News: BOTM 27 Results and Congratulations

But map creator removed second food -- creating trap for skillful person.

Actually, I don't recall removing any food :p. I did add horses and gold near the start position, as well as the ivory to the east to give you a chance of getting war elephants. Other than that, you got what the map generator gave me.

I read the discussion in the spoilers about the amount of food near the start, but didn't want to comment too much at the time as the game was still in progress.

To what extent the start position should be balanced is a difficult issue. On the one hand, I don't want players to be too disadvantaged by bad luck on the first couple of moves, but on the other hand if the start is artificially balanced so that it doesn't matter which direction you explore in, then there's no incentive for people to use their civ skills and think carefully about how and for how long to explore in order to get a good capital. Looking at the where-everyone-settled map, the conclusion I drew from it was that the people who won this game were on the whole the same people who normally get very good results, irrespective of whether they settled by 1 or 2 foods, though I'm sure having 2 foods would make things easier.

Having said that, I realize it is frustrating if you feel your first couple of moves have disadvantaged your game. There was a particular issue in this game in that the amount of forest restricted visibility and stopped people exploring much. With hindsight, in the circumstances I did rather regret not having put an additional food source around the start, But once the game has started, there's nothing one can do about that :)
 
There was really only one logical first move for the Warrior. That's skill, not luck.

I disagree... somewhat.

I think that it all comes down to a matter of perspective. Consider the problem of where to ideally send the Warrior from two different perspectives: that of choosing to settle with the Gold Resource in your fat cross in the best possible location that information can provide at the time and that of settling in-place unless you can convince yourself that moving will be even better than what we can already see in the Pre-game Discussion thread's image. Call those perspectives A and B, respectively.

Here is the Pre-game Discussion thread's image, for your reference, as well as a link to its bigger version:
botm27small.jpg



Let's start with analyzing the perspective that Mutineer seemed to have:
Perspective B: I Will Settle In-place Unless I can Convince Myself Otherwise

If you were of the opinion that the Gold Resource could probably be left for a second, quickly-produced city, then you most likely would have sent the Warrior 1NW. That way, you could get more of a feel for what it would be like to settle 1W or 1SW, two popular alternatives to settling in-place that were discussed in the Pre-game thread. If you spotted another Resource above or below the Gold Resource, you would have had fair grounds for changing your mind about settling in place and would likely have opted to move westward.

Certainly, you could also have moved the Warrior 1SW to see if settling 1SW on the Grassland Forest River square would have been preferable to settling in place, but you would have revealed NO NEW INFORMATION about what settling on the Dye Resource would have given you. However, by moving the Warrior 1SW, you also would have revealed far less information about what settling 1SW would give you (one revealed hidden square) compared to moving the Warrior 1NW (the same revealed hidden square plus one additional hidden square).

Thus, for people who thought that moving to grab a Gold Resource in the fat cross was not sufficient enticement to move the Settler, here are the options that they had:
1. For people who chose to settle in place but were contemplating settling on the Dye Resource instead, if another Resource revealed itself, would have explored 1NW with the Warrior.

2. For people who chose to settle in place but were contemplating settling on either the Dye Resource or the Grassland Forest River square 1SW of the initial location, not having been adequately swayed by people in the Pre-game discussion thread as to which option was better, would have explored 1NW with the Warrior.

3. For people who chose to settle in place but were contemplating settling 1SW on the Grassland Forest River square (perhaps someone who did not want the extra Peak N+N that one would get in their fat cross by settling on the Dye Resource or perhaps someone who does not like to settle on Resources), sending the Warrior 1SW might have been a possibility, but that choice would still have revealed less relevant squares than sending the warrior 1NW.

Thus, from Perspective B, a "skilled" player would have sent the Warrior 1NW in all cases. Such a player would not have known about the additional Deer Resources.


Perspective A: I Want that Gold in my Fat Cross! I Will Move my Settler No Matter What!

Really, the only reason to send the Warrior 1SW was if you were ALREADY PLANNING to settle with the Gold Resource in your capital's fat cross NO MATTER WHAT. In that situation, you probably cared only about two things:

1) Was there any way to make the decision between settling on the Dye Resource or 1S of it any easier to decide? For example, could your Warrior possibly reveal an extra Resource or lack thereof (such as revealing the square 1S of the Gold Resource) that makes your decision easier?

2) Since I already plan not to settle on Turn 0, is there anywhere else that I can settle on Turn 1 that I can get more information about? An example of which would be settling "for free" by moving the Settler 1 square on Turn 1 before sitting down.


