Just to be clear, if a mod isn't listed, it means that its compatibility is unknown or nobody bothered to report it. If you are sure it was the culprit, I will add it to the incompatible mods list. TksThanks Gazebo, it was a mod conflict. I loaded the game just using the vox populi mod and the capture options are back. I think the conflict was the meaningful city state colors mod since it isn't listed in the compatibility thread.
I'm also having this problem. I only use Vox Populi and Really Advanced Setup.When you conquer a city, the capture options don't appear anymore. You will annex the city right away. Anyone else having this bug?
I rebooted my pc and started a new game to remove the factors that maybe the save file is just broken or it didn't load the mods properly. I conquered a city on turn 2 (I had the editor on), and it works normally even with the meaningful city state colors mod. So I loaded my save file with all the mods that I usually use turned on, conquered a city and it works normally. Maybe rebooting or reloading the save file fixed it? I don't know what happened.Just to be clear, if a mod isn't listed, it means that its compatibility is unknown or nobody bothered to report it. If you are sure it was the culprit, I will add it to the incompatible mods list. Tks
When you conquer a city, the capture options don't appear anymore. You will annex the city right away. Anyone else having this bug?
Having this issue too, will post a github soon
I vaguely remember people reporting this in the past and I think it was something vanilla related and yes, reloading fixed it. It is strange though that it suddenly re-emerged. It has never happened to myself, I played with the latest beta, conquered 3 cities and got the options properly.I think it is a client-side issue. If you disagree, make sure to enable logging, replicate it, and then post your lua.log.
G
Wow...Three copies purchased over time (DVD, HumbleBundle, and Steam), over 700 hours on Steam alone. Two thirds of that time is with this Community Patch Project.
I created this account to simply say: Thank you.
I . . .
Thank you.
Uluru = civilian units have 2 more moves if I'm not mistaken.I'm noticing weird behavior. Tradition Inca. I settle near a religious mountain (uluru?) and now my settlers can move 4 steps a turn. Is it from the natural wonder or am I missing something?
You got Sacred Steps from the NW. It's one of my favorite promotions in the game on top of Progress. Might even be OP since civilians do everything so fast.I'm noticing weird behavior. Tradition Inca. I settle near a religious mountain (uluru?) and now my settlers can move 4 steps a turn. Is it from the natural wonder or am I missing something?
If someone can upload a modpack with this release i will thank you.
It's more for the first and lower later IIRC averaging to 20%. Once you play with it more I think you'll find the game is better this way.I had a question about this release: turn 1 after founding a city I found that the first policy cost was 75 culture instead of the previous 35 (I almost always play on epic). I saw the 20% increase in policies in the patch notes, but this is more than 100% increase. Where does this huge increase in cost come from?
Oh I wasn't questioning the balance aspect of it, I'm just always cautious about changes that could either be errors on my end or that of just new releases. If that's intended, that's certainly going to make the early game considerably more challenging (and makes me want to get monument before shrine now I guess).