@Gazebo
You were claiming, tall play would be too easy, and the high unhappiness penalty for specialists is for creating a competitive happiness system. Tall<->wide
While I agree, that happiness wise tall nearly always wins, the changes you've made doesn't change anything.
Tall play is mostly linked with CV and the social policies tradition/artistry/... /freedom.
Besides the normal buildings everyone is able to build in every of its cities, there are now too many things which reduce the unhappiness by specialists. Guilds can reduce specialist unhappiness, artistry buffs those buildings with even more happiness, happiness by great works and specialist unhappiness reduction, additionally you see more antiquary sides, which can be transformed in more happiness generating landmarks. Also freedom, which is the best option for a tall CV, gives the most happiness bonuses, alone the specialist unhappiness reduction/gain makes up to +4. The other 2 tenets also give +2 happiness. And even more, you made now 2 world wonders which are mainly linked with CV, both able to reduce specialist unhappiness everywhere by +1.
May I ask, why you want to create a happiness system competitive for tall play and then overcomplicate the whole happiness system and give tall play the best options to be happy?