Nitpicky Things You'd Like Fixed

No, "Colosseum" was the nickname for the Roman Amphitheatre (more precise, the first stone-built amphitheatre in Rom), named for the vicinity of a big Sol statue (in turn named "Colossus" for the giant Colossus in Rhodes, the civ wonder, built in honor of Helios, the Greek Sol, "Sun").

A U-Shaped venue was called a theatre (Greek for "Viewing-Venue" or something like that). The U-Shape is for dances and drama acting that have a defined "front view". Those theatres were built and named in classical Greek. When some hundred years later (300-100) venues for Gladiator games were built in Southern Italy (what you called "colosseum"), the local Greeks (or Romans, they knew Greek like us foreign people nowadays learn English by default) gave those venues the nickname "Amphitheatre" which can be translated as "double-theatre" - because they look like two normal theatres facing each other. Normal Theater -> ( . Amphitheatre -> ( ) .
So I keep calling those Firaxis-writers BBB (Barbarian-Brained-Brutes :p).

Given that the Renaissance Theater building has been eliminated, changing the name of the Amphitheater would be a good idea. [as that was definitely the reason for the original Amphitheater name]
 
I would really like them to switch Austria and polands colors. Austria currently has a white eagle for their icon but in reality the austrian eagle is black. Poland has a dark red/black eagle when the polish eagle is supposed to be white
 
I would really like them to switch Austria and polands colors. Austria currently has a white eagle for their icon but in reality the austrian eagle is black. Poland has a dark red/black eagle when the polish eagle is supposed to be white

I was thinking the same but did not dare voice my opinion. True, Republic of Austria is Red-White, but the eagle of the monarchy was at least black, whereas Poland was all red-white. But if you ask me, Players should be able to recolor every civ during a game how they like.
 
1. Sorry, but it just bothers me. Writing did NOT lead to drama and poetry. Drama and poetry led to writing. ARGH! Ok, got that off my back.

2. The wheel is required to make my boats able to go to other ports for trade. I need the wheel for harbors to work for trade? Really? Well, not that it's going to be a big deal, but...

3. Civs that can't pick their favorite religion need to pick a random one. When the third civ picks Shinto, I know I'm going to meet Japan.

4. Bombers...animation...takes...forever...and...I...prefer...to...play...with...battle...animations...on...

5. Suicidal Carthaginian units.

6. The Huns love me. I am normally peaceful early game. Therefore, the Huns love everyone and end up using their massive army to do nothing but take production from science buildings. Battering ram my big toe.

7. Generic UU names. Oh, a cataphract...the early knight of Persia that would be used in much later times. Very unique. Nau for Portugal is actually a generic term for a big ship, such as a ship of the line, galleon, etc. (but it'll be REALLY good for a joke!!) Speaking of ships, the ship of the line is pretty generic. And as if no one ever used ballistae outside of Rome. Quiqueremes are every bit as generic as triremes.

That's pretty much it.

Though, seriously, very seriously, the nau needs to be changed. If I ever have to follow one...yeah, just change it. :eek:
 
I signed up just to say this:

When attacking a civ and you conquer the capital all puppeted cities should be liberated.

If that is too extreme perhaps if you conquer all the cities that are not puppeted and only the city states are liberated.

I think it is pretty bizarre that you can have a functioning civ that is made up of puppet cities
 
The most annoying bug I want to be fixed is that civilian units can't cross through tiles occupied by foreign units (related forum thread: http://forums.civfanatics.com/showthread.php?t=422094). The worst case is when you try to send a workboat a few several sea tiles away to harvest a resource, but there's a foreign ship in the route and the pathfinding algorithm decides that the workboat must circumnavigate the globe to reach the destination :lol: .
 
1. Road's graphics to change to a modern, asphalt-looking road when the era changes to the Industrial Era.

2. Leader graphics to change at least three times depending on the era that they are in.

3. Soundtrack to be like Civ III's/IV's (era changes (this isn't such a big thing since I've got iTunes, but still...))

4. Diplomacy between real players in multiplayer (has anyone here played Sins of a Solar Empire: Diplomacy? They did it pretty well; diplomacy is dependent on how much the people in your civs like each other, and if you declare war on an ally, you will suffer major penalties; you have to instead lower relations with them before breaking treaties/declaring war).

