Next Fantasy War (BtS)

Dwarves will have to be Scottish or Irish, naturally. Tauren are Native American. Trolls are voodoo-like Caribbean (at least according to Warcraft)

hhmm.. see.. this is where everything falls apart for me in your definitions.
WoW... more like... HuH?


Cheers!
 
At Strategy's request, I am reposting a list that he sent that I got the preliminary research done for. At this point, I am not sure if we really even want to try to get enough units in to every last Civ available in BtS, or select a dozen Civs... lets say Civs that might have survived into the 21st or 22nd century if magic had survived the dark ages and technology continued its pace despite that(Thats my impression of what this mod is trying to accomplish). It seems like we might be able to get a lot more interesting unit combinations if we stick with fewer civs... or if we want to include all civs, we could look at doubling up Unique units with .. like civs, perhaps based on geographical regions? African, Middle-eastern, Northern Europe, Eastern Europe, North America, South America, Asia, East Asia... I know there can and will be a lot of objections from lumping like that, I know that a lot of "regions" have a great diversity of culture in within themselves.. I'm just brainstorming a way to conserve our unique unit art while maintaining flavor of the mod...

Anyway, that out of the way, where is what I came up with.. I am track down the sources if you want, but its all relatively easy to verify..
Spoiler :
StrategyOnly
BlazeRed
High Elves , i put these in England
Dark Elves- dont know for sure where yet?
Wood Elves- dont know where yet?
Elves are funny things.. they appear in one form or another in most mythology, regardless of dark, wood, high, gold, moon, etc, they are always referred to as Fairie,or Fey. The elves based on the FfH units are really modern versions of the fey. Definitely western idea of the creatures, so America, England.
Dragons, black, gold, blue, purple, etc
Dragons are a lot like Elves. they show up everywhere, in every environment, with every conceivable magical or physical power. Again, the unit designs in FfH are very much western consturcts of the legend, but if you are looking to spread out the units for right now, they are valid for German, French, basically your northern european ideal of dragons. I thought I saw some models of asian dragons on the forums a while back.. - i think you have a good idea and put one dragon in different countries.
Lizards
Walking "talking" lizards are pretty common across the spectrum too. Pretty commonly declared some kind of goblin, or gnome(also offshoots of the fey). I would say that lizards and salamanders played a pretty heavy roll in Asian mythology early on, so baring Asian dragon models, lizard men should be okay for them - good idea here.
Alot of female units
Not sure what you mean here, I am pretty sure women are not actually mythological creatures, but we can debate that and their origin if you really want! - more or less i guess Amazons
Werewolves - dont know yet either??
Again, werewolves pop in several cultures. It looks like it appears first in old Olympian greece, based on the legend of Zues and King Lycaon. After that, the next major hint of the werewolf appears in both Germany and France at nearly the same time in the early 16th century. Both coming up during trials for mass murderes.
Dwarfs - can only put so much in Germany, need to spread it out some.
Looks like the original term dwarf comes from Norse(germanic) mythology. They are earth spirits or fairie. I found a couple of sites that seem to indicate the word dwarf has no origin terms anywhere other than finnish and northern scandi languages. Historically it is believed that the myth my have originated by upper middle-eastern tin miners migrating north in a kind of "tin rush". Being typically shorter, darker and bearded, dwarves could be attributed to a middle eastern country, if you needed to.
Pirates - Spain good idea
Too broad historically. The original pirates were typically Viking(again, Norse/Germanic) but it could be argued that true piracy really didn't start until the great merchant fleets of Britan and Spain started floating along the seas. I'd probably attribute pirates to Spain, with all respect.
Vampires - can only put in civs that are in the game right now!!
Vampire mythology is reich and common. Modern Vampire myth originated in Eastern/Slavic Europe: Romania, Poland, Russia. The basic myth seemed to have filtered in from greater asian in the early "silk road" trade days.
Orcs - I am thinking of Goblins and Orcs in Germany!!
Like I said before, Orcs are very much modern myth and really didn't exsist until Tolkien created them under the name we know as Orc. That said, they could probably be matched to a similar description to almost any nations evil earth spirits. We could throw them in anywhere there is a gap.
Djinn - Arab , duh , i should of thought of that!!
Middle-Eastern myth. Typically considered Fire spirits, but sometimes Air spirits(in Egypt). Classic myths stretch to Arab legends of the lamp(though that one is more modern, with the wishes.. originally the djinn was as likely to escape and eat whoever found it).
Minotaurs - Greek sounds good
Easy one again, Greek myth. The minotaur of the Labyrinth.
Manicores - persia sounds good
Looks like it is pretty solidly a Persian myth, a sand dwelling man eater. It has similar properties to chimera (mixed beast parts) of asia and the Lamia of greek myth. But I digress, solidly middle-eastern
Monks, all different types? Asian area sounds good
There are all different types! From what I remember of the current monk art from FfH, I would probably put them into the category of the original Asian monks of Buddha. Mongolia or perhaps even Japan has a very rich history of wizened "monks".
Cyclops - Greek ok
Classic Greek mythology. Can't find referrences to any other source for these beasts.
Demons, lords/princes - Asia, HUH??
Demons have a huge history. Prehistoric man was inventing "demons" when lightning fell from the sky and lite a tree up. But, the most concrete form of what we see as modern demons really stem from the Chinese. They have a rich history of seeing any outer planar creature as a Demon(making them not strictly evil), but always something to be wary of. Of course, the Catholic theology and Demon lore is particularly rich(Roman based). But also, you find a great deal of texst on demons in aborginal myth(Africa) that lent itself to the bed of humanity in Persian and Egypt later on.
Chaos - put some in USA already with Death units, just need another place to put the others.
This is a damn big concept here. I am guessing you are trying to place the WH 40K Kaos troops? Otherwise this is way to huge an idea. Choas exists on so many levels in so many forms... If it is the WH40k armies, might consider making them barbarian units? or the high tech versions of wherever you place orcs?

