Txurce
Deity
So one consequence of the "Can't make specialists unless happy change"....it really cripples food heavy cities.
Food heavy cities (heavy food, lite production) already suffers a lot of penalties in terms of infrastructure...and therefore has a lot of happiness problems. But historically they made decent guild cities and specialist mechas. No longer....in fact they are often the cities I can never put any specialists in because they don't have the happiness to keep up.
Its a big strike against the new mechanic to me, I think food heavy cities should have some viability. I already feel that hammers factor too much in my city placement decision making, and its now gotten worse with the latest change.
There's nothing wrong with food-heavy cities being somewhat devalued. An easy fix, which you mentioned, is adjusting city placement. That's just part of the game. So is controlling pop, as Bite can tell you with much unhappiness. Food heavy cities can also be helped by ITR's. And bottom line, you aren't entitled yo have specialists in every city — you're just used to it. So was I, but I'm enjoying the new limitations.