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COTM104 Ottomans - Pre-game discussion
The start save for this game has been replaced to deal with a bug. If you have downloaded the save prior to 23rd March and not started the game, then you should download the new game. If you have started the game from the original save, then you should send your current save to Alanh at the email address he has posted below. He will fix the bug in your individual save. I apologise for any inconvenience caused.
Hello everyone and welcome to COTM104. This month you play as Osman of the Ottoman empire. The Ottomans benefit from the scientific and Industrious traits and start the game with the knowledge of masonry and bronze working.
The Ottoman unique unit is the Sipahi, which is an upgrade to the cavalry unit. The Sipahi are a strong offensive unit but cost 20 shields more than cavalry. In this game it is unlikely (in the author’s humble opinion) that the Sipahi will play a large part in the fastest military victories.
This game incorporates a significant mod to the English tribe. England is industrious and commercial in this game and starts with alphabet, pottery and ceremonial burial. The Man O’ War unique unit has been removed from the game completely and replaced with the Broadsword Unit. This unit in turn replaces the swordsman, but is stronger offensively. The unit has the same properties as the Persian Immortal unit, but retains the graphics of a swordsman. England will not necessarily be a factor in all games, and the modification has been made merely to give that tribe some relevance on this type of map.
This game continues to incorporate the hut popping mod which provides the chance of popping workers from huts in lieu of settlers. Note that it is still possible to pop cities from huts. Any technical or game play issues associated with this change should be reported to the GOTM staff immediately.
Here are the game parameters:
Civilization: Ottomans
Difficulty: Regent
Map size: 130(X) X 130(Y) - large
Map topology: Cylindrical Pangea (x-wrap on)
Rivals: 15 pre-selected opponents
Barbarians: Restless
Victory conditions: All enabled
Below is a picture of your start location.
The starting save can be found here.
The start save for this game has been replaced to deal with a bug. If you have downloaded the save prior to 23rd March and not started the game, then you should download the new game. If you have started the game from the original save, then you should send your current save to Alanh at the email address he has posted below. He will fix the bug in your individual save. I apologise for any inconvenience caused.
Hello everyone and welcome to COTM104. This month you play as Osman of the Ottoman empire. The Ottomans benefit from the scientific and Industrious traits and start the game with the knowledge of masonry and bronze working.
The Ottoman unique unit is the Sipahi, which is an upgrade to the cavalry unit. The Sipahi are a strong offensive unit but cost 20 shields more than cavalry. In this game it is unlikely (in the author’s humble opinion) that the Sipahi will play a large part in the fastest military victories.
This game incorporates a significant mod to the English tribe. England is industrious and commercial in this game and starts with alphabet, pottery and ceremonial burial. The Man O’ War unique unit has been removed from the game completely and replaced with the Broadsword Unit. This unit in turn replaces the swordsman, but is stronger offensively. The unit has the same properties as the Persian Immortal unit, but retains the graphics of a swordsman. England will not necessarily be a factor in all games, and the modification has been made merely to give that tribe some relevance on this type of map.
This game continues to incorporate the hut popping mod which provides the chance of popping workers from huts in lieu of settlers. Note that it is still possible to pop cities from huts. Any technical or game play issues associated with this change should be reported to the GOTM staff immediately.
Here are the game parameters:
Civilization: Ottomans
Difficulty: Regent
Map size: 130(X) X 130(Y) - large
Map topology: Cylindrical Pangea (x-wrap on)
Rivals: 15 pre-selected opponents
Barbarians: Restless
Victory conditions: All enabled
Below is a picture of your start location.
The starting save can be found here.