News: BOTM 06 Pre-Game discussion

In just the screenie I can spot 4 places to settle with the capitol at the start location, if land is so scarce they need to be crammed in. That's not bad for starters. I'm not ready to move the settler this time to make more room.
 
Well, as Obormot seems a bit busy, how about this BOTM Gauntlet criterium? I propose competition for highest total score (optimally - gold medal) instead of cow.

What about the missing Award: Religious Victory?
 
What about the missing Award: Religious Victory?

Did they get the bugs worked out for this? I know there were some issues early on with the voting. [spoiler deleted]

Hope that isn't too spoilerish at this late date.

Moderator Action: Yes, it is. The rules are clear.
 
Adventurer Class bonuses:
  1. To be confirmed

Challenger Class Equalisers:
  1. to be confirmed

.

What does "To be confirmed" mean? Are we going to know what these are before downloading or is the point to make it a secret? What would actually need to be confirmed and confirmed by whom? I thought the guy(s) making these saves decided for themselves.
 
Hope it works out that we have neighbors on same land mass. I don't know what the odds are. But I would agree that definitely we will have some contact by galley or just by cult borders touching. Getting there for using a HOlken offensive is kinda doubtful, unless we are on same landmass, imo. 50% chance we already have the landmass to ourselves, is my guess.

From the test maps I generated, it is unlikely we are on a landmass to ourselves. It is very similar to a continents map only some of each continent is broken up into islands reachable by galley. The islands are north or south of each main landmass. Usually 3 civs share one main landmass and 4 civs share the other...separated by ocean, of course.

edit: I was using 'tiny islands' and 'island region separate' settings so there may be different results with '(not tiny) islands' and 'islands mixed in' settings.

edit2: Using different initial settings yielded more varied landmasses and increased the chance of being on an island alone...but overall I'd say 30% chance or less of being alone.

I'll probably go for space on this one just to get out of my normal culture/religious/diplo rut. After the obvious initial hunting/fishing/BW I'll probably beeline Monarchy unless I find stone to chop pyramids. HerRule will allow much higher pop cities since we don't have any happiness resources but plenty of health. A capital in the start position will have good production and is flexible to spit out GP. Haven't decided whether I'll use Oracle or CoL or MC yet...depends on the landmass and neighbors.

cas
 
Did they get the bugs worked out for this? I know there were some issues early on with the voting. As a matter of fact, I was trying for this VC in BOTM5 and was not ever able to call for a victory vote. And no, I did not control over 75% of the votes. Hope that isn't too spoilerish at this late date.
We are using the same versions of Civ4 BTS and the HOF mod, so I suspect there isn't a fix yet. Unless there is a procedural change or something that works-around it. Anyone know if someone has found anything?
 
Religious victory worked fine for me in a recent BOTM :) The hard thing is to get your religion out to all the rival Civ's, as some of them will be running Theocracy and/or refuse to open their borders to your missionaries.

Moderator Action: I hope you are not referring to a game still in progress?
 
What does "To be confirmed" mean? Are we going to know what these are before downloading or is the point to make it a secret? What would actually need to be confirmed and confirmed by whom? I thought the guy(s) making these saves decided for themselves.

Could you bring yourself to consider the possibility that the final decision on the class variations has not yet been finalised? That sort of choice involves additional play testing, taking extra time.
 
Test game for challenger attached. Start position matched to screen shot. Any corrections let me know. I haven't fully explored all the changes to the Map Editor. Does anyone know if there were any big changes?
 

Attachments

In what way is it "missing"?

He's referring to Obormot's gauntlet challenges...and the religious victory has not been the goal of one of those yet...whereas dom, conquest, culture, diplo, and space have.

cas
 
Could you bring yourself to consider the possibility that the final decision on the class variations has not yet been finalised? That sort of choice involves additional play testing, taking extra time.

I don't know if I could bring myself to consider that possibility until I do some testing, so the answer to your question is "to be confirmed". :mischief:

Thanks for the peek into how these games and conditions are made, though. :thanx: Take as long as you need to do your usual swell job. :rockon:

BTW... these CFC smiley things are amusing, aren't they? :love:
 
In what way is it "missing"?

