Glad to see you're well Markus, was starting to wonder what happened to you. I'm looking forward to your masterful touch on G&K.
Full-time school along with full-time work happened, which was really eating up my time. Then Diablo 3 came out and that didn't help. Inferno Act 2/3 for anyone that knows what I'm talking about...
The problem was much simpler, really stupid to even get that wrong. The issue was that I started a "normal" new campaign and not the modded one.
The mod is running now, but I noticed another issue. There are quite a few descrpitions of Technologies, Units or Buildings that are messed up and have the wrong info texts. Feudalism doesn't even have one for me, instead there's just "TXT_KEY_BUILDING_FEUDALISMB_STRATEGY".
Is there anything I can do to fix that?
Have you updated the game for the latest patch? Also, make sure you don't have multiple versions of the mod installed and then clear your CIV V cache and moduserdata folders - that should fix any text bugs (assuming you're playing the english version of the game).
Great to hear, Markus, thank you for all your hard work on this amazing mod!
It's enhanced my enjoyment of the singleplayer campaigns so much that I'm actually waiting to buy Gods and Kings until after NiGHTS is updated.
Thanks.
I'm looking forward to seeing how G+K plays out and then modding the hell out of it as it'll probably be horribly balanced out of the box/steam with Nights.
Don't know if you remember Cormorant the eternal beginner who at 88 has played every Civ game from the first and love them in retirement? My request for Civ6 is to attend to the Difficulty levels more closely. I may not be representative as an average player because I'm always baffled about how all you younger people get on top of this so complex game. But for me, when I now play Civ5, as with all past versions, I have a choice. Either to play Prince level and face total defeat for 90% of every game (which can get depressing) or play Warlord and win 80% of the time and that too doesn't bring full satisfaction. So could the programmers attend to this problem and next time take these Difficulty levels up more gradually by setting the AI to respond at more sensible levels? This would be much better for marketing in my view! I think they listen too much to all you younger experts and miss the main stream of Average Joes like me? Do you agree?
Wow - I hope to still be around and playing CIV at that age.
As for Nights, I've tried to scale the difficulty, but according to your play-style, that might mean it's harder or easier than vanilla CIV V.
The AI expands quicker early on, but they declare war less often. They don't get as annoyed due to close borders, but they get more annoyed if you're going for the same city-states. A huge leg up human players have is that the AI pretty much randomly chooses their policies, so on higher difficulties, this is really where you can catch up by going for that free worker or settler or gold that you really need at the moment to keep pace / pull ahead.
Is there a 2012 version being released?
I plan on releasing an updated version for G+K, but this won't be coming out immediately upon G+K's release. Worst case scenario I'm thinking sometime in mid-late august when my exams are over, but hopefully sooner.
Cormorant I am 75 and have played Civ since it first came. The mods are enjoyable, but as you point out as warlod I win most of the time else i Loose But the play is still enjoyable. Jebst
I didn't know people's ages run the gamut so much as far as CIV goes. For example, Sukritact created all of the new icons for the custom unique buildings, and I was blown away when I found out he was pretty much over 10+ years younger than me, (I'm 29).
I had to change the unhappiness for each additional city from 30 down to 5. Building a second city was killing me in the ancient time period.
Well each additional city is actually only +20 Unhappiness.
Once you play the mod more, you'll find certain strategies that make the transition back to 20 from 5 easier to digest (like certain policies, early happiness buildings, and early barb military units that don't consume happiness). The AI's also far more agreeable regarding trades compared to vanilla, especially in the early game as they expand more / war less.