- Joined
- Oct 5, 2001
- Messages
- 30,080
GOTM-09: Saves available!
This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions.
[IMG=left]http://gotm.civfanatics.net/civ4games/images/gotm09civ.jpg[/IMG]
Game settings:
Civilization: Incans (Leader: Huayna Capac; Traits: Aggressive & Financial)
Rivals: 6
Difficulty: Emperor
Map: Continents
Mapsize: Standard
Climate: Tropical
Water level: Low
Starting Era: Ancient
Speed: EPIC
Victory Conditions: all enabled
Huayna Capac:
Huayna Capacis Financial and Aggressive; starting with agriculture and mysticism. Aggressive allows double production speed of barrakcs and drydocks, as well as free combat 1 promotion on melee & gunpowder units. Financial allows +1 commerce on any tile producing 2 or more, as well as double production speed banks.
Unique unit: Quechua:
The Quechua replaces the warrior. It has strength of 2 and costs 15 hammers. Like the warrior, it gets +25% city defence, but it also gets +100% vs archery units - quite a useful city defender against early (non-axeman!) barbarians.
The starting screenshot is here:

Adventurer Class bonuses:
- Start with a worker, an extra settler and two archers.
- Start with additional knowledge of hunting and mining.
Challenger Class Equalisers:
- All other civs start with an extra (random) first-level tech.
Spoiler 1
- Opens on August 7th.
- Requires full view of the starting continent (know cultural boundaries of all other civs).
- Requires that you have reached (at least) 0 AD.
- No discussion of events post 500 AD.
Spoiler 2
- Opens on August 10th.
- Requires full world map (met all civilizations, know location of all capitals).
- Requires that you have reached (at least) 1500 AD (or completed the game).
- No discussion of events post 1800 AD.
Spoiler 3
- Also opens on August 10th.
- Requires that you have finished and submitted the game. Discussions are open to any aspect of the game.
>>Get the starting saves from the download page.