In the list of Obormot's Gauntlets it is the only VC missing. There has been 1 game for diplo, 1 for conquest, etc... but for the religious VC.

EDIT: as @cas said
 
Game plan: Contender save, settle in place
Build warrior until pop2, then switch to worker
Tech hunt>BW>fish>AH
build order worker>warrior>warrior/Holken>settler

Early aim: clear my land-mass, REX to 5 cities, try to catch up in techs (alpha/aesth, etc). Early Astro.

Then I go for either Dom or Space, depending on how things stand.

If anybody sees any obvious blunder or can suggest improvements, I welcome all criticism. I win only one game out of 10-20 on Emp level, so I can use some tips if you can spare them.
 
Game plan: Contender save, settle in place
Build warrior until pop2, then switch to worker

...

If anybody sees any obvious blunder or can suggest improvements, I welcome all criticism. I win only one game out of 10-20 on Emp level, so I can use some tips if you can spare them.

I wouldn't go as far as saying that it is an obvious blunder, but...

Why delay your worker growing to pop2? There are plenty of tiles for your worker to improve. Delaying your first worker is delaying your victory date, (except for special situations, like being sure there is a neighbour and being decided to steal a worker from them).
 
I wouldn't go as far as saying that it is an obvious blunder, but...

Why delay your worker growing to pop2? There are plenty of tiles for your worker to improve. Delaying your first worker is delaying your victory date, (except for special situations, like being sure there is a neighbour and being decided to steal a worker from them).

I always feel that everything goes twice as fast at pop2 than at pop1, and building worker fast is as or more important than having it completed a few turns earlier. But I could be wrong. Its advice I got a long time ago that has served me well on lower levels, but I am open to change. Maybe first city is an exception to that rule of thumb getting to size 2 before building worker?

Maybe I should do some calculations. Uggh.
 
Maybe I should do some calculations. Uggh.

Do, please.

You: t8, pop2. t20, Wor. t25, first improvement. t27 pop3.
Me: t15, Wor. t20, first improvement. t 22, pop2. t26, 2nd improvement. t27, pop3.

Consider "power"= fpt+hpt.
By growing to pop2 sooner, you start working a power 3 tile 14 turns before me. (Your pop eats 2 power a turn, and your warrior loses 2 hammers while waiting in the queue, so you are 12 power ahead of me).
By improving 1st tile 5 turns sooner I get 10 power more than you. If you consider food to be superior to hammers, I am already ahead.
By improving 2nd tile 5 turns sooner I get...
By growing to pop4 sooner, I get...

The more I look at it, the more it becomes an obvious blunder ;)

IMO, the real questions with this start are:
- When to build the WBs?
- Mine or camp?
- Will any of the resources survive the challenger settings?
 
What does "To be confirmed" mean? Are we going to know what these are before downloading or is the point to make it a secret? What would actually need to be confirmed and confirmed by whom? I thought the guy(s) making these saves decided for themselves.

I am 'the guy making the saves'. It is simply that I hadn't had time to play-test / think about what they're likely to be.
 
I always feel that everything goes twice as fast at pop2 than at pop1, and building worker fast is as or more important than having it completed a few turns earlier.
As a general rule, you want to get your resource tiles improved and in use asap. So one question is how much you gain at pop2 working another undeveloped tile.

Specific to this game, there are two ways to speed up your worker build: having 4:hammers: base production to get the 1:hammers: (25% production) bonus and growing your population. Settling in place, your worker-build production at pop1 gets the production bonus and is 5h/t, worker done in 12t, deer improved 5t later. At pop2 (which will take 8t), your worker-build production is 6h/t, which gets you a worker in 10t, that is, 6t later than at pop1, deer improved 5t later. So where do you stand when the deer is improved?

By my calculations, working max food tiles when not building the worker, after 23t:
Wrkr first: 43:food: 77:hammers: +6worker-turns
Pop2 first: 39:food: 78:hammers:

Next question: Which is better for your goals, worker or workboat first? ;)

oops -- crossposted with jesusin!
 
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