would have no such problems, no such dilemmas and he could safely attack, whereas the Polish WH can't. That Polish WH cannot engage in such situations where a Lancer could are simply situations he's inferior in. Is it a bad play to use him then? Perhaps, but Lancer has no such problems. That such situations exist where Hussar will die and Lancer won't, and they exist often, just reflects poorly on him. If avoiding "stupid use" means you can't do what you'd usually do with a Lancer and be fine, then it just proves my point.
Can you please name one other unit where such situations can occur? Like, a situation where you attacking means a UU Spear means the UU dies, while a regular Spear would be all fine? I can't wait for your list of all these UUs which meet this specification. Will they also have the upside of less than 10% more CS than the replacement and a single, easily gotten Promotion that everyone can get?
You are wrong, you twisted my statement. I know what the change is doing, but cant say HOW BIG the impact ist. Independently how big the impact is, any cost increase for growth making it only worse."I don't know what this did, but I'm against it and it was a terrible idea."
I'll take "fantasy things out of nowhere" for $500, Alex.
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You are wrong, you twisted my statement. I know what the change is doing, but cant say HOW BIG the impact ist. Independently how big the impact is, any cost increase for growth making it only worse.
Stop calling me an idiot not noticing what this change is doing. Thats a mathematical function, no vodoo. The food cost to get a new citizen are raised. To be exactly by 10,6% for a 18-citizen city, 11,9% for a 23 citizen city and 13,6% for a 32-citizen city.I didn't twist anything. You literally cannot tell me what the change did. You just know it did something. That's an objectively absurd reason to dislike something.
Please, for the love of all things binary, test before you complain.
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Not balanced wasn't the issue - the issue was that Venice was generally too weak and provided neighboring civ(s) with a ton of extra expansion land. It was just dumb design.
I didn't twist anything. You literally cannot tell me what the change did. You just know it did something. That's an objectively absurd reason to dislike something.
Please, for the love of all things binary, test before you complain.
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You've correctly identified the times where using a WH is stupid:
1) where the knockback puts the enemy out of range of your other units
2) where the knockback overextends your WH
You didn't bother to include the two obvious flip sides to those issues as well as others that result in good outcomes:
1) where the knockback puts the enemy unit into range of your units
2) where the knockback effect gets your WH into safety
3) when the knockback effect is blocked and causes extra damage
4) when the knockback effect can save a friendly unit that would otherwise die
I had a ton of fun with this in my playthrough setting up kills for my ranged units. It's not THAT difficult or rare to get these instances to work and avoid the bad situations.