News: SGOTM 5 Results and Congratulations

I have to agree in the fact that its no point in having a SBOTM yet, however the idea of moving to warlords for one or two games is a bit of a hassle for all involved no? when everyone is already setup for SGOTM? I know i just uninstalled warlords and did a complete reinstall to make room for a mod, dun make me undo all that = /
 
Warlords seems natural as we have been alternating. However, there is no direct reason to tie a new game to old behavior (thank goodness for the GK's after our last showing). I'm sure most of us just love the chance to play some cool variations, and really appreciate all the hard work the crew here at CFC does for the community. Hopefully Firaxis will allow for "ease" of use, and permit or provide the files necessary to bring ALL versions up to date!
 
.. If we run a Warlords game, would you want it to be locked to the pre-BtS version of Warlords, or the post-BtS version?
I have not yet installed the BtS mod, so I can run vanilla and warlords as before. I would prefer to keep it that way until the BtS thing is formally resolved, because that way I have no problems running GOTM, SGOTM, and HOF games.

I don't think locking into BtS makes sense until it gets rid of all its childhood diseases, but I guess it boils down to who should have to have duel installs? Or which would require more people to have duel installs?
 
My previous post on this subject indicated that we believe we should be able to distribute a patch to bring *everyone* into line with the latest variants of vanilla and Warlords that have been created as a result of Steam, Gold, Complete, BtS upgrades .... whatever. As far as I know, it will just install the latest versions of the Firaxis CvGameCoreDLL.dll files and a couple of xml files that had their dates changed in BtS.

That would mean we can move to vanilla or Warlords start files locked to the newest versions and everyone will be able to play them.
 
So we are waiting on "official" word from Firaxis, and the time constraints of the mod builders. Hopefully it all gets worked out in a timely fashion and the next game can begin!
 
While we are eagerly anticipating the succession game, can I be so forward as to air an opinion on a setting for the next SGOTM?

Originally proposed by Balbes
Here's what I think can be an interesting setting for a future SGOTM: Continents, Always War, Cannot Build Galleons.

I think this is a great idea.

I think that every VC will fall roughly into the same timeframe, now that you can't take over the world with medieval troops and have to tech to transports, and the teams will need to demonstrate deep understanding of all the victory conditions in order to select the quickest one.


From this thread:
http://forums.civfanatics.com/showthread.php?p=6132038
 
While we are eagerly anticipating the succession game, can I be so forward as to air an opinion on a setting for the next SGOTM?

Originally proposed by Balbes

I think this is a great idea.[/url]
I subcribe it! :goodjob:
Well, almost. Not sure about always war, but the continents/galleons thing is VERY interesting. Perhaps instead of AW, permanent alliances enabled?
 
"Always War" is important so that the AIs will build up their armies. (See GOTM22 (Rome) for a recent experience.) therwise, Dom/Con would still be the fastest victory condition by far as the human team would just overrun everything with modern troops immediately upon reaching transports. In low-tech wars, the relatively low power of the available units results in somewhat slower wars; with modern units, the disparity in skill between a human and the AI is multiplied and the war is quick and brutal.
 
"Always War" is important so that the AIs will build up their armies. (See GOTM22 (Rome) for a recent experience.) therwise, Dom/Con would still be the fastest victory condition by far as the human team would just overrun everything with modern troops immediately upon reaching transports.

Interesting point although the AI, especially the more aggressive, is still free to build galleons to settle your land and/or attack. But no doubt this was part of your thinking.
 
Jimmy Thunder, I think you forgot something:
(Oh, and Immortal difficulty would be nice.)
Maybe instead of Immortal level we should try something that Gosha190 and Dynamic are comfortable with:
1.Which level (noble, monarch, etc.) are you comfortable playing in a solo game?

I agree with Gosha... Settler is very comfortable level... :)
1) settler
2) no
3) yes
4) crc
 
Wow! I am almost a living classic - my posts are quoted!

I suggest to look at the real circumstances: experience of sgotm teams significantly differs, so immortal can be beyond strength for insufficient experienced teams. I got an idea: we'll ask Gyathaar for 2 level for sgotm: monarch and immortal. So each team can choose at which level it want to play.
 
So each team can choose at which level it want to play.

Arrrrgh! What colours would you suggest we use for the laurels for each set of winners? Who gets the wooden cooking utensils, and should we also include "plastic" ones?
 
Wow! I am almost a living classic - my posts are quoted!

And it goes on :p

I suggest to look at the real circumstances: experience of sgotm teams significantly differs, so immortal can be beyond strength for insufficient experienced teams. I got an idea: we'll ask Gyathaar for 2 level for sgotm: monarch and immortal. So each team can choose at which level it want to play.

Doubtful. I'd rather attempt a team immortal game, even if I am really struggling at this level... On the other hand, struggling on a game was not a nice experience in SGOTM4, since we lost interest pretty fast due to our obvious near loss :blush: Since AW would probably already increase the level of the game, Emperor might be fine....
 
Arrrrgh! What colours would you suggest we use for the laurels for each set of winners? Who gets the wooden cooking utensils, and should we also include "plastic" ones?
Unlax! It's like the challenger and contender versions of GOTM. Both contend for the same awards. Balbes wants immortal. He can have it... :lol: ANyway, looking at the HOF charts, there's no guarantee that monarch is faster than immortal, if you're going for a cultural victory, for example.
 
considering the scale of the SGOTM is slightly different than that of the GOTM, 10-15 teams rather than 150 players, it doesn't make sense to me, to ramp up the difficulty from Monarch, which seems to be the median comfort zone, to Emperor or Immortal, where it is likely that half or more of the teams would lose(especially when 1 out of the 5 SGOTMs has had only 3 teams out of 14 actually succeed)
 
Arrrrgh! What colours would you suggest we use for the laurels for each set of winners? Who gets the wooden cooking utensils, and should we also include "plastic" ones?
:joke:
if we will use 32K color settings we should not have any problems with color!


LowtherCastle wrote exactly I was thinking about! :thumbsup:
 
I think that AW raises 1-2 levels the game.
Monarch can be too much, unless we have a good start with all the initial resources at hand, and reasonably far from the civs in our same landmass (see GotM 22).
Again, this is a competition between teams, if the difficulty is easy (or less difficult) all start with the same chances, but mid-level teams can have more fun, and since this is a game i think this must be considered.
Of course the top players will - perhaps - have less fun, but i think that also at settler level they can be challenged for a lightspeed victory (see HoF gauntlets).
 
aye in last sgotm a few teams didnt manage a win on monarch with barbs on team, so i think its the best suited difficulty for the competition as is, though tougher challenges are unavoidable at times to keep things interesting :)
 
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