Even if you were planning to move the Settler on Turn 0 NO MATTER WHAT, you could still have sent the Warrior 1NW on Turn 0. Here, however, I will buy Ribannah's argument about sending the Warrior 1SW being a better decision. Why?

Well, going 1NW would reveal 3 squares, two of which you were ALREADY COMMITTING to getting in the city's fat cross by settling on the Dye Resource or 1S of it on the Grassland Forest River square. You would only reveal 1 square (the one to the south of the Gold Resource) that would not be in the Dye city's fat cross and you would reveal 0 squares that would not be in the Grassland Forest River square's fat cross.

Moving 1SW, on the other hand, would reveal the exact same 1 hidden square that would not be in the Dye's fat cross, plus some additional hidden squares that could be placed inside of your fat cross by settling on Turn 1 (by moving the Settler in this order: Turn 0 = 1S, 1 W, Turn 1 = 1SW, sit down).

In both cases of moving the Warrior 1NW or 1SW, the person contemplating settling on the Dye would get the same information as to whether settling on the Dye would miss out on an extra Resource relative to someone settling on the Grassland Forest River square 1SW of the Settler's initial location, the two choices which seemed to be the most debated-for in the Pre-game Discussion thread.

The "skill" part comes from recognizing that moving 1SW over 1NW in this scenario will give you more information that will help you if you DEFINITELY plan to settle on Turn 1 and not on Turn 0, but only because the extra hidden squares revealed by going 1NW give you REDUNDANT information, because you have already committed to settling with a fat cross (by settling on the Dye or 1S of the Dye) which will contain those squares.


So, to argue that a "skilled" player would have DEFINITELY moved 1SW with the Warrior is a misleading statement, as it only discusses the problem from one possible perspective.


Ribannah's further argument does make a very strong point:
Even so, build your first settler early and you won't be far behind.

Everyone knew about the location of the Gold Resource. If you consciously chose to forego grabbing the Gold Resource in your first city, then it is likely that you consciously chose to pump out a quick Settler to get it.

Here's the "Where Everyone Settled" screenshot again:
botm27FirstCities.jpg


Even with building a Settler quickly, you certainly had enough time to explore around before settling City 2. Looking at the "Where Everyone Settled" screenshot, I claim that you could have chosen many great locations. One such location has 1 Gold + 6 Food Resources, by settling on the Grassland Hills Coal to the SW+S of the Gold!!! Note that there is a Grassland Forest Deer located to the SW+W+W of the Gold. You could have also opted to grab 1 Gold + 4 Food Resources + 4 Grassland Hills, by settling 1 square SW of the Gold!!! Either option is a very strong choice.

You also likely would have gotten a second city out faster than most players who moved their capital and decided that they didn't need another city that quickly. Two early, close cities with low city maintenance from being so close to each other could arguably be a better play than settling 1SE of the Gold Resource and not founding many other cities close by, as I did. Essentially, I ended up wasting a lot of the potential of the land to the west of my capital.


Back to Mutineer's original complaint:
I agree that settling in place made for a very poor location.


There was a time when I was content to always settle in place in XOTM games. Moving one's initial Settler sometimes helped a bit, but I cannot recall any instance of an XOTM that I played where it was such a major change to settle on Turn 1 compared to settling in-place on Turn 0, as we saw in this game. I was so confident that settling in place in XOTM games could always be a fair alternative to moving in XOTM games that I almost made a public declaration that I would always play XOTMs without moving my initial settler.

That was a couple of years ago, back when ainwood and Gyathaar were the only map makers.

These days, with so many fingers in the map-making pie, you not only have to expect variations, but you have to anticipate that variations will exist.


A More Fair Improvement to this Map
As for this game, that starting location really could have used a bit of a boost, such as an extra Deer Resource to the NE+N or E+E, such that moving towards the Gold would lose you that Deer and would be a fair trade-off for grabbing the Gold.

Another possibility would be to have had two extra Hills for someone settling in place, in both the NE+N and E+E locations. Even a Copper, Horse, or Iron Resource in one of those locations would have been a reasonable trade-off for those players who chose to "trust the map maker*" and simply settle where the Settler was initially placed.

Not every player recognizes the great value of a Gold Resource. Others might have felt content to forego getting the Gold Resource in their capital, prefering to settle on Turn 0 of a Normal Speed game (with either half-movement or no movement on the part of the Settler) and thus leaving the Gold for a second city. So, while the Gold Resource certainly tempted a lot of us to move, the starting location certainly could have been stronger to make settling in place a fairer option.


