Newbie Questions - ask here!

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Thanks,
altough I don't wear it usually in public. :-)

The spy was my favourite unit in civ2 to bribe cities to join my empire and I'm still sad that espionage is of not much use in civ3.

Ronald
 
PTW Patch 1.14f. I want to start a hotseat game, declare war with some of the civs, and then save this as a single player scenario. The manual says if you load a hotseat game from "Load Game" it becomes a single player game. But the manual lies -- at least on 1.14f. It's still a hotseat game.

How do you save a hotseat game as a single player game? I want to do this to test war weariness but in multiplayer war weariness apparently does not occur.
 
Hi,

I was just wondering what the text "(0 Gold)" meant on the Military Advisor Screen in the sub section titled "Captured Workers (0 Gold)".

Could any of you help me out? It's been driving me nutz!
 
Originally posted by uneartheddm
Hi,

I was just wondering what the text "(0 Gold)" meant on the Military Advisor Screen in the sub section titled "Captured Workers (0 Gold)".

Could any of you help me out? It's been driving me nutz!

unearthed, I think that merely means that you pay no gold in support of your captured workers. You pay 1 gold per turn for each of the workers you built yourself, as well as for all other military units, but none for the captured workers.
 
Originally posted by farting bob
when you build all the cities in the city list, can you get a new new york (futurama) second time round.
also, what if you take out loads of city names from the list in the editor, what happens if you build enough cities that you have youre capitals name repeated a third time? ie: new kyoto, do you get new new kyoto next time round?
new new new york would be funy with america.

Bob, the second time through the list all cities get "New" prepended to them; I believe this is the case even for cities that already have "New" in the name. The third time through the list, the cities have the numeral "2" appended at the end, and so on. I have seen this when playing against a smallish number of civs on a huge map - civs can grow quite large. So the Chinese, for example, might have "Beijing," "New Beijing," and "Beijing 2." People who play ICS style on huge maps can probably tell more amusing stories.
 
Originally posted by satchel


unearthed, I think that merely means that you pay no gold in support of your captured workers. You pay 1 gold per turn for each of the workers you built yourself, as well as for all other military units, but none for the captured workers.


Thanks, Satchel. You wouldn't believe how many captured workers I sold off trying to get that number to go up :lol:
 
Originally posted by hbdragon88
Question: I had an MPP with the Germans. The Japanese had an MPP with me. There was a whole chain of events (I think that the Americans declared war on Japanese, India declared war on the Japanese, and Germany had an MPP with India) - whatever. I was drawn into a war against Germany. Does this kill my reputation? I destroyed them cause I was fulfilling my pact (assisting the Japanese).

Yes, you get a rep hit (a small one). If, due to what happened, you ROP-abused them, you get a big one (and that may mean you have 1 lousy worker in their territory when you are forced to declare war.)
 
Originally posted by sumthinelse
PTW Patch 1.14f. I want to start a hotseat game, declare war with some of the civs, and then save this as a single player scenario. The manual says if you load a hotseat game from "Load Game" it becomes a single player game. But the manual lies -- at least on 1.14f. It's still a hotseat game.

How do you save a hotseat game as a single player game? I want to do this to test war weariness but in multiplayer war weariness apparently does not occur.

I think(!) you have to use Ctrl-L from the game, not exit, then laod game.....
 
HOW TO USE SIENTIST ?
I was reading succession game RPB1 Celtic Light Infantry (PTW), when ToddMarshall wrote:
Quote
I messed up one turn and didn't have a scientist, so we are a turn behind where we should be on our Engeneering research. Probably not critical, but still.... The scientist is currently in a size one city because its whiped and cant sustain 1 happy citizen at the moment, so he might as well be a scientist. Keep an eye on this, and when the whiping penalty lifts, move the scientist somewhere else.
END QUOTE
Very new in the game, I have no idea how to use Scientist, I generally use perceptor trying to earn as much as gold and push the research slide as much as I can.
When reading ToddMarshall input, I understand this may not be the right way to play, but use instead scientist.
Please help telling how and when scientist should be use ?
 
