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New Version - June 12th (6-12)

Discussion in 'Community Patch Project' started by Gazebo, Jun 12, 2019.

  1. Viralvoid

    Viralvoid Chieftain

    Joined:
    Mar 6, 2018
    Messages:
    180
    Location:
    From the Slums of Manila
    Could be, from third in military, i became seventh after vassalizing Assyria with full force, and I'm still recovering from that war. Such sneak, it's fine though, I'm really planning to conquer Borsippa after the DOF ended.
     
  2. tothePAIN

    tothePAIN Chieftain

    Joined:
    Dec 31, 2018
    Messages:
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    Gender:
    Male
    I've been experiencing the same issue as Viralvoid - I think its because on this patch, AIs are able to declared war on my vassal. So I'm making a peace treaty with a civilization and then a few turns later, they declare war on my vassal. Its caused me to have a huge amount of war weariness and exceed my supply cap, which is causing my cities to starve (not just stop growing). Are both of these intended or are they bugs? Its rather frustrating - I took an enemy capital and it starved from 22 pop to 15 pop before I was able to vassalize the enemy in order to force a final end to the war.
     
    Last edited: Jun 24, 2019
  3. Moi Magnus

    Moi Magnus Warlord

    Joined:
    Mar 1, 2015
    Messages:
    1,802
    War declaration on vassals is not intended. It is a bug that Gazebo fixes every 2 months and still manage to come back latter out of nowhere. So please report it on github to help him.
     
  4. tothePAIN

    tothePAIN Chieftain

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    Will do then.
     
  5. Gazebo

    Gazebo Lord of the Community Patch

    Joined:
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    Little Rock
    Yeah, it’s because I hate working with other people’s code, not always clear where triggers take place.

    G
     
    ryanmusante and Moi Magnus like this.
  6. mikes61293

    mikes61293 Chieftain

    Joined:
    Nov 8, 2015
    Messages:
    93
    I'm not sure if this a bug. When I ask an AI about their troops on my border and they say the troops are just passing through, I get a grey diplomatic modifier that I agreed to move my troops from their border for 20 turns. Is this intended?
     
  7. amateurgamer88

    amateurgamer88 Chieftain

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    I just got that from one of my games as well. It seems odd that you get penalized as well for checking if your neighbor wants war or not.
     
  8. Aad van het Kalifaat

    Aad van het Kalifaat Chieftain

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    Nov 4, 2016
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    Anyone else experience that the yields from city-state quests are crazy high these days? Makes trying to compete with Statecraft AIs totally unfun. It's likely due to the gamespeed modifier for instant yields from the previous update (June 2nd; my friends and I play on Epic). Any chance this modifier could be undone for city state quests?
     
  9. tu_79

    tu_79 Warlord

    Joined:
    Feb 11, 2016
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    6,348
    Location:
    Malaga (Spain)
    Be sure to label it properly once you find the right trigger. It will save you time next time.

    I'd say proper documentation is half the requirements for a fine code. But you already know that ;)
     
  10. Weketor

    Weketor Chieftain

    Joined:
    Apr 14, 2016
    Messages:
    16
    Can someone direct me to the bonuses AI get (Immortal and Deity)? I just feels odd that in deity AI finds pantheon on turn one and has two military units also on turn one. I think I read these AI rocket starts were debuffed, but I can't see it.
     
  11. crdvis16

    crdvis16 Chieftain

    Joined:
    May 2, 2013
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    781
    India gets its pantheon on turn 1.
     
    JamesNinelives, vyyt and Weketor like this.
  12. Moi Magnus

    Moi Magnus Warlord

    Joined:
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    https://civ-5-cbp.fandom.com/wiki/AI_and_Difficulty

    Pantheon turn one is India's unique bonus.
    Note that AI no longer has any starting tech.
     
    vyyt and Weketor like this.
  13. Rekk

    Rekk Chieftain

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    And they recently lost their second starting scout.
     
  14. sSs1897

    sSs1897 Chieftain

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    Jun 7, 2018
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    Regarding the peace treaty, is adjunct war declaration from defensive pacts ignoring peace treaty bug or feature?
     
  15. Rosaria's Sandwiches

    Rosaria's Sandwiches Chieftain

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    May 19, 2019
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    Not a bug afaik; pacts just make both parties engage in defensive war against an aggressor.
     
  16. Atheen

    Atheen Chieftain

    Joined:
    May 9, 2013
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    Location:
    Istanbul - Turkey
    Is there an easy fix I can apply to fix this until a new version comes out. It becomes tedious to always be on war when AI keeps declaring war on my weak vassals every few turns.
     
  17. bigcat88

    bigcat88 Chieftain

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    In my case this was the most stable version ever.
    On slightly modified community map(size: 76 x 46, but play as large)
    7 AI + me, 8 religions, Epic speed.
    Was able to play till 2050 year(there was only Cultural and Domination victories), but I change tourism modifier, so there was no True Victory Condition.
    Next time will make screens from battles in Information Era. So many units, so many deaths...
     
    JamesNinelives likes this.
  18. ridjack

    ridjack Chieftain

    Joined:
    Mar 12, 2017
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    352
    Are growth penalties supposed to be able to send me into the negative?
    Spoiler :
     
  19. BiteInTheMark

    BiteInTheMark Chieftain

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    Aug 23, 2016
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    You have a -115% growth modifier, so any growth you get pushes you into the negative. The math is right (72 - 72*1,15 = -10,8). You should hit that "avoid growth button" and work as many laborer as you can.
     
  20. HeathcliffWarriors

    HeathcliffWarriors Chieftain

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    Dec 19, 2017
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