5. Video cutscenes for intros/defeats/victories/wonders completed, sort of like in Civ IV (I've never really been happy with just a 2D image and then a narrator saying something over it, not as engaging or rewarding).

6. Ethnic units (good thing R.E.D mod is around to fix this).

7. Have more era styles for city graphics; right now there are just two per culture, not enough. There should be a universal one for Ancient and then one for each other era for all the different cultures (except maybe the Modern and Information eras, since they are very similar. Maybe add in a few more glass buildings or something for Information).

8. India etc having the same city style as Japan's/China's etc.

9. Having the option to select multiple leaders per Civ, which give different bonuses.

10. As well has having unique abilities + unique units/buildings, I would love to have a return to that good old Civ III/IV civilization characteristic thing (Spiritual, Economic, Militaristic, Expansionist etc) so that unique abilities are just an extra thing that makes that civ unique rather than having to focus on that completely with the civ that you have chosen.

11. I miss villages from Civ IV... loved how they would upgrade visually and would give more gold over time if worked on, unlike trade posts.
 
when i'm loosing a city to an enemy i sell it to another civ LOL.....it's quite lame but it's permitted.....maybe more constraints are necessary
 
I'm assuming it will be fixed in BNW, but I hate the fact that the AI players never build forts or improvements with defence built in... it's actually in the code not to do so, in fact. I don't like that humans can do Improvements that the AI is hardwired not to build.

With the Fetoria (sic) UI of Portugal, which has a defensive value incorporated, and the introduction of the Chateau (which I presume is a castle/fort like UI), this bug has likely been fixed.

If not, the game is broken since an actual UI of a civilization would be unusable by non-human players, which is far worse than just not building forts as is the current state.

So likely fixed, but I'll have to wait and see.
 
one thing that i really want to change:

when you captured a city, its city art changed to what yours like; and i think it shouldn't be.

Ex. I play as Rome; my city art style is "Greeko-Roman". I siege a Japanese city which art style is "Asian", then when i captured it, it suddenly changed its city art style to Greeko-Roman, which i think would less likely to happen in the real life. Better if it would stay as what art style its original is.
 
I signed up just to say this:

When attacking a civ and you conquer the capital all puppeted cities should be liberated.

If that is too extreme perhaps if you conquer all the cities that are not puppeted and only the city states are liberated.

I think it is pretty bizarre that you can have a functioning civ that is made up of puppet cities

Free France during WW II

Portugal during Napoleonic Era. Spain later.

France after Napoleon's surrender (although, technically, Paris wasn't conquered)

France in 1870 war vrs Prussia.

Napoleon capturing Moscow.

Those are some counter examples.
 
As in Civ4, I would welcome an option to select another version of the title screen. I heard that the new BNW title music will be superb, but the new factory screen looks very dark and depressive. Therefore, I would welcome a BNW option for being able to select the G&K title screen that I like best of all Civ5 title screens.
 
The most annoying bug I want to be fixed is that civilian units can't cross through tiles occupied by foreign units (related forum thread: http://forums.civfanatics.com/showthread.php?t=422094). The worst case is when you try to send a workboat a few several sea tiles away to harvest a resource, but there's a foreign ship in the route and the pathfinding algorithm decides that the workboat must circumnavigate the globe to reach the destination :lol: .

This this this!
 
one thing that i really want to change:

when you captured a city, its city art changed to what yours like; and i think it shouldn't be.

Ex. I play as Rome; my city art style is "Greeko-Roman". I siege a Japanese city which art style is "Asian", then when i captured it, it suddenly changed its city art style to Greeko-Roman, which i think would less likely to happen in the real life. Better if it would stay as what art style its original is.

:agree:

and i expect this:
can choose tile from cultural expanding border. ex: i want a hill, but i don't have gold, then i click the city and choose a hill tile without purchasing any gold.
 
:agree:

and i expect this:
can choose tile from cultural expanding border. ex: i want a hill, but i don't have gold, then i click the city and choose a hill tile without purchasing any gold.

Nah, this stuff happens below the player's radar for a reason. It reduces micromanagement and gives you a sense of organic growth as the 'best land' gets settled.
 
Edit

Nah, this stuff happens below the player's radar for a reason. It reduces micromanagement and gives you a sense of organic growth as the 'best land' gets settled.

i got crazy when the city expanding ocean tiles, when it can expanding it on hill/forest tile (i like to play production) :crazyeye: :lol:
 
Back
Top Bottom