tu_79
Deity
First of all, go down one level. Ai has improved significantly. They ally against other civs more often. They push for founding religionHi Guys!
Haven't played the game for around 6 months, missed a bunch of changes to the mod. But - I would really want to catch up now! I know there is no log of changes, but can any of you guys update me, briefly, on some of the biggest features implemented in this past half a year?
A very short list will do- things like being able to move through ocean in early eras, additional win conditions (are there?!), diplomatic damage for civilian casualties, and things like that.
I really wouldn't want to go into a new game not knowing the full extent of its great features... and be killed by everybody, immediately.
I will be eternally grateful!
Spoiler :If you think that's the wrong place for asking this sort of stuff, please tell me where I should go![]()
Then, siege units. There's a new unit, Field Gun, before Artillery. Range 3, but no Indirect Fire. Siege units now don't need to deploy, but movement is reduced in enemy territory.
Monopoly bonuses have been tweaked. Religious bonus have changed again and again. Now you can usurp someone else's religion by capturing a Holy City.
Ranged promotions have changed recently.
There's a lower supply limit and a war weariness mechanic. You increase supply limit with military buildings and population, it lowers with tech progress. You suffer war weariness for long wars or heavy loses. It lasts long, so you can't declare war again so easily.
Some civs have radically changed. Check out America, Inca, Polynesia, China and Japan.
There has been minor tweaks to wonders and policies. Trees and plantations got a buff, too.