Newbie Questions - ask here and get answers!

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Thanks guys - I had missed the load button - How stupid of me.

Is there anyway to get the army to attack repeatedly. I've got some poor civ under siege and the army will only take out one defender at a time - it can take 3 or 4 turns to capture my target.
 
Download the latest patch. Or go into the editor and give armies blitz capability.
 
i post a bug report but maybe someone can help me ! i just install the 1.29f patch (and a no cd patch ) and now i can't start a new game ...? i can load a save game or play with some senario but not with the earth senario !!!!! :mad: please help me !!!!
 
Realy i have civ 3 in french version ( i buy it, but with the french version i can't use modpack or update patch like 1.29f ) but my english version it's not a commercial one i don't have the Cd so i can't try civ 3 without the patch but with the 1.21f and the nocd path war working with no pb ....
 
On the main Map view, there's a little text box in the lower right that shows the currently selected unit, your Civ name, type of govt, etc. What do the three numbers next to your type of gov't stand for? For instance:

England - Monarch (5.5.0)

Thanks.

TOm
 
These numbers tell how your income is divided over cash, research, luxuries. You can use the sliders in the F1 screen to adjust. The 3 numbers always total up to 10.
 
Originally posted by warmonger
Is there anyway to get the army to attack repeatedly. I've got some poor civ under siege and the army will only take out one defender at a time - it can take 3 or 4 turns to capture my target.

Nope, and you probably might not want to risk your army if things evolve not as planned.
 
Ah, of course, the "Econ/Lab/Psych" trio from SMAC!

Thanks. I was starting to wonder why my Monarch had at one time an Attack:5, Defense:5, Movement:0, and at others A:3, D:7, M:0 ...

Tom

Originally posted by Beammeuppy
These numbers tell how your income is divided over cash, research, luxuries. You can use the sliders in the F1 screen to adjust. The 3 numbers always total up to 10.
 
Originally posted by warmonger
Is there anyway to get the army to attack repeatedly. I've got some poor civ under siege and the army will only take out one defender at a time - it can take 3 or 4 turns to capture my target.
An army will move at the speed of its slowest unit. The army can attack as many times as it has movement points. So, if you load 3 horsemen into an army it will be able to attack twice (2 movement points). If you have 2 cavalry and a rifleman it will be able to attack once (1 movement because of the rifleman).
 
Originally posted by Arashi
How do you change the tax rate?

Go to the domestic advisor (F1 button) and drag the slider with a coin on the upper right corner. You can change in 10% increments.
 
I've been reading the exploits of fellow Civies who are collecting unthinkable amounts of wealth per turn where the best I can manage is a few hundred . . . in the 1950's with several 20+ size cities. Is it necessary to micro-manage each city's prodcution to reap this kind of bounty. Or is there a "proper" setting of the governor attributes that maximizes wealth (without allowing your citizens to revolt).
 
Originally posted by Patrich O'Cuinn
I've been reading the exploits of fellow Civies who are collecting unthinkable amounts of wealth per turn where the best I can manage is a few hundred . . . in the 1950's with several 20+ size cities. Is it necessary to micro-manage each city's prodcution to reap this kind of bounty. Or is there a "proper" setting of the governor attributes that maximizes wealth (without allowing your citizens to revolt).

1) Sell techs and resources to other civs. Selling one of the later techs can gain you several hundred gold per turn if you are the first to discover it. Talk to every civ every turn and see if you can make any good deals.

2) Many of your cities will be crippled by corruption and only produce 1 shield and 1 gold no matter how big. Don´t build any more improvements than needed in these (a temple, marketplace and aqueduct is more than enough for a corrupt size 12 city). As you know, each improvement costs upkeep, so don´t build any more than you need.
 
Originally posted by Alessandro
Just subj?! ;-)
Even after I've dropped its cize to 1 I can't find any options to do that, but sometimes it's really necessary.

Right click on the city in question and you should find an option that says "Abandon city" or "Disband city". That should do it. (Only applies if you have the latest patch, though.)
 
Originally posted by Alessandro
Just subj?! ;-)
Even after I've dropped its cize to 1 I can't find any options to do that, but sometimes it's really necessary.
You can also disband by building a worker (if you have one population left) or a settler (if you have two population left). The city must not be producing excess food for this to work. If it is producing excess, it will wait until the population grows enough to leave 1 population when building the unit.
 
I've been reading the exploits of fellow Civies who are collecting unthinkable amounts of wealth per turn where the best I can manage is a few hundred . . . in the 1950's with several 20+ size cities. Is it necessary to micro-manage each city's prodcution to reap this kind of bounty. Or is there a "proper" setting of the governor attributes that maximizes wealth (without allowing your citizens to revolt).

If you are referring to people who make over 1000 gold/turn, that usually is someone playing on a huge map so they have lots and lots of metropolises, or they are playing with lots of civ and making money off of most/all of them through trading.

I was making over 5000 gold/turn, but that was with 511 cities all with marketplaces and banks (no courthouses). I had every tile irrigated for max population and I built my cities close together. With everything irrigated, railroaded and cities built close together you end up with a ton of specialists. My average city had about 6 specialists (taxmen). 511 X 6 = Over 3000 gold/turn just from specialists!!!

Now this was a 'milking' game, but even if I wasn't milking the game, those super high corrupt '1 shield/1 gold cities' you can get some good value out of by irrigating everything so they make specialists. Specialists are immune to corruption. But I wouldn't worry about irrigating all those 'worthless' areas until your productive palace region(s) are fully developed since they are the most important part of your empire.
 
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