seancolorado
Deity
I was thinking about how much I love the water game and water civs in general.
But I also thought about how underwhelming it is, at least in comparison to land warfare.
The devs can patch all they want and improve AI all they want, but it will never be as stimulating as land.
So I was thinking, with BNW mechanics in mind, would altering the seas and oceans cause too much chaos or is it possible to create a happy balance?
I.e.
So my question is, what about the prospect of adding "terrain" to the oceans? You could have whirlpools or stormy areas that slow movement or decrease combat strength. Also, you could have certain bonuses for ships near their homeland and certain bonuses to ships in between continents. I'm really spit-balling these ideas as I go, so it's rough, but it's also rough because I'm struggling to see how they could make naval warfare fluid.
But I also thought about how underwhelming it is, at least in comparison to land warfare.
The devs can patch all they want and improve AI all they want, but it will never be as stimulating as land.
So I was thinking, with BNW mechanics in mind, would altering the seas and oceans cause too much chaos or is it possible to create a happy balance?
I.e.
- On water you have ranged ships and melee ships. On land you have mostly the same, but the variety of types of units is much greater...
- ...And that's because of the terrain. You have hills, forest, rivers, etc.
So my question is, what about the prospect of adding "terrain" to the oceans? You could have whirlpools or stormy areas that slow movement or decrease combat strength. Also, you could have certain bonuses for ships near their homeland and certain bonuses to ships in between continents. I'm really spit-balling these ideas as I go, so it's rough, but it's also rough because I'm struggling to see how they could make naval warfare fluid.