Okay, A couple quick comments, I would leave dwarves in Germany, since there is historical significance there, and move the Orcs out to somewhere else. That keeps us a little more true to form, and gives a less myth rich culture a good set of units. One of my points above, about making the units regional instead of very dedicated to a specific Civ is that with the available units, the most popular and famous of our myths, tend to come from a limited area(Norse, Greek/Roman, Asian, Western/Modern)... Of course every country is rich in myth, but until we have someone who knows their way around the graphics engine.. we are stuck sorting out with what we have I think.. just wanted to add that thought in.

Cheers!
 
Hmm, I've looked a bit in the Mods-folders of the download section but I can't find it. Maybe I'm not looking in the right place.

BTW: You said that you can only ''mod'' original units etc.
Well, I'm wondering if you could make a ''Sandsea'' for me. Its just like a sea tile only then in the sand color (instead of the blue). So that it literally looks like a sea of sand.

Like the Ogir- and the Nam-Yensa Sandsea area's of Final Fantasy XII.

If I try it my self it would take months only to understand what I'm doing and where to find useful tutorials. And for one who have experience with it I don't think it would take long...

So I really hope you will be willing to do that for me and whatever you reaction is you could send me a private message.

Maybe a ''Sandsea'' would be a good thing for in your mod too, it is Fantasy after all.
 
You must have misunderstood what i said, i cant make units, i can only place them in a MOD if they are ALREADY made, sorry.;) But it does sound good.

Ah, well I did understand that you can't make units. But because a ''Sandsea''-tile is not a unit after all (but environment) so I thought I give it a try.

(Just in case) do you have any idea where and how to edit it ???

BTW: If you can't make units and stuff where are you getting the ''new'' units from ??? And what can you do ??? I can only edit the XML-Files (a bit) after ton's of trying.
 
African myths don't have much in the way of "monsters", they have a lot of stories with talking animals, so intelligent gorrillas and anacondas might work. voodoo is from africa, so they would have witch doctors and zombies, too.
 
Native americans had animal myths too, as well as dragons and skin walkers, there version of werewolves.
 
Native americans had animal myths too, as well as dragons and skin walkers, there version of werewolves.

Dang good ideas here, in both posts, wish more people would put there 2 cents worth, and again good ideas, thanks alot!!!!:goodjob:
 
Just uploaded a MAJOR change, it changes almost everything ion the game:

see the spoiler for Version 003 change:

Spoiler :
Changes:

Version 003:

New Buildings Added:
Accelerator, Amusement Park, Brothel, Butchery, Casino, Commercial Airport, Commercial Port, Computer Network, Doctor, Fisherman Hut, Food Processing Plant, Garrison, Glass Smith, Guild Hall, Healerhut, Hotel, International Port, Lab, Local Courthouse, Manufactoring Plant,
Military Airbase, Movie Theatre, Museum, Nanofactory, Naval Academy, Android Factory, Bioenhancement Center, Artist Guild, Design Studio, Oil Plant, Space Research, Space Laboratory, Opera House, Paradise Garden, Oil Refinery, Police Station, Press Agency, Public School, Sewer System, Shopping District, Skyscraper, Steel Mill, Townclock, Vacation Resort, Water Treatment Facility, Weapons Factory, Alhambra, Pont Du Gard Aqueduct, Central Bank, Cancer, Edinburgh Castle, Edison, Einstein Lab, Copernicus Observatory, Circus Maximus, Adam Smith, Human Genome Project, JS BACH Cathedral, Labor Union, Leonardo, Modern Art Theatre, Courier System, Crusade, Longevity, Marco Polo, Magellan, Newtons University, NHL, Olympic Games, Potala Palace, Platos Academy, Petra, Radio Telescope, Tournament, Secret Army Base, Seti Program, Silicon Valley, Silk Road, Statue of Champion, Art of War, Super Collider, Theatre of Dionysus, Theory of Evolution, Treasury, Universal Translator, Suffrage, World News Network, Personal Rapid Train, E_Bank, District Courthouse, Supreme Court,
Resources added: Cannabis, Coffee, Cotton, Lemon, Pearls, Potato, Salt, Sulphur, Swamp
Textures: Marsh
UnitCombat: Wheeled, Tracked, Wooden Ships, Steam Ships, Diesel Ships, Nuclear Ships, Submarine, Early Fighters, Early Bombers, Jet Fighters, Bombers, Supersonic Planes, Stealth, Hi Tech,
Promotions: Subdue Animals, Anti Tank Defense, Sonar, Sensors, Refuel, Nanoids, AntiBiological, Napalm Bombs, Precision Bombing, Low Altitude, Air Refuel, Fuel Tank, TopGun, Veteran, Ace, Interception, Range, Morale, Combat6, Tactics, Leadership, Leader, Navigation, Mobility, Berserker, Kamikaze, Fanatic, Martial Arts, Patrol, Sentry, Flanking, Accuracy, Barrage, Cold, Warmth, Speed, Heal, Ambush, Charge, Formation,
National Wonders: - Space Laboratory, req. International Space Station project, +1 science per all citizens
- Central bank, +50% gold, +3 gold (doubles every 200 years)
- Labor Union (can build 3 of them)- Modern Art Theatre- National Courier System- National Hockey League- Radio Telescope- Royal Tournament- Secret Army Base- Statue of Champion- Supercollider- Treasury- District Courthouse- Supreme Court
Wonders: - Great Lighthouse moved to Seafaring
- Globe Theatre moved to Free Artistry
- Moai statues moved to Seafaring, max start era classical
- Hollywood moved to Motion pictures
- Statue of Liberty moved to refining, can be built only in coastal city
- Forbidden palace requires now City Planning
- Notre Dame moved to Architecture
- Rock'n'Roll moved to Electronics
- Space Elevator moved to Nanotechnology
- Great Wall moved to construction, cost increased from 150 to 250
- Ironworks provides 1 steel
- Sistine Chapel moved to Perspective
- The Pentagon moved to electronics
- The Hanging Gardens moved to City Planning, no longer require aqueduct
- Alhambra added, government center, defense in city, requires Islam in city
- Aqueduct of Pont du Gard, free aqueduct in every city, +1 area health, +1 health in city where built
- Cure for Cancer, free hospital in every city, +1 global health (effects might change later)
- Edinburgh's Castle, 100 defense and 50 bombard defense in city where built, government center
- Edison's workshop- Einstein's Lab- Copernicus Observatory- Human Genome Project- J.S. Bach's Cathedral- Leonardo's workshop- Circus Maximus_ Smith's Trading Company- King Richard's Crusade- Isaac Newton's College- Longevity- Marco Polo's Embassy- Magellan's Expedition- Olympic Games- Palace of Potala- Plato's Academy- SETI Program- Silicon Valley- Silk Road- Sun Tzu's Art of War (Effect might change later)- Theatre of Dionysus- - Theory of Evolution- Universal Translator- Women's Suffrage- World News network
Religions: Religions
---------
- Religion: Judaism
- Global religion commerce: +2 science, +1 hammer
- Holy city, culture 4->3
- all cities with state religion: culture 2
- Religion: Christianity
- Holy City, culture 4->2
- all cities with state: culture 2
- Religion: Islam
- Holy city, +2 money, +2 science, +3 culture
- all cities with state: gold 1, culture 2
- Religion: Hinduism
- Holy city, culture 4->3
- all cities with state: culture 3
- Religion: Buddhism
- Holy city culture 3
- global religion commerce +2 culture
- all cities with state culture 1->0
- Religion Confucianism
- global religion commerce +1 culture
- Holy city +3 money, +1 science, 4->3 culture
- all cities with state +1 gold
- Religion Taoism
- Holy city culture 4->0, +3 gold
- all cities with state +4 culture
- changes made to most religious buildings. See civilopedia for more info.

city specialists
----------------
- Android added
- Celebrity added
 
on the next update, please place all dwarfs into the viking civilization for accurate mythology. All Trolls, Dwarfs, and other mythical creatures go there, Sect of Flies should be in Egypt just to represent Egypts mummification mythology.

I like to see accurate mythological creatures at the right place. Vampires and Elves was developed by the British, Demonic creatures was also around England and French due to Christianity going fanatical around those times (witch huntings, inquisitors, satanic rises, werewolves also around there).
 
Hey StrategyOnly, what is this mod all about? I'm curious! It's a blend of fantasy/aliens/sci fi and all that, right? Looks good and interesting!

Just curious: It's possible to have alien invasions in this mod? (say, you are there doing your thing, and then a alien civilization falls somewhere with advanced guns and such to try and conquer the human race)
 
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