News: GOTM 22 Pre-Game Discussion

The hard part is balancing your military spending, to keep your AI rivals in check, against your research, to reach MM faster that your human rivals.

Hmm. I would think you would do best to pretty much just optimize for military until you have near-conquest, and then research while left alone.
 
Just in case there are other inexperienced folks trying this game: There's a thread on warmongering for people like me who want to keep researching and building and never actually getting around to fighting. It says it's for Emperor+ levels, and assumes peace is possible occasionally, but it might still be helpful.

hell yeah, it surely will be helpful, I've never tried these GOTM stuff (I haven't played vanilla for a long time) but it seems a nice challenge and should give enough motivation to finish a game - even if I lose, however this one sounds too hard for me. I was going to ask if I should try it just for the experience or maybe practice a bit using older GOTMs. I mostly play FfH now, but I've been playing a bit of Rhye's and now The Ancient Mediterranean, in Prince difficulty and never in AW+Pangea+8 civs.
 
Is anybody else having problems with the Adventurer Class download? I get a message that the file is protected, and it dumps the game.
 
Well, check my signature and you know, I have been playing plenty of AW games in C3C and CIV. AW in CIV is hellish to say the least.
There are so many factors that actually cripple the human in AW in CIV. As to why those design decision were taken, only the developers knows. The common enemy bonus for the AI is secondary.

If I understood correctly, this is a game on pangaea, monarch, tech trading enabled with aggressive barbs? A crazy setting that is almost impossible to beat. I will salute anyone that can win this game as it seems not winnable.

While you struggle with early barbs (archers and axes will show up early), the AI will settle the land. I don't think you need to settle more than 2-3 cities yourself. The AI will do that for you if you can survive.
I am sure that iron will be placed near the start, else you can't survive.

Good luck folks, you will need it.
 
I haven't dl'ed yet, looking forward to it. Going for AH and Archery early are starting to look more attractive- we can already see animals and might find more; it gives us an excuse to build military and delay a worker while we tech, and archers don't require any resources.
 
xXMugenXx: Yes, you can enter anytime before the game has to be submitted.

Good Luck :)
 
Am I still able to enter this GOTM?
You can download and play the start file at any time.

If you want to enter the competition, you must submit the Save file for your competed game, plus the Replay file, before the submission deadline. That is normally one month and a day after the game is released.

The submission deadline dates for every open game are shown on the GOTM web site pages. Civ4/Warlords games are listed in the right hand margin. You can also see the time remaining for submissions for each open game on the Submission Form page. The GOTM 22 submission deadline is showing as October 1, and 28 days and 2 hours from the time of this post.
 
You can download and play the start file at any time.

If you want to enter the competition, you must submit the Save file for your competed game, plus the Replay file, before the submission deadline. That is normally one month and a day after the game is released.

The submission deadline dates for every open game are shown on the GOTM web site pages. Civ4/Warlords games are listed in the right hand margin. You can also see the time remaining for submissions for each open game on the Submission Form page. The GOTM 22 submission deadline is showing as October 1, and 28 days and 2 hours from the time of this post.

Ok thanks, just a question though, what is the replay file? (Yes, I am a noob :) )
 
I think an early worker is essential. There are too many good tiles visible already to think otherwise. The question is when we can get to it on an Always War pangea. Anyone thinking about going worker first?

I plan to start a worker, then warriors, then barracks, perhaps granary. Hunting => AH => BW => IW, then shut down. I would like to get to Code of Laws (both for caste and courthouses), but I doubt it's really worth it.
 
This one looks like fun and I might give it a try, RL permitting.

Unless the warrior shows something when moving 1SW, I think I'll forgo the extra hammer in the city plot and settle in place rather than 1SW as some have suggested for the following reasons.

1) The starting hill provides 3 more rivers for the capital with their unpillagable commerce will be a great help in AW.
2) Rome is settled the first turn and can work the FP before the first border expansion for maximum growth. This gives us more time to research the military techs.
3) Rome's borders will include more of the flatlands directly north and the northern river. This will slow the AI movement from likely approach directions and possibly allow a road to link to the northern river and allow settlement over there.
4) I intend to settle the second city along the main river to the SE and defending the pigs will be a diversion even for guerilla promoted archers.
5) As I'm expanding East I want the river protecting the west side of Rome.

It looks like the tile 2SE, 1E from the settler could make a good second city 3 tiles from Rome for mutual support and this tile seems to have rivers on all sides except the West which will face Rome.

Good luck everyone!
 
Oh My, oh MY, this will be hard. Always War and Epic. (I hate epic - too slow!)

I am still a newby at the strategy of this game. I usually play NOBLE. Monarch will be really hard -- although I finished GOTM 21 without dying and won a domination victory in 2002. (Not bad for ME!)

I thought I'd try playing a similar game at the Noble level. Game #1, I was on a peninsula. Thought that would make things safer. Did not have copper close enough - so no axemen. Got iron fairly quickly so built lots of praetorians. But not enough to stem the relentless attacks of all the other civs. They started building galleys and would drop a bunch military on my shoreline. And they would "pair up" and make forrays into my territory. Once, they cut off the road to iron - so I was without building praetorians for a number of turns. It's hard to defend a LOT of coastline. So, since I was falling WAY behind the military curve, I built another map.

