lordrune
Prince
- Joined
- Jan 1, 2008
- Messages
- 592
I can confirm that this is also happening to me.
Honestly, if the AI only used this trading system for cities along their border (i.e. the six tile limit meant to be in place) I'd probably love this feature, but as it is it's a bit odd.
EDIT: That is, a city being traded for should be within six tiles of the civilization which is receiving it.
I'm only new to this patch, but I've seen some really weird stuff being offered, like the AI offering me a city within the heart of their empire (or on the other side) for one I've settled that's a long way away from them. It would have created two dis-contiguous empires. I thought it would have been considered a known bug, and I'm a little surprised it's considered to be working as intended (had I known the latter, I might have taken more note of the exact circumstances, screenshot etc).
And I've seen the AI accept similarly strange deals themselves. There are cases where city trading might make sense, but too often it's like Russia going to America: "Hey, I don't really have a use for St. Petersburg, but I'd like Portland, wanna trade?" and America going "Suuuure."
Not gonna happen, sorry. Territory exchange and sale is very much a historical thing, especially after war.
Well, depending on what sort of things I see as I play more games, it may be something that will turn me off the mod. I understand it's a cool feature and that it was an achievement to getting it working, but I do hope the team keeps an open mind about whether it really helps the feel and the flow of the game, or whether it adds an element that can feel slightly nonsensical, and don't close your mind to the possibility of altering it further. I'll reserve my final judgement until I've played it a bit more though.