An Even More Fair Improvement to this Map
In fact, having a Deer Resource in the SE+S location probably would have been the fairest place to have put a Deer Resource--people settling in place would have benefitted from it. Those who chose to settle with the Gold in their fat cross by settling either 1W on the Dye or 1SW on the Grassland Forest River square just south of the Dye would have had two opportunities to spot that Deer--from either the first half of the Settler's 2 moves (as a more experienced player might think to do) or from the Warrior moving eastward (i.e. the Warrior having been placed close enough for less-experienced players to have equally found this fictitious Deer Resource and thus not having had reason to complain about not thinking to move the Settler 1S before moving 1W onto the Dye Resource).

Then the choice to settle on the Dye for the extra Commerce but without the newly-revealed Deer Resource versus missing out on the extra Commerce by settling 1S of the Dye but netting the extra Deer Resource would have been a CONSCIOUS choice. No one could have blamed a player for chosing either option and we would have had more games that would have compared closely to each other--enough to have sparked a debate over whether getting the extra 1 Commerce, the extra Deer Resource, or settling in place and saving a turn was the better conscious choice.

I would argue that a Deer Resource being SE+S of the Settler's intial location would have stopped all but the most daring of explorers from settling SW+SW by the 2 Deer Resources--perhaps urbis would have been the only one to settle there, as he was someone who committed an extra turn of exploration to having chosen that location.


The question still remains: should it be the goal of a Map Maker to make a "fair" map? I would say that no, it should not be their ultimate goal. Can "fairness" be a consideration? I think that yes, it could be. However, unfair maps can often be just as fun as fair ones, sometimes more so! Plus, how will players who like to "gamble" ever get an edge up if every map layout is created completely fair for no matter where you decide to settle? :D


* Apparently, Erkon is not the only Map Maker whom we cannot trust!

So, with all of that cleared up, can we all hold hands, hug, and thank DynamicSpirit for an educational game? Similarly, Map Makers now have additional valuable feedback to take into account when designing future games.
 
I am amazed that anyone could forgo that gold in the BFC, and only 7 people did.
It was lucky that I did move my warrior SW, otherwise it would have been the dye for me.

Having said that, I still lost.... badly.
 
but on the other hand if the start is artificially balanced so that it doesn't matter which direction you explore in, then there's no incentive for people to use their civ skills and think carefully about how and for how long to explore in order to get a good capital.
:thumbsup: I think this map was very good and fun to play with. I am so glad that you did not edit too much and keep this game at a real immortal level. Highly anticipate the coming SGOTM11 map.

Regarding the capital site choice, Dhoomstriker made a very detailed analysis.:goodjob:
Just add 2 facts:
1. Map generator does not guarantee 2 food resource in BFC, although 1 is for sure.
2. As most player finally decided to include gold in BFC, I just try to emphasize here, for the capital, 1 food + 1 gold is much better than 2 food (1 is not even guaranteed).
 
Thus, from Perspective B, a "skilled" player would have sent the Warrior 1NW in all cases.
No, because that cannot possibly reveal a food source, except 2W of the starting tile for which you, however, don't need to relocate, or 2W of the Warrior which it can also see if it moves 1SW.
 
No, because that cannot possibly reveal a food source, except 2W of the starting tile for which you, however, don't need to relocate, or 2W of the Warrior which it can also see if it moves 1SW.

I am assuming that you are referring to the map script rule that won't place a Food Resource next to a Minable Resource. If we were playing a map on our own, without using the World Bulider, then sure, I'd buy that.

It was clear, however, from the Pre-game discussion that the Gold Resource was almost certainly modded into the map. An added Resource by a Map Maker can be placed anywhere--including right next to a Deer Resource. So, I still stand by my reasoning.

If you meant something else, say fog-gazing skills, please enlighten the rest of us with your insight, as I am certain that we are all willing to learn from your expertise!
 
Pleased to have produced a 220k score, and a bit suprised to earn a shield :rolleyes:. For my part, a score more like srad and shyuhe was spoiled by a backstab by Peter at the worst possible time. Also, in hindsight, attacking Peter first was the obvious best approach.

A notable difference in the finishing dates of the three domination "one food" capitals and the three 2+ food ones. I find this interesting, although it is a too small sample size to draw any real conclusions.
In any case, Duckweed's game is outstanding, as is jesusins BC victory. Nice to see teammate pnp_dredd take down an award as well :thumbsup:.

