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[BNW] NMH VP(43-CIV & EUI) + more mods!

- UI smaller resurce icons
- reducing numbers of EUI notifications poping up each turn (deleting unnecessary, conjoining similar ones etc.). Is it possible?

Do you mean this mod?
http://civilization-v-customisation.wikia.com/wiki/Malaysia_(PParameswara

I can see one thing at glance. Kampung needs Optics tech. In VP there's no such one.

Parameters of Pesilat (Lancknecht substitute) should be compared to VP lancknecht. Is he also researched at Steel?
 
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Hello, i'm back with things to say!
-played a gane with venecia, it was really unbalanced because of Enhanced CS, like with one great Merchant you can get 3 cities in late game with lots of units so need to fix that, maybe nerfing venecia I guess.
-morrocans passive abilitie seems to not be working, I'll update later with more details
-Lots of desyncs (1 every 3 turns) only 1 ctd in 2 games
-i was looking for mods and i found these ones: Quick turns, Unique CS and Fantasy army.
What do you think of them, maybe we can implement one of those in the next version.
-add the civs you like the most, to me is the same, i like all the mod civs.
Keep the good work!
 
Unique CS
UCS doesn't work in multiplayer because it requires events. We tried with NMH to implement it twice. On main page I suppose author (Enginseer) said he is not willing to wtite it in a way when events wouldn't be necessary.
Fantasy army.
How it is compatible with VP units?
 
In the thread they say that it is so i guess it is, maybe it needs some tweaks to make it more balanced.
What do you think of quick turns?
Sman has no plans to implement fantasy units to lates vp, yet. Or is that old news. i'll check.
Quick turn desync game. can you possibly tell me all the times the gives you desync don?
 
"FlagPromotions is extensively memory heavy. There is no doubt about it. It performs a check on every unit's promotions as long as you can see them. The more units and promotions you have, the more work it'll have to do.". Quote from other forum. Worth considering.
 
"FlagPromotions is extensively memory heavy. There is no doubt about it. It performs a check on every unit's promotions as long as you can see them. The more units and promotions you have, the more work it'll have to do.". Quote from other forum. Worth considering.

Take it out...
 
Hi guys,

Need help to install this pack. I am trying to install it on my Macbook Pro, however it mentioned the pack is not compatible with game version. Please refer to attached image below. Appreciate if anyone can help solving this issue. Thank you.

Regards.

View attachment 479004

View attachment 479005
I'm sorry for my late reply, have you tried deleting cache? I do not have a mac to start with
 
If you planned to add Malaysia and later our More Unique Components then I need to tell you that we used Kampung for Indonesia. Sorry.
 
I really enjoyed your work on making all the mods compatible.
About the events, I would like them to return, as many good ones as the bad ones. Not everything is under control, the events reflect this well.
Is it possible to make Unique-States compatible with Nation-States?
Remember to correct the problem with the Merchant of Venice, acquiring 3 cities is very OP.
I noticed that compared to VP, I had a hard time getting a religion on the mod even though I do everything I can to get faith from the beginning. What causes it?
 
Nation-States
may i have a link please? If it's city state evolve, yes it's workable/compatible (and op!) and yes, Venice will have a fun with CS.
Ah, the classic "why it's hard to start a religion?" Ai usually rushes for religion in newest VP release. If you are attacked, defense production is quiet an amazing defense too (too op!)
Thank you for your support on the modpack, I'm doing the best i can to be consistent, but the recent VP release are not as stable as you might think (On my perspective where all kinds of mods are at play)
 
may i have a link please? If it's city state evolve, yes it's workable/compatible (and op!) and yes, Venice will have a fun with CS.
Ah, the classic "why it's hard to start a religion?" Ai usually rushes for religion in newest VP release. If you are attacked, defense production is quiet an amazing defense too (too op!)
Thank you for your support on the modpack, I'm doing the best i can to be consistent, but the recent VP release are not as stable as you might think (On my perspective where all kinds of mods are at play)