JMK: if you decide NOT to research and buy techs instead it is still a good idea to have 1 science beaker per turn as there is a maximum time you can research a tech (40 tunrs). so using 1 scientist in a hopelessly corrupt city will give you the next tech after 40 turns :D

otherwise, scientists are practically useless, as they add 1 beaker (regardless of corruption), but take the production, food and tax from 1 citizen. So, if corruption is under control, do nto use the scientists. :D
 
Originally posted by JMK
HOW TO USE SIENTIST ?
I was reading succession game RPB1 Celtic Light Infantry (PTW), when ToddMarshall wrote:
Quote
I messed up one turn and didn't have a scientist, so we are a turn behind where we should be on our Engeneering research. Probably not critical, but still.... The scientist is currently in a size one city because its whiped and cant sustain 1 happy citizen at the moment, so he might as well be a scientist. Keep an eye on this, and when the whiping penalty lifts, move the scientist somewhere else.
END QUOTE
Very new in the game, I have no idea how to use Scientist, I generally use perceptor trying to earn as much as gold and push the research slide as much as I can.
When reading ToddMarshall input, I understand this may not be the right way to play, but use instead scientist.
Please help telling how and when scientist should be use ?

I think he's referring to specialist citizens (entertainers, taxmen, scientists). It seems that he's using the citizen from a size one city as a scientist, instead for the usual food production, since it's a very unhappy city.
 
I'm currently play a game as the Greeks, continents 70%. I had one lousy iron resource on my continent, and made sure my workers built a road and a mine on that square right away. Then, in 800 AD, the tragedy I feared most came to pass: the iron resource dried up! Now I'm pretty much up s@#t creek.

my question: Does mining the iron source increase the chances it will dry up? How about if one uses it to build large numbers of swordsmen or knights?
 
Originally posted by Lt. 'Killer' M.


I think(!) you have to use Ctrl-L from the game, not exit, then laod game.....

I don't think control+L works in a MP game. But I think I found the answer: you have to be in a single player game when you press control+L. Don't use this to cheat... Just kidding. :) ;)
 
Originally posted by Raijer
I'm currently play a game as the Greeks, continents 70%. I had one lousy iron resource on my continent, and made sure my workers built a road and a mine on that square right away. Then, in 800 AD, the tragedy I feared most came to pass: the iron resource dried up! Now I'm pretty much up s@#t creek.

my question: Does mining the iron source increase the chances it will dry up? How about if one uses it to build large numbers of swordsmen or knights?

No, so use it while you can. The only factor that goes into whether the resource dries up is the Random Number Generator.
 
Originally posted by Raijer
I'm currently play a game as the Greeks, continents 70%. I had one lousy iron resource on my continent, and made sure my workers built a road and a mine on that square right away. Then, in 800 AD, the tragedy I feared most came to pass: the iron resource dried up! Now I'm pretty much up s@#t creek.

my question: Does mining the iron source increase the chances it will dry up? How about if one uses it to build large numbers of swordsmen or knights?
Originally posted by DANGERBOY
The only factor that goes into whether the resource dries up is the Random Number Generator.
Actually, one other factor: has it ever been roaded? If you road the resource tile, the RNG starts being checked every turn. If it is never roaded, it will stay forever. (Of course, you can't use it if you don't have a road to it ... :mischief: )

At least, that is my understanding after a year's worth of discussion on these boards. :D
 
I have a question regarding the AI's trade agreements. If the AI is exporting a surplus luxury, and you destroy the roads to that luxury leaving the AI without a surplus to trade...

What happens?

Does the trade agreement live out to twenty turns+?

Is the trade agreement voided because they abviously can not continue to export a luxury they no longer have?


To be more specific, the situtation I have is that I am at war with the Iroqouis who have a monopoly on Dye luxuries. They are exporting Dye Luxuries everywhere (except to me of course, most the pity). I spied on their cities and saw they only had one dye in their luxury box, meaning all surplus dyes were being traded.

I have gone on a sweeping military campaign and destroyed roads to almost all the Dye luxuries. They now have only two left. Spying on their cities reveals that they still only have one dye luxury for their personal use. They are trading the second.

So what happened to all the trade agreements they had? Is the AI forced to cancel them?
 
Yes, the AI is forced to cancel them the same as you are no longer able to trade your luxuries when you loose them.
 
Originally posted by Ronald
Yes, the AI is forced to cancel them the same as you are no longer able to trade your luxuries when you loose them.

Immediately, or after the normal 20 turns? Does it force a war? I'm trying to politically isolate them, so I'm sorry if my questions are too nitpicky. Given the complexity Civ3 allows in diplomacy and trade, I'd just like to know what happens to these agreements the AI is forced to cancel or at least renegotiate before their term of 20 turns is up.

Fortunately for me, I've never lost a traded luxury so I don't know what happens.
 
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