About the settling discussion, I kind of have to agree with Ribannah, that the warrior SW was the obvious best move. Anything moving NW would reveal would actually not carry any relevant information! (disregarding 2W of warrior, which both moves reveal anyway) Kudos to those who realized this. I think I got too caught up in the dye or not dilemma to properly analyze the situation.
As for strategies considering leaving the gold for a quick 2nd city (In which case the warrior should go NW).. I am sorry to those who chose this path, but I think it is a case of theorycrafting gone bad. The gold is simply too strong to pass up early. I dont know if an exact comparison (gold in 1st/2nd city) has been made in similar situations, but experience suggests that it is a clear cut choice. For my part, it is not even remotely close.
 
Ribannah said:
Turn on the grid, and you can clearly see that the tile north of the gold is a hill. As I said, Deer are not usually found on hills.

Since that tile is actually IN the BFC of the "best" capital location, that particular point is not that important ;)
 
Turn on the grid, and you can clearly see that the tile north of the gold is a hill.

Nice! That's a useful bit of fog-gazing! I'll have to watch for those overlapping Hills in the future. Thank you for that tid-bit!

As I said, Deer are not usually found on hills.

And Gold Resources aren't usually found on Arboria type maps. What you're doing here is projecting a probabilistic outcome that is inline with your vast playing experience, which, in a self-generated game, is a great way to play!

Someone else might not want to take that risk, as you indeed admit that Deer CAN be found on Hills squares. Plus, it is not only Deer that we were looking to spot, although I will be the first to admit that NORMALLY you don't expect to see many Hills-based Resources covered with a Forest.

But, you are right, some players who can recognize the precense of the Hills square might opt to take the calculated risk go 1SW, so I should not have made such a blanket claim as "all cases."

I think, however, that DynamicSpirit proved that he is more than willing to break the Resource rules, however. Do you recall popping a Horse Resource burried by a Forest? I can't say that I've ever seen that situation in an unmodded game. :crazyeye:


Plus, going back to the concept of differing perspectives, if you are planning on settling in place versus checking out what "most of the others planned to do in the Pre-game thread--moving 1W or 1SW with the Settler," then you aren't really thinking about moving the settler very far.

Further, I will argue, that many other pespectives exist--I only mentioned two just to make a point. What if your perspective includes the idea that settling on an open Grassland square on this kind of a map is too big of a risk, because by settling on a Forest or a Jungle square:
- it is certain that you don't settle on copper or iron

Given that perspective, you would have no intention of checking out 1SW with the Warrior, because you are not interested in settling 2SW of the starting location--doing so might "waste" a Copper, Iron, or even Horse Resource's value. Thus, you would still send the Warrior 1NW, in the off chance that the Grassland Hills Forest square contained a visible Resource--although in this case, you were hoping that there wasn't such a Resource, as, your plan was to settle in place with the hope that you would get more benefit from the hidden squares to the east than would a player who "only" picked up an additional Gold Resource.


Just to beat my point to death, what if your perspective was that "the Gold can go in City 2, I want that Deer in City 1's fat cross, but I want to grab as many River squares in City 1's fat cross as possible"? In that case, wouldn't you maybe take the following piece of information into account?
I am wondering what we might find to the southeast, where the river seems to have a fork.

If you took this perspective, you wouldn't care a wit as to what's located towards the west, as you planned to leave the Gold for City 2 and you felt that going eastward would net you more River squares.

Then, you would be inclined to send the Warrior 1SE (even though doing so only reveals a bit of useful info that your Settler won't reveal or that you can't already tell, such as where the Peak is located) and then use that info to decide whether to send your Settler either:
a) S then SE or
b) S then E (or even straight SE because going S first won't reveal anything that the Warrior didn't already reveal for you)
 
I was considering to follow the river for several turns, and that was another reason for moving the Warrior 1SW - to know what I would give up. If it hadn't found anything, I might well have ended up with a Gems capital.
 
Great game, Duckweed. I am glad to see that the fastest domination beats the milkers by a margin this game! (for the gold medal, I mean)
:band:

I think that it all comes down to a matter of perspective.

Thanks for your detailed analysis. I liked it very much:thumbsup:. There are a couple of points I can't agree with, though:



- Number of mountains influencing anyone settling decision.

This shouldn't be a factor at all. By the time you might consider working another tile with your twenty-something pop, the game is already decided.



- Perspective and skill.