I'm happy to be able to help at least in feedback.
Yes I am referring to the mod City-States Evolve, combining this and Unique City-States would make the diplomatic game more fun and dangerous too :lol:
Even if City-States are not competing to win, letting them be stronger would be fun, it's been few times that I've seen them conquering each other when they're at war, I'd really like them to try.
There is a mod called Enhaced City-States that increases the amount of influence needed to ally through the Eras, I think it can adapt it to increase the amount of influence per city.
https://forums.civfanatics.com/threads/enhanced-city-states.606910/
The way it is now Venice is a scary machine of war :eek:
I believe that there must be a way to correct this, if buildings can grant promotions for units built in a city, it should be possible to only grant the units of this city after using the Merchant of Venice, as well as just the city in which it was used.
 
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Introduction:
This Modpack incorperated Community Patch Project by Gazebo + more mods! It's intended for those who want to use the CPP in multiplayer (online and hotseat), but you can also use it in singleplayer to earn achievements in a modded game or as an alternative in case you are encountering any difficulties with the installation/ usage of mods.
It includes the following components:

Newest Version

  • Vox Populi (43-CIV DLL + EUI)
Download here(latest release)

Requirements:

  • Latest Version of Civilization V
  • All DLC
How to Install:

Download & unpack.
1. Copy the included folder 'nmh' to
Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC
2. Delete cache folder at
Documents\My Games\Sid Meier's Civilization 5

Pictures to guide you: here


How to Uninstall:

Remove the included folder 'nmh(version)' from
Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC

Warning:

Vox Populi's Event is incompatible in Multiplayer. Events Overview on overview panel messes up your game. Please disable Events in multiplayer. This modpack is also new and possibly bug full. You have been warned!!!

*Tell me if you encounter any bugs and solution if you have one, thank you.

How to Use:


Once the Modpack is copied to the required destination, just start the game, setup a new game (SP, Online MP, Hotseat) as you would in the unmodded Civ 5 and play.
No further steps or usage of the Mods-Menu required.

When playing MP, please make sure that all players are using the same version of this modpack and deleted their cache before starting the game.


Latest series with modpack on
Introduction:
This Modpack incorperated Community Patch Project by Gazebo + more mods! It's intended for those who want to use the CPP in multiplayer (online and hotseat), but you can also use it in singleplayer to earn achievements in a modded game or as an alternative in case you are encountering any difficulties with the installation/ usage of mods.
It includes the following components:

Newest Version

  • Vox Populi (43-CIV DLL + EUI)
Download here(latest release)

Requirements:

  • Latest Version of Civilization V
  • All DLC
How to Install:

Download & unpack.
1. Copy the included folder 'nmh' to
Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC
2. Delete cache folder at
Documents\My Games\Sid Meier's Civilization 5

Pictures to guide you: here


How to Uninstall:

Remove the included folder 'nmh(version)' from
Steam\SteamApps\common\Sid Meier's Civilization V\Assets\DLC

Warning:

Vox Populi's Event is incompatible in Multiplayer. Events Overview on overview panel messes up your game. Please disable Events in multiplayer. This modpack is also new and possibly bug full. You have been warned!!!

*Tell me if you encounter any bugs and solution if you have one, thank you.

How to Use:


Once the Modpack is copied to the required destination, just start the game, setup a new game (SP, Online MP, Hotseat) as you would in the unmodded Civ 5 and play.
No further steps or usage of the Mods-Menu required.

When playing MP, please make sure that all players are using the same version of this modpack and deleted their cache before starting the game.


Latest series with modpack on
The modpack doesn't seem to work with IGE
 
I'm happy to be able to help at least in feedback.
You are a great help to the community, thank you!
The modpack doesn't seem to work with IGE
Thank you for the feedback, ok. Odd, I've use it before perfectly.. let me run some tests ( steam or civfanatic download?) <- is there any difference? I neglected IGE for some time now hihi, sorry
 
You are a great help to the community, thank you!

Thank you for the feedback, ok. Odd, I've use it before perfectly.. let me run some tests ( steam or civfanatic download?) <- is there any difference? I neglected IGE for some time now hihi, sorry
Because I had to download itself and put it in the mods folder of nmh but I dont know how to edit the location for it to show up in game
 
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