Map # 2 had me almost in the NE corner of the map. Turns out that there was no one up there, but the barbs took over. They were relentless - coming in waves. I DID have copper in my original fat cross, so I as able to build a LOT of Axemen - which really helped with the barbs. I built a second city to cut off access to the NE corner. BUT, Iron was just outside of that fat cross. So, I had to build a third. And then had to clean out the NE part of the map - I think I razed 3 or 4 barb cities and took over one more. Then I stationed a few axemen/warriors & Scouts on fog busting duty. Meanwhile I got to building praetorians. I learned my lesson from the prior game and stationed a couple of praetorians on the tiles on my border. This worked for a time and I was able to beat back a number of small invasions. But, then, they attacked with a stack of about 10 units. I see the handwriting on the wall and decided to go eat dinner.

Advice??

My thought is that (as someone mentioned) exploring is really optional. Your main need is to find a second city location. The balance is between the need to build - which requires more than one city and defending multiple cities from the barbarian hordes & the eventual onslaught of 8 other civs.

I think I'm going to generate another map (I forgot early saves on the other two). And put iron & copper in the fat cross of my first city - or really nearby. I strongly suspect that this game has a couple of nice tweaks.
 
I plan to start a worker, then warriors, then barracks, perhaps granary. Hunting => AH => BW => IW, then shut down. I would like to get to Code of Laws (both for caste and courthouses), but I doubt it's really worth it.
Bear in mind that the only thing your worker will be able to do before AH comes in will be mining, and there are only a couple of hills without forests (which require BW). I haven't tried your tech path, since I've been going for Archery, but you may want to check the timing before committing to worker first. It didn't make sense in my test games.

BrantleyL1 said:
My thought is that (as someone mentioned) exploring is really optional. Your main need is to find a second city location.

Exploring is not optional, just be careful. You will need to know the lay of the land in order to make strategic decisions. Also, popping huts can make a big difference. I popped Archery or Bronze Working in a couple of test games.

The balance is between the need to build - which requires more than one city and defending multiple cities from the barbarian hordes & the eventual onslaught of 8 other civs.

Having 2 cities means you can produce more defense units so it really isn't a matter of balance, it's a matter of timing. I generally waited in my test games until Iron Working before building my Settler so that I could tell where to send him (try to time it so that the Settler completes on the same turn as IW). But in the tests there was no copper nearby, so you could build the settler much earlier if there is. But you will definitely want to build at least one city and possibly two to make sure the placement is good. After that, you will probably just want to take over enemy cities.
 
Ok thanks, just a question though, what is the replay file? (Yes, I am a noob :) )

When you complete a game, Civ4 writes a summary file with a file name extension of '.Civ4Replay'. It puts it in a folder called Replays, in your \My Games\Sid Meier's Civilization IV\ folder. This folder contains all the data used to display your personal Hall of Fame for the games you have played.

When you are ready to submit your entry, you go to the Submission Form. As well as giving us a few identification details, you will see that you are required to select the xxxx.Civ4SavedGame and xxxx.Civ4Replay files for your game, and upload them both. These files are used to score and assess your game, and they will then be made available as download links when the game is over and the results are published.
 
When you complete a game, Civ4 writes a summary file with a file name extension of '.Civ4Replay'. It puts it in a folder called Replays, in your \My Games\Sid Meier's Civilization IV\ folder. This folder contains all the data used to display your personal Hall of Fame for the games you have played.

When you are ready to submit your entry, you go to the Submission Form. As well as giving us a few identification details, you will see that you are required to select the xxxx.Civ4SavedGame and xxxx.Civ4Replay files for your game, and upload them both. These files are used to score and assess your game, and they will then be made available as download links when the game is over and the results are published.

Ok, thanks alot!
 
Exploring is not optional, just be careful. You will need to know the lay of the land in order to make strategic decisions. Also, popping huts can make a big difference. I popped Archery or Bronze Working in a couple of test games.

Having 2 cities means you can produce more defense units so it really isn't a matter of balance, it's a matter of timing. I generally waited in my test games until Iron Working before building my Settler so that I could tell where to send him (try to time it so that the Settler completes on the same turn as IW). But in the tests there was no copper nearby, so you could build the settler much earlier if there is. But you will definitely want to build at least one city and possibly two to make sure the placement is good. After that, you will probably just want to take over enemy cities.

I agree. In a lot of games, I run all over the board trying to see what's what. As I see it in this game, meeting someone causes war. So, maybe it would be better to let them come to me. So, limited exploration to see what's nearby is essential, but not just random wandering like I usually do. I think the two cities - or at MOST, three would have to be very close. Hopefully with fat crosses touching. With luck, copper and iron wil be close.

Research BW and IW and start popping out preatorians. Good on defense. Post all allong the border. Build large stacks of them. Once your border is well defended, then build an attack stack and start taking out nearby cities.

DON'T forget the coast. In my test they started building galleys and dropping stacks off on my shoreline.
 
Research BW and IW and start popping out preatorians. Good on defense. Post all allong the border. Build large stacks of them. Once your border is well defended, then build an attack stack
Aw... My sides hurt...
 
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