They are not independent things. Perspective is skill.
I can't buy the argument "there is the perspective of settling in place; given that perspective ...".
Look at the initial position again. Are you serious you are settling in place?

A player wanting to settle in place in this initial position is either a gambler ("logically everybody is moving W to get the gold; what if there was another gold in the fog 2E?; then by settling in place I would have the same everybody has but one turn sooner!!!") or -how can I say it in a polite way- or lacking skills.

Please don't get me wrong, I don't want to hurt anyone. I used to play as a gambler myself for a long time, the fact is I settled in strange places because I wasn't confident in my skills and I was trying to snake into an Award instead of trying to deserve an Award. And I also lacked skills for a long time... I wonder if I should be using a past tense here.



- What the mapmaker should and shouldn't do

IMO the map-maker shouldn't be trying to get fair trade-offs for people taking different decisions. Decisions carry consequences. Don't blame the map-maker for the consequences of your decisions.

Independently of the latter, IMO the map-maker shouldn't be trying to give a lecture, rewarding those who took the "right" decision and punishing those who didn't. The map-maker himself may fail to see the best decision, there are better players around than himself. Right decisions will carry better results over a number of games anyway.

Independently of the latter, IMO you should never trust a map-maker :lol:

Anyway, what do I know about map-making? ;)
 
I agree with Mutineer in general, but not it this case. Having a single settlement site that is about 3X better than in place that you can settle on the second turn of the game makes for a bad competition. That said, the mapmaker clearly provided everyone with a 2X better reason to move the settler 1SW. If one doesn't know that gold in the capital is better than not, then one needs to learn more.

Given T0 move-settler-1SW, you will have two choices to settle the next turn: 1) where the settler is, on the river, or 2) 1SW further. Then you have to decide what info you want from the warrior. Well, it's better to settle on the river, all other things being equal, so you're looking for reasons to settle at 2). Both T0 Warrior-1NW and -1W reveal no tiles unique to settling 2). T0 Warrior-1SW reveals 3 tiles unique to settling 2). Warrior 1SW is the best info.

The mapmaking was fair, imo, given the knowledge of the gold.

As a matter of fact, imo this was one of the easier openings to reason out. Some are impossible to rationalize.

EDIT: Note that the above rationale also works for people considering settling in place. You realize that T0 warrior-1SW is the right info and make that move before settling.
 
Thanks for your detailed analysis.
I, too, enjoy a good discussion, as I think that such a discussion can open up a person to more viewpoints than they previously had. You are also pretty good at poking people with your alternate viewpoints.

There are a couple of points I can't agree with, though:

- Perspective and skill.

They are not independent things. Perspective is skill.
I can't buy the argument "there is the perspective of settling in place; given that perspective ...".

Indeed, one can claim that it takes skill to choose a good perspective. But let's not confuse the matter by saying that they are the same thing as each other, otherwise you are claiming that people of similar skill levels are not able to have different viewpoints (perspectives) from each other.

Please note that I said "choose a good perspective": I do not like to say "choose the best perspective," because I believe that different perspectives can be the "best" one to use depending upon what your goals are, and sometimes more than one can be equally as valuable (or "correct") as another.

So, given the same short-term and long-term goals, then yes, skill can help you to select one of the better perspectives (or the best perspective) to take.

Let us use the Peak (unworkable square) as an example:

- Number of mountains influencing anyone settling decision.

This shouldn't be a factor at all. By the time you might consider working another tile with your twenty-something pop, the game is already decided.

One perspective may take settling with the Peak in the fat cross into account. Another perspective may not.

The skill that you refer to is in recognizing, as your analysis points out, that the perspective of not caring about one more unworkable square is a far superior perspective to take into account in almost all cases. However, it takes a lot of conscious analysis in your games to come to this conclusion. That, or else reading someone else's comment about it and then either paying attention to this concept in your next several games or else just purely TRUSTING that the author is correct--in the latter case, no analysis is required at all! :)


So, with the thinking that it takes "skill" to choose a "good" perspective, where does that leave us for this game?

Certainly, it appears that you believe (and I would agree) that an ability to analyze a situation and come up with useful conclusions is a part of skill. Would you agree that the experience of playing many games while making a particular observation over time is a component of skill? I would think that you would also agree that it is.


Here, I suggested that players might explore 1NW with the Warrior in order to reveal one more hidden square of what they would be giving up by not settling westward one square closer to the Gold Resource.

