New Version - October 21st (10/21)

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All seems to be good, try this week end. Just lacking the Atilla bug with Autocraty
 
I am having an issue with this latest version. I have unsubscribed to all mods, deleted all the straight downloads, cleared the cache and the mod user cache.

This version, for me, is NOT save game compatable. That doesnt bother me to much, however what does get old fast is crashing to desktop every time i try to restart the game on the first turn when i get a bad starting location. Every Single Time =( I only have the mods included in the full download with EUI (and i have deleted and reinstalled that right from the download installer as well) and JFD's Cultural Diversity.

The CTD on restart happens with or without the JSD CD mod.
 
I am having an issue with this latest version. I have unsubscribed to all mods, deleted all the straight downloads, cleared the cache and the mod user cache.

This version, for me, is NOT save game compatable. That doesnt bother me to much, however what does get old fast is crashing to desktop every time i try to restart the game on the first turn when i get a bad starting location. Every Single Time =( I only have the mods included in the full download with EUI (and i have deleted and reinstalled that right from the download installer as well) and JFD's Cultural Diversity.

The CTD on restart happens with or without the JSD CD mod.

Give one of the new lua libraries a shot:

http://forums.civfanatics.com/showthread.php?t=554175
 
I am having an issue with this latest version. I have unsubscribed to all mods, deleted all the straight downloads, cleared the cache and the mod user cache.

This version, for me, is NOT save game compatable. That doesnt bother me to much, however what does get old fast is crashing to desktop every time i try to restart the game on the first turn when i get a bad starting location. Every Single Time =( I only have the mods included in the full download with EUI (and i have deleted and reinstalled that right from the download installer as well) and JFD's Cultural Diversity.

First of all, you should never use the 'restart' option when playing with mods, apparently it fails to reload some of the changes or whatnot and tend to mess up the game (according to what Gazebo said anyways, I'm way too stupid to figure this out myself).
 
First of all, you should never use the 'restart' option when playing with mods, apparently it fails to reload some of the changes or whatnot and tend to mess up the game (according to what Gazebo said anyways, I'm way too stupid to figure this out myself).

I thought that was just for "Load"?
 
I thought that was just for "Load"?

Restart reloads the game.

Honestly no idea, I think I've heard that Restarts are bad because they perform the same action that reloads do, I also remember reading some weird bug-report that ended up being caused by restarts (although that might have been with the restart mod, if there is one of those).




Kinda off-topic, but could we please change the default-settings to disable tech-trading and enable research-agreements? I fear it is really confusing for first-time users, and also tech-trading is a Civ4D feature, it is there for fun but it is hardly a balance-improvement (probably actually the opposite)
 
The CTD on restart happens with or without the JSD CD mod.

One of the WHoward's mods will let you rotate starting positions, try it out, maybe it will do, what you are trying to achieve with restarting. I thin it is called Rotate starting positions, you will find it on his website.

The only con numbers that it will leave the seen starting areas uncovered in the minimap until you reload. So once you found your capital, save, exit to main menu and reload and you are good to go.
 
Kinda off-topic, but could we please change the default-settings to disable tech-trading and enable research-agreements? I fear it is really confusing for first-time users, and also tech-trading is a Civ4D feature, it is there for fun but it is hardly a balance-improvement (probably actually the opposite)

:goodjob: Research agreement defaults to off. First time I played this mod I took it to mean that it is meant to be that way.
 
The only con numbers that it will leave the seen starting areas uncovered in the minimap until you reload. So once you found your capital, save, exit to main menu and reload and you are good to go.
Another con is that it can really screw up the starting-locations of other civs. The times I've used that mod the number of inland carthage/polynesia and other bizarrities (like flatland inca, non-jungle brazil and so on) have increased dramatically.

:goodjob: Research agreement defaults to off. First time I played this mod I took it to mean that it is meant to be that way.

I have no idea if that's the idea behind it, but tech-trading imho is just a lot less interesting than research-agreements
 
It gives a bizarre +25% science bonus, just the kind of thing that have been removed from the game in CPP

Only for the city it's built in though. That said, it does feel a bit weird but I'm glad it does something without RAs active.
 
I tried some more testing with other mods (unique 3rd & 4th Component, Extended Era's, & Barbarians Evolved) and did not have the CTD issue when hitting restart to get a new starting location on turn 0 like i was getting with this latest release. It should be noted that i was NOT getting the CTD on restart on turn 0 with the 10/13 release, so there is definately an issue in there somewhere =(
 
I tried some more testing with other mods (unique 3rd & 4th Component, Extended Era's, & Barbarians Evolved) and did not have the CTD issue when hitting restart to get a new starting location on turn 0 like i was getting with this latest release. It should be noted that i was NOT getting the CTD on restart on turn 0 with the 10/13 release, so there is definately an issue in there somewhere =(

I never said it was impossible, I mean I did a restart just to test right after reading this, and it worked out fine, no CTD. I'm just saying that restarting breaks the mod and should not be done.
 
Just because it doesn't crash outright, doesn't mean your game will work the intended way.
Reloading/restarting is a big no-no for dll mods.
 
I tried some more testing with other mods (unique 3rd & 4th Component, Extended Era's, & Barbarians Evolved) and did not have the CTD issue when hitting restart to get a new starting location on turn 0 like i was getting with this latest release. It should be noted that i was NOT getting the CTD on restart on turn 0 with the 10/13 release, so there is definately an issue in there somewhere =(

None of those mods use a DLL. Please listen to me on this, I know what I am talking about. You won't get a CTD every time, but the chance is there because of how data is reloaded.

G
 
Another con is that it can really screw up the starting-locations of other civs. The times I've used that mod the number of inland carthage/polynesia and other bizarrities (like flatland inca, non-jungle brazil and so on) have increased dramatically.

True. One more thing to mention is that this mod lets you rotate through half of the available starting locations. Honestly, I don't know how much it shuffles the other civs ==> how much it causes the bizzarities you mention.

So maybe if you (for example) "steal" a starting location of Aztecs in jungle, the game will (probably) try to place them in another available jungle start, which might kick out another jungle-biased civ to a completely random start like tundra. No idea.

I usually play with crowded (huge) maps, so I think some oddities would be still be happening, but I do not see them too often.

kogre: Anyway, I do not want to give you a bad advice - as Funak says, the Rotate Start location mod might impair some AIs a bit - but if you feel frustrated with bad starts and restarting from the main menu takes too much time for you, I think this mod is a way to go for you - as the restarting from within the game is big no-no.

EDIT: This the mod. I got to my computer, so here is the link:
http://www.picknmixmods.com/mods/7a1dd394-09eb-41dd-85ae-2f01fbcbf57a/mod.html

Gazebo, maybe the Restart button should be removed as was the Load button?
 
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