Nitpicky Things You'd Like Fixed

Oh God, where to begin.

Unit naming. How did you guys mess this up so badly? Just let me click on the unit name and rename it. Why was it changed to require a promotion? Why is the name space so short?

It is like you guys were so intent on making CivV unique you broke features that worked perfectly fine in CivIV like unit naming.
 
Not really something needing to be fixed, but I got a bit annoyed that only the Maya get a special calendar. I'd want to see 650 ab urbe condita when playing Rome or In the year of the Hijra 1235 when playing the Arabs.

Can't be that hard to do and would be awesome immersion, no?

You mean "Rome was founded -3247 ab urbe condita"? I think the Mayan calendar works because their year zero is early in the civ timeline (3114 BCE), and only kicks in at a tech that is some way into the game, which avoids all these dates where the civilization exists in the game before the founding of the civ in history, which tends to be their year zero.
 
It doesn't make much more sense to count towards Jesus' Birth in a world where Christianity gets founded in 500 B.C. either. It's flavour, not realism and it would offer a more diverse experience just like they tried to by having the leaders speak in their own language f.e. (And it would be 3247 ante urbem conditam ;)).

@Sonereal, Sure, Rome and Arabia were just examples, nearly every civ has their own calendar, but you can also add India, China and ....
 
@Sonereal, Sure, Rome and Arabia were just examples, nearly every civ has their own calendar, but you can also add India, China and ....

I think you're quoting/talking to the wrong person.
 
You mean "Rome was founded -3247 ab urbe condita"? I think the Mayan calendar works because their year zero is early in the civ timeline (3114 BCE), and only kicks in at a tech that is some way into the game, which avoids all these dates where the civilization exists in the game before the founding of the civ in history, which tends to be their year zero.

You do know what ab urbe condita means, right? Rome would, by definition, be founded in year 0.
 
You do know what ab urbe condita means, right? Rome would, by definition, be founded in year 0.

I do. Just having the calendar go from 0 to 6000 would not be that flavorful though. And what if you move your settler on the first turn? :-)
 
I think you're quoting/talking to the wrong person.

Yeah, sorry, that post was obviously directed at God of Kings...

You do know what ab urbe condita means, right? Rome would, by definition, be founded in year 0.

Theoretically yes, but then in-game the year 0 isn't when Christianity is founded either and no one knows how the Maya date their calendar in this fictional world. So I would do the nonsensical thing and have Rome be founded before the founding of city :)
 
I do. Just having the calendar go from 0 to 6000 would not be that flavorful though. And what if you move your settler on the first turn? :-)

The clock starts at 4000 BC like it does for the Maya, and it only switches when you found Rome? It wouldn't be that flavorful, but it'd actually kind of be cool to look up there and see 5350 AUC or whatever.
 
1) No more auto-routing into unfriendly territory.
2) The ability to group units
3) Single-player auto-end turn disables if war is declared on you
4) Multiple units per tile for travel or smarter AI that isn't completely baffled and at a loss if another unit ends its turn blocking their path.
 
- Auto-focus to a whole different unit in the beginning of my turn when i am actually trying to do/look at something in entirely different place( not a cool experience in slow computers)

-I actually want knights to go back to movement speed of 3. I kinda liked the representation of them as heavier units than horsemen.

-AIs that are not aware of their own UA( has anyone seen theresa annexing/puppeting a CS with gold?. Also Gustavus.. backstabbing is not cool when you are actually receiving benefit from it.)

-More 1 ranged units like gatling and minigun for earlier era, acting as a counter-ranged unit or counter-smth :) (maybe skirmishers like in AoE)
 
Not really something needing to be fixed, but I got a bit annoyed that only the Maya get a special calendar. I'd want to see 650 ab urbe condita when playing Rome or In the year of the Hijra 1235 when playing the Arabs.

Can't be that hard to do and would be awesome immersion, no?

The mayan calendar is directly linked with their unique ability to generate great people. If those other calendars arn't linked to any gameplay element, then it would just add confusion, not flavor.
 
-AIs that are not aware of their own UA( has anyone seen theresa annexing/puppeting a CS with gold?. Also Gustavus.. backstabbing is not cool when you are actually receiving benefit from it.)

Maria used to marry city-states all the time, to the point where you could end up with having none left at the end of the game if she's in. When the Fall Patch got the AI to start spending its gold it broke her AI.
 
Not having the double penalty when choosing a free great prophet from liberty/leaning tower/maya long count. Why does the great prophet cost and the regular great person cost go up? It's way too harsh and takes interesting options off the table.
 
The mayan calendar is directly linked with their unique ability to generate great people. If those other calendars arn't linked to any gameplay element, then it would just add confusion, not flavor.

Would it really though? I always look at the turn number anyways than the year count. I just think it's unfair that the Maya get a special treatment for their oh so precious calendar :lol: :king:
 
If there is really one "nitpicky" thing, it's the picture and civilopedia entry of Amphitheatre. Firaxis, what you are showing and describing is a THEATRE. An AMPHI-theatre was ROUND and used for GLADIATOR GAMES and BEAST HUNTS, you Barbarian-brained brutes :spank:
 
If there is really one "nitpicky" thing, it's the picture and civilopedia entry of Amphitheatre. Firaxis, what you are showing and describing is a THEATRE. An AMPHI-theatre was ROUND and used for GLADIATOR GAMES and BEAST HUNTS, you Barbarian-brained brutes :spank:

that isnt a colosseum?

i think the amphiteatre was in the shape of U not round.

well i would like to be fixed the portuguese logo, it doesnt look good, its too big for the icon sphere, a bit smaller would do.
 
that isnt a colosseum?

i think the amphiteatre was in the shape of U not round.

No, "Colosseum" was the nickname for the Roman Amphitheatre (more precise, the first stone-built amphitheatre in Rom), named for the vicinity of a big Sol statue (in turn named "Colossus" for the giant Colossus in Rhodes, the civ wonder, built in honor of Helios, the Greek Sol, "Sun").

A U-Shaped venue was called a theatre (Greek for "Viewing-Venue" or something like that). The U-Shape is for dances and drama acting that have a defined "front view". Those theatres were built and named in classical Greek. When some hundred years later (300-100) venues for Gladiator games were built in Southern Italy (what you called "colosseum"), the local Greeks (or Romans, they knew Greek like us foreign people nowadays learn English by default) gave those venues the nickname "Amphitheatre" which can be translated as "double-theatre" - because they look like two normal theatres facing each other. Normal Theater -> ( . Amphitheatre -> ( ) .
So I keep calling those Firaxis-writers BBB (Barbarian-Brained-Brutes :p).
 
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