Ribannah argued that, due to her fog-gazing and her belief that Grassland Hills Forest squares are not very likely to contain a Resource, choosing not explore that square is a calculated risk that she was willing to take.

Would you agree that her fog-gazing is a skill developed through experience of making observations over time and then confirming said observations (by later exploring said squares) in order to come up with a "rule" of what a partial Hills square looks like? Would you also agree that her belief that a Resource is unlikely to appear on such a Forested Hills square also comes through the experience of making observations that appear to hold true a good percentage of the time over a long series of games?

If you agree to both of those points, then you are saying that those observations are skill-based observations that allowed her to pick a perspective of belief that sending the Warrior 1SW would be a good move.


Mutineer is a very experienced player. I do not think that you can disagree with this point. Also, Mutineer has a very good understanding of the game, enough so to make some very insightful analyses and has proven his ability to do so time and time again. Therefore, I think that you can agree that Mutineer can be trusted to have been able to make an observation over a long series of games and been able to test whether that observation held true.

In this case, Mutineer's observation has been that his capitols always have 2 (or more) Food Resources in them. Certainly, he is competent enough to confirm this fact after settling on Turn 0 in his games, as the capitol's hidden squares are revealed upon settling.

Perhaps your experiences have been different from his. However, you have certainly not played the same subset of games that he has played. Is it possible that every game in which Mutineer has played until now had 2+ Food Resources in the initially-located capitol's fat cross? Yes, it is. Is having played hundreds of games making a repeated observation that continues to hold true enough to draw a rule from? Not for a mathematician, since they don't believe in proof by example, but for the rest of us, it's certainly good enough to draw a rule from.

Certainly, it is no different from Ribannah's belief that there would not be a Resource on that Grassland Hills Forest square, in that both observations were made consciously over a long series of games by competent players.


Now, I will agree that there could exist a certain bias. Ribannah may have played few map types that allow for a Resource to appear in a Grassland Hills Forest square. What she did say was that a Deer Resource could appear there. But how many non-Arboria types of maps will spawn a Deer Resource in a Grassland square? Not many--usually, you will see Deer Resources appear in Tundra. But, that is where the bias comes into play. If Ribannah almost exclusively played Arboria type maps or at least maps where such a Resource combination was not only possible but also regularly appeared, then Ribannah's perspective would have been more biased towards believing that a Deer Resource could appear on that Grassland Hills Forest square.

Certainly, Mutineer is not exempt from the same possibility of bias. What if he almost exclusively plays maps that are generated by the Map Finder utility and he specifies that each map have at least 2 Food Resources in the capitol? It is quite possible that he has continually played games with 2+ Food Resources without even recalling the Map Finder's settings that he used to generate said settings. Another possible bias is that maybe he doesn't use Map Finder but he tends to play map types where 2+ Food Resources really ARE always generated in the city's fat cross and the few times that he has played other map types, he has been lucky enough to get the required 2+ Food Resources.

Just to give you one more example of bias, perhaps you are a player who has used Map Finder extensively (I have only read about it and have never used it myself). Perhaps your experience is that many maps are generated with only 1 Food Resource. Your personal bias might be to quickly dismiss Mutineer's claims, since you have seen a different set of results. But what if your bias comes from other factors--perhaps by asking for a capitol that has "Stone or Marble plus Gems or Gold plus at least 3 Hills," Map Finder has given you many maps that only contain 1 Food Resource. Is that because the game doesn't want to give you too many Resources in one location? Maybe the vast majority of the maps generated actually contain 2 Food Resources but you dismiss many of those maps because they don't meet your other requirements and thus you end up with a subset of all maps that mostly seem to give you only 1 Food Resource. Mutineer has certainly played a different subset of all maps than you did and his experiences have led him to a different conclusion. So, is it possible that Mutineer truly has never seen a less-than-2-Food Resource game (which may or may not count modified games--he did not specify) until now? Even if he had played a few such games, could the number of said games be statistically small enough (say, 1% or less) in the entire sample set of games that Mutineer has played?

The fact is, that we can't really know. What we do know is that, biased or not, these two excellent players have come up with certain "rules" that seem to hold true enough of the time to be used to dictate their decisions.


Look at the initial position again. Are you serious you are settling in place?
It depends upon the player's perspective. Humour me, here. Pretend that you are Mutineer. From your vast experience, you believe that the capitol's location will most CERTAINLY contain two Food Resources. As far as you are concerned, this belief is a FACT. It seems to happen all of the time and thus it must certainly apply equally to this game.

