da_Vinci
Gypsy Prince
DynamicSpirit said:Is anyone else tempted to move the settler NE to the hill to see what's there?
I'm thinking about moving the warrior NW to check out the sea, and if there is a sea resource, taking the settler W. If there isn't any sea resource, taking the settler NE to see if there's anything attractive beyond that. If there isn't, returning the next turn. OTOH I am nervous because I recall wasting a couple of turns in WOTM01, exploring with the settler only to conclude the starting spot was the best place to settle after all.
I'm also thinking that settling in-place makes a lot of 3-gpt coast tiles unworkable (you could pick up an extra five of them by settling 1W, ...
If you found something good by going up the NE hill, how far away from the start position would you go to chase it?
If you have to go further NE to chase it, you will leave behind all the resources that we already see, and have to put a later city near the old start to use them. Which seems like a loss of time (could start in place and put second city in the NE if that looks good after scouting.
If you would settle on the NE hill if you found something attractive, then you have left the pigs and a spice behind - would a second city have to go where the Warrior starts to claim those later?
All of which raises two philosphical questions that we lower tier players might benefit from seeing discussed:
1) Is it better to concentrate a group of resources in one city, or to split them up among two cites for the greater territory command that gives (or even have two cities "share" a resource, to use alternately as needed?)
2) How much time should one spend looking for a better initial city site?
dV