All seems to be good, try this week end. Just lacking the Atilla bug with Autocraty
I am having an issue with this latest version. I have unsubscribed to all mods, deleted all the straight downloads, cleared the cache and the mod user cache.
This version, for me, is NOT save game compatable. That doesnt bother me to much, however what does get old fast is crashing to desktop every time i try to restart the game on the first turn when i get a bad starting location. Every Single Time =( I only have the mods included in the full download with EUI (and i have deleted and reinstalled that right from the download installer as well) and JFD's Cultural Diversity.
The CTD on restart happens with or without the JSD CD mod.
I am having an issue with this latest version. I have unsubscribed to all mods, deleted all the straight downloads, cleared the cache and the mod user cache.
This version, for me, is NOT save game compatable. That doesnt bother me to much, however what does get old fast is crashing to desktop every time i try to restart the game on the first turn when i get a bad starting location. Every Single Time =( I only have the mods included in the full download with EUI (and i have deleted and reinstalled that right from the download installer as well) and JFD's Cultural Diversity.
First of all, you should never use the 'restart' option when playing with mods, apparently it fails to reload some of the changes or whatnot and tend to mess up the game (according to what Gazebo said anyways, I'm way too stupid to figure this out myself).
I thought that was just for "Load"?
Restart reloads the game.
The CTD on restart happens with or without the JSD CD mod.
Kinda off-topic, but could we please change the default-settings to disable tech-trading and enable research-agreements? I fear it is really confusing for first-time users, and also tech-trading is a Civ4D feature, it is there for fun but it is hardly a balance-improvement (probably actually the opposite)
Another con is that it can really screw up the starting-locations of other civs. The times I've used that mod the number of inland carthage/polynesia and other bizarrities (like flatland inca, non-jungle brazil and so on) have increased dramatically.The only con numbers that it will leave the seen starting areas uncovered in the minimap until you reload. So once you found your capital, save, exit to main menu and reload and you are good to go.
Research agreement defaults to off. First time I played this mod I took it to mean that it is meant to be that way.
Porcellain Tower still gives bonus to RA, right? So I think RAs are meant to be.
It gives a different bonus if you disable Research Agreements.
It gives a bizarre +25% science bonus, just the kind of thing that have been removed from the game in CPP
I tried some more testing with other mods (unique 3rd & 4th Component, Extended Era's, & Barbarians Evolved) and did not have the CTD issue when hitting restart to get a new starting location on turn 0 like i was getting with this latest release. It should be noted that i was NOT getting the CTD on restart on turn 0 with the 10/13 release, so there is definately an issue in there somewhere =(
I tried some more testing with other mods (unique 3rd & 4th Component, Extended Era's, & Barbarians Evolved) and did not have the CTD issue when hitting restart to get a new starting location on turn 0 like i was getting with this latest release. It should be noted that i was NOT getting the CTD on restart on turn 0 with the 10/13 release, so there is definately an issue in there somewhere =(
Another con is that it can really screw up the starting-locations of other civs. The times I've used that mod the number of inland carthage/polynesia and other bizarrities (like flatland inca, non-jungle brazil and so on) have increased dramatically.