Meditation - Phood - Writing - CoL via Oracle to get castes (speed up border growth by several turns at finisg) and Chouses. Frankly, with such a great number of civs you might need to keep many cities to keep new AI from capturing the land.
I am so inclined to go warring until about 500 BC and then switch and head toward UN or Stars.
Meditation - Phood - Writing - CoL via Oracle to get castes (speed up border growth by several turns at finisg) and Chouses. Frankly, with such a great number of civs you might need to keep many cities to keep new AI from capturing the land.
What is needed for a domination victory?
Bronze Working
Hunting
Animal Husbandry
Sailing
The wheel
Archery (for horse archers)
Mysticism (for obelisks)
Masonry (for capital production)
Horseback Riding (for dominating the world)
Agriculture (optional)
Iron Working (optional)
Did I miss anything?
Most of your AI opponents will have Longbows before 500 AD. Do you plan to get domination before ? Otherwise, at least Construction will be needed and therefore Writing and Mathematics. If you follow this path, Currency and Code of Laws will certainly help to stabilize your economy.
Seconding EEO,
Tightly-packed map and Agressive AI imply that AI will stop its expansion fast and invest recources which would've went to settlers and worker in buildings (libraries, etc) and troops. Long-term development will be slower, but short-term faster due to earlier start of extensive development phase, meaning more advanced units in cityguard.
Its a Viking thing......I think they will build troops due to my DoW on them. For sure it will be a bloodfest - I can't wait!
Here's a partial list off the top of my head:how about give some advice on how to keep attitude under aggressive AI?
Nice description. Start looks good, but to evaluate, you need to know what your goals with this opening are? Plus: How many civs did you meet? What techs were you able to get with Alpha?armed with civ4-sgotm4 lurker, I study first 70turns, post spreadsheet to ask for further help:
I'm not certain this is a given. In my very limited experience, AI research rates are clearly accelerated when I bee-line to Alpha and trade a lot. When I do the Moonsinger Swordsman Rush, AI's don't get to LBs nearly as fast as otherwise.Most of your AI opponents will have Longbows before 500 AD.
Kill'em! Kill'em all! They will all feel pain. They will all be crushed. They will not be spoken to, apart from the head-on-a-pole thing. No trade with non-vassals. Pure kill'em all style, yes?
Simple rules:
(a) First build: work boat. Send north-east (clock wise along coast) and DoW every AI. If boat is lost, build second and send north-west. Deliberately avoiding AIs not permitted.
(b) DoW AI at first contact. Capitulation ok (and trade with vassals ok). No peacy allowed without capitulation.
(c) Any start save allowed.
Competition: fastest victory. Anyone up for the challenge?
My bad, I forgot to add the river tile, as noted by LtC.
Incidentally, I tried it last night and was able to get Feudalism from Oracle around 1600BC IIRC. I then went for Alpha to get stuff like sailing, AH, IW, etc. but had to quit before I was ready to start warring with the LBs and cats.
In hindsight, while it is cool to get a ~1600 beakers tech, it is probably better to invest in the resource-locating techs (AH,IW) as horses or iron could be just lying next to our capitol, allowing us to start warring earlier.
Has anyone succeeded in settling mainland (from an island start) with a fast sailing approach?