In just the screenie I can spot 4 places to settle with the capitol at the start location, if land is so scarce they need to be crammed in. That's not bad for starters. I'm not ready to move the settler this time to make more room.
Well, as Obormot seems a bit busy, how about this BOTM Gauntlet criterium? I propose competition for highest total score (optimally - gold medal) instead of cow.
What about the missing Award: Religious Victory?
Adventurer Class bonuses:
- To be confirmed
Challenger Class Equalisers:
- to be confirmed
.
Hope it works out that we have neighbors on same land mass. I don't know what the odds are. But I would agree that definitely we will have some contact by galley or just by cult borders touching. Getting there for using a HOlken offensive is kinda doubtful, unless we are on same landmass, imo. 50% chance we already have the landmass to ourselves, is my guess.
We are using the same versions of Civ4 BTS and the HOF mod, so I suspect there isn't a fix yet. Unless there is a procedural change or something that works-around it. Anyone know if someone has found anything?Did they get the bugs worked out for this? I know there were some issues early on with the voting. As a matter of fact, I was trying for this VC in BOTM5 and was not ever able to call for a victory vote. And no, I did not control over 75% of the votes. Hope that isn't too spoilerish at this late date.
What does "To be confirmed" mean? Are we going to know what these are before downloading or is the point to make it a secret? What would actually need to be confirmed and confirmed by whom? I thought the guy(s) making these saves decided for themselves.
What about the missing Award: Religious Victory?
In what way is it "missing"?
Could you bring yourself to consider the possibility that the final decision on the class variations has not yet been finalised? That sort of choice involves additional play testing, taking extra time.
In what way is it "missing"?
Game plan: Contender save, settle in place
Build warrior until pop2, then switch to worker
...
If anybody sees any obvious blunder or can suggest improvements, I welcome all criticism. I win only one game out of 10-20 on Emp level, so I can use some tips if you can spare them.
I wouldn't go as far as saying that it is an obvious blunder, but...
Why delay your worker growing to pop2? There are plenty of tiles for your worker to improve. Delaying your first worker is delaying your victory date, (except for special situations, like being sure there is a neighbour and being decided to steal a worker from them).
Maybe I should do some calculations. Uggh.
What does "To be confirmed" mean? Are we going to know what these are before downloading or is the point to make it a secret? What would actually need to be confirmed and confirmed by whom? I thought the guy(s) making these saves decided for themselves.
As a general rule, you want to get your resource tiles improved and in use asap. So one question is how much you gain at pop2 working another undeveloped tile.I always feel that everything goes twice as fast at pop2 than at pop1, and building worker fast is as or more important than having it completed a few turns earlier.