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- Oct 5, 2001
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GOTM 12: Mansa Musa
[img=right]http://www.civfanatics.com/civ4/info/leaders/leaders0015.jpg[/img]This game MUST be played in patch version 1.61. We will NOT accept any games played under any other patch versions, and you can't play it in warlords!
Further, it MUST be played using HOF mod version 1.61.008.
Game settings:
Civilization: Mali (Leader: Mansa Musa; Traits: Financial, Spiritual)
Rivals: 6
Difficulty: Prince
Map: Continents
Mapsize: Standard
Climate: cold
Water level: Medium
Starting Era: Ancient
Speed: Normal
Options: normal.
Victory Conditions: all enabled
Mansa Musa:
Mansa Musa is Financial and Spiritual; starting with the wheel and mining. Financial allows an extra gold on any tile with two or more. Spiritual allows you to change religions or civics with no anarchy period, as well as double production speed of temples.
Unique unit: skirmisher:
The skirmisher replaces the standard archer. It has strength of 4 (compared to the archer which has a strength of only 3) and costs 25 hammers. Aside from the higher strength, the other benefit of the skirmisher over the standard archer is an extra first strike chance.
The starting screenshot is here (click for a bigger version!)

Adventurer Class bonuses:
- Start with a worker and a scout.
Challenger Class Equalisers:
- Start with no technologies.