Given this perspective, I would be very hesitant to move. Only one of the two Food Resources that I *know* must exist in my capitol's fat cross is visible. Thus, a Food Resource must exist in one of the 8 hidden squares (I do not count the 9th partially-hidden square that most people, even those not as good at fog-gazing as Ribannah, can claim to successfully fog-gaze as a Peak).

Of those 8 hidden squares, less then half of them (3) would still be in the fat cross of the Dye city and only 2 of them would be in the fat cross of the city settled 1SW of the initial Settler location.

If it were my perspective that:
a) A capitol with 2+ Food Resources is very important to have
b) A capitol with 2+ Food Resources is more important than a capitol with 1 Food Resource and a Gold Resource (a debatable point, but it is one that Mutineer clearly favoured here)
c) There will almost certainly be a good location that will grab not only the Gold but also several other Resources for City 2

Then I would do the following:
Move the Warrior 1NW, since that helps me to see 1 of the 3 (for the Dye city) or 1 fo the 2 (for the Grassland Forest River city S of the Dye city) hidden squares that could contain this hidden Food Resource that I *know* will be somewhere in the initial Settler's fat cross.

Not spotting a Food Resource, I am down to taking a risk of a 2/7 chance for the Dye or a 1/7 chance for the square south of the Dye that I will still keep the *guaranteed* Food Resource in my fat cross. Given the above belief that 2 Food Resources trumps 1 Food Resource plus a Gold Resource in one's capitol, then, yes, I would settle in place.



Now, the difference is that I have no such belief that an initial Settler's fat cross contains 2+ Food Resources and hence my perspective was not influenced by this belief.

Is it fair to fault Mutineer for having this belief? No more so than it is fair to fault someone for putting the same water and food as always in your dog's food bowl that you always do for the weekend and then coming back home to find your dog dead from dehydration. Your dog drank and ate the same way for 10 years but then something unexpected--something out of your normal belief system based on repeated observations--occurred: your dog got too ill and did not feel like drinking or eating and thus dehydrated and starved itself to death. Certainly, it is shocking and sad to come back to find your dog dead. It is also frustrating when you see the nearly-untouched food dish mere inches from your dog's body. But there it is--something happened outside of our experienced observations and suddenly everyone jumps down your throat for reasons why you should never have left your dog unattended for the weekend, reasons for how cruel you are, reasons for how you should go to jail or not be allowed to take care of pets, all because life decided to throw a curveball your way and thus ripped your perceived expectations to shreds.

If you fault Mutineer, then you should fault many of the players in GOTM 1 for researching Alphabet and then being frustrated after finding out that they could not trade with an isolated AI. You should also fault players who try to come up with rules to generalize observed behaviour, such as this player who commented on that situation in that game:
You cannot trade with an Isolated AI regardless of your relationship with them

Many of us now know that this statement is not quite accurate, as it was later revealed that you can trade with an AI when you get them to Friendly relations. Yet, until someone discovered that trading with Friendly, isolated AI was possible, it was a PRETTY GOOD RULE to not expect to be able to trade with an isolated AI--it is, after all, not easy to get most AI up to Friendly relations and often the effort will not pay off as much as finding other trading partners will.

In fact, it was revealed that you can ignore We Fear You Are Becoming Too Advanced (WFYABTA) trading restrictions with said Friendly AI. Did you perhaps rely on that particular rule to be more successful in any of your games?

Did you ever find yourself using that "rule" of always being able to trade with a Friendly AI in Warlords or BTS and then later become frustrated when one such Friendly AI gave "WFYABTA" as their reason for not trading with you?

It turns out that the relationship of that AI with your Vassals also plays a role, once again breaking the perceived rule. Should you be faulted? Or can we just accept that a player can have a different perspective based on different beliefs and that their perspective can lead one to make different choices?

Rather than simply talking about perspectives where we have evidence that they have turned out to be wrong or at least misleading, let us talk about perspectives that you perhaps take for granted. What if one of your currently believed perspectives was proven to be false? Would you then consider that your current perspective could use some reworking, too? Assume that someone came up with a conclusive analysis* that 2 Food Resources in your capitol beats 1 Food Resource plus 1 Gold Resource in 9 times out of 10 situations. Wouldn't you feel frustrated to learn that your belief in the opposite being true had misled you to settle in an after-the-fact "clearly" poorer choice?

* Note that I just made this "conclusive analysis" up, by the way--I don't have stats on which option is better--2 Food or 1 Food plus 1 Gold--I am just trying to give you an example of a current perception that you might firmly believe in that could be at one point proven to be wrong. There would be little scientific progress if we did not allow ourselves the possibility that our perspectives could be partially, and sometimes, entirely wrong. For example, how many of your Caravels have fallen off of the edge of the world? :D


A player wanting to settle in place in this initial position is either a gambler ("logically everybody is moving W to get the gold; what if there was another gold in the fog 2E?; then by settling in place I would have the same everybody has but one turn sooner!!!") or -how can I say it in a polite way- or lacking skills.

Please don't get me wrong, I don't want to hurt anyone. I used to play as a gambler myself for a long time, the fact is I settled in strange places because I wasn't confident in my skills and I was trying to snake into an Award instead of trying to deserve an Award.

THE KEY POINT IS THAT Mutineer did not believe that he was gambling. And despite your "either or" statement, I do not believe that his skills are severely lacking, either. Instead, he is simply a victim of one of his own self-imposed rules that until now has served him faithfully. That's the difference here. Put yourself in his shoes if you want to understand his perspective. From your perspective (and mine, by the way) where you believe that there is no "guarantee" of there being a second Food Resource in one of the hidden squares, it really appears to be a gamble to hope for another Food Resource to reveal itself.

Even though it was not a gamble on Mutineer's part, gambles can be fun, too, you know! Don't forget how much FUN you had in trying to find a "sneaky way" to beat all of those good players. Certainly, this approach is a perfectly valid perspective to take if you feel that you cannot beat the top players on skill alone. You have used this perspective, as have I, as many players have done and many more will continue to do. The gamble did not pay off this time, but having 8 hidden square does make for a potentially rewarding gamble and thus I would also not fault a player who used this perspective to try and "get an edge" up on the more analytically-based competition. Barring a mis-click, mx1 certainly took this gambling perspective to the extreme, choosing to settle 1E.


Anyway, what do I know about map-making? ;)
Fishing for complements, are you? ;)

Overall, you, like DynamicSpirit have made decent maps, but I have noticed that you, too, are willing to "break" conventional rules. I recall seeing two American leaders in GOTM 49, for example. :crazyeye:
 
Two small points:
- this was my very first Arboria map;
- I would have moved the Warrior 1SW even if I had thought that there was an average chance of food north of the Gold. This because I was never going to settle in place. Had the Warrior seen nothing, I would probably have followed the river to the east, or else have settled on the Dye.
 
I, too, enjoy a good discussion, as I think that such a discussion can open up a person to more viewpoints than they previously had. You are also pretty good at poking people with your alternate viewpoints.

Errr... has the verb "to poke" a negative connotation in English? :undecide:



You are right all along your post: there's nothing I can disagree with. I must be feeling weak this morning :), I'd better prepare my third breakfast now You have expressed it all much better than I could have!

I really hope the dog example is just a made-up example.

I've liked your example of trading with an isolated AI. That's exactly the way collective skill evolve.
By the way, your posts are making collective skill improve! :goodjob:
 
Errr... has the verb "to poke" a negative connotation in English? :undecide:
If it does have a negative connotation, then I used the word incorrectly, as I meant is as a complement.

Another way to say what I meant to say is that I think you are good at getting people to both open up to new ideas and perform the self-examination of their actions that is required for positive change to occur.

I really hope the dog example is just a made-up example.
100% made-up. :groucho: :scared: :shifty: :help: :hide: Run for the hills! They're onto us!

Actually, many people have dogs for pets or know someone who does, so it seemed like an analogy that people could relate to.
 
Errr... has the verb "to poke" a negative connotation in English? :undecide:

If it does have a negative connotation, then I used the word incorrectly, as I meant is as a complement.

From http://www.thefreedictionary.com/poke

poke 1 (pk)
v. poked, pok·ing, pokes
v.tr.
1. To push or jab at, as with a finger or an arm; prod.
2. To make (a hole or pathway, for example) by or as if by prodding, elbowing, or jabbing: I poked my way to the front of the crowd.
3. To push; thrust: A seal poked its head out of the water.
4. To stir (a fire) by prodding the wood or coal with a poker or stick.
5. Slang To strike; punch.

And for prod (since #4 seems the usage here) http://www.thefreedictionary.com/prod

prod (prd)
tr.v. prod·ded, prod·ding, prods
1. To jab or poke, as with a pointed object.
2. To goad to action; incite.

So in this case, I think incite to action was meant by poke ... the confusion is we also have the phrase "to poke fun at" someone.

dV
 
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