No more Pangea Scripts

Hajee

Prince
Joined
Nov 4, 2014
Messages
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"Now we are setting up the game so there’s always a second half of the world. No matter what your first land mass looks like, there’s always an ocean separating you from the other half. And so when you go into the age of exploration… it’d be horrible for us to name it the age of exploration and the exploration’s all done, right?"

It appears to me there no more Pangea maps, or any other map other then new world
 
I wouldn’t jump to conclusions.

There’s a screenshot of game set up with a map option set to “Continents Plus.”

So there are clearly multiple map scripts in the game. What they are and how they interact with the expanding map of the ages system remains to be seen.
 
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That's a weird quote from the led Dev then.

He clearly said, no matter what your map looks like there will always be a new continent
 
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A way to make it apply for ALL maps

Age 1 units/settlements cannot survive if they are too far from your capital. (you need some of the base Age2 techs to extend it.)

So a TSL Rome could never invade, map out, move through, or settle near a TSL China (they may be able to find out they exist by scouts meeting each other in central asia, but no diplomacy is possible at that range either)

Then on true pangea maps, Age 1 has a flat1/2 pangea map and all civs a minimum distance from the “edge”
 
But is it a literal ocean? Or the equivalent of the Dothraki Sea?

I wouldn't count Pangaea out just yet. I just generated a Civ III Pangaea map where you have to either trudge across the whole continent by land, or sail to the other side. In Civ III you could map-trade your way to knowing about the whole thing fairly early, but if that mechanic isn't present... make it large enough or tough enough to get to the other side, and you effectively still have an ocean to explore. Kind of like how Europeans in the 1400s and 1500s were trying to find a sea route to China, Japan, and the Spice Islands - they could have gone overland, but the effort was prohibitive, so you had an age of water-based exploration instead.
 
I mean yes there could be some kind of caveat,

But it 50/50 on if it's something we are used to
 
I have a horrible fear that we are going to be basically Rail Roaded into a Terra Map every time

How else can they guarentee that there is always a second half of the map to explore, and that the Age Of Exploration will always have something to explore?

There is no “developer mispoke” thing here. That is literally what the person said. This isn’t open to interpretive cope.

Goodbye Sandbox, hello forced narrative. The more I learn about this game the less like Civ it feels.
 
Again, he could have meant "by default" or "under standard settings." Or the old map types are adapted in some way. We don't know. It is wildly premature to conclude anything from a conversation when a person talking in casual conversation is always going to omit certain
 
Again, he could have meant "by default" or "under standard settings." Or the old map types are adapted in some way. We don't know. It is wildly premature to conclude anything from a conversation when a person talking in casual conversation is always going to omit certain
You could be right.

This is one reason I take issue with these long drawn releases. 6 months of speculation and hoping the devs clarify along the way.

I prefer annoumemt 1 month before release. If anything theh risk losing sales at release for such a long delay.

But words matter and we can read into what they say until they show us otherwise
 
There Will Always Be An Age Of Exploration Where There Will Always Be Something To Explore does not leave a lot of room for interpretation.
It does still. There are ways of ensuring a First Age civ free area to explore on a map that becomes a true Pangea in the Second Age.

Basically all you need some land terrain that is effectively impassable in First Age and passable in the Second Age.
 
That is horrible. Now we got the forced simulation that civilization only came to a part of the planet and now it is time to go do despicable things to civilize those backwards subhumans that were living far from us. They really doubling down on pushing down your throat their brainwashed version of history.
Moderator Action: Warned for trolling. The_J
 
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That is horrible. Now we got the forced simulation that civilization only came to a part of the planet and now it is time to go do despicable things to civilize those backwards subhumans that were living far from us. They really doubling down on pushing down your throat their brainwashed version of history.
I mean that happened when “far from us”was over the hills. (and you could expand by actually diplomatically engaging with the Independent Peoples there)

However, to have a different approach
One possibility would be the option of New AI civs appearing in the Map expansion.

Another would be the possibility of a “maximum range” for First Age civs so none of them can explore the whole map (even if its a pure grassland map) until the second Age, and that is the only time they will actually meet al the civs…but that might lead to a crowded map.
 
I mean that happened when “far from us”was over the hills. (and you could expand by actually diplomatically engaging with the Independent Peoples there)

However, to have a different approach
One possibility would be the option of New AI civs appearing in the Map expansion.

Another would be the possibility of a “maximum range” for First Age civs so none of them can explore the whole map (even if its a pure grassland map) until the second Age, and that is the only time they will actually meet al the civs…but that might lead to a crowded map.

so they're forcing every map to now be a psuedo-terra or a unhistorical "pangea expanded" experience to justify their concept of an Age of Exploration....
 
so they're forcing every map to now be a psuedo-terra or a unhistorical "pangea expanded" experience to justify their concept of an Age of Exploration....
I'm not sure this is the right and only causality.
The idea that exploration is (one of) the most fun parts of the game is pretty logical. Hence, the assumed problem might as well have been: how can we have more exploration in the later parts of the game? And ages, once again, came up as a solution for this (as with for many other problems the later game stages always had).

I think impassable terrain is relatively easy to introduce for pangaea or highlands maps. Have mountains be non-traversable as always in antiquity. And in age of exploration, some mountains either become mountain passes or there is a unit akin to the military engineer than can "construct" a mountain pass. Similarly, there can be a "line" on the map where the ocean reaches the coast, so that you can't sail to the other half at the beginning. I don't think that would feel any more gamey than the fact that you have statistics available before writing.
 
I'm not sure this is the right and only causality.
The idea that exploration is (one of) the most fun parts of the game is pretty logical. Hence, the assumed problem might as well have been: how can we have more exploration in the later parts of the game? And ages, once again, came up as a solution for this (as with for many other problems the later game stages always had).

assumed solutions for assumed problems

I think impassable terrain is relatively easy to introduce for pangaea or highlands maps. Have mountains be non-traversable as always in antiquity. And in age of exploration, some mountains either become mountain passes or there is a unit akin to the military engineer than can "construct" a mountain pass. Similarly, there can be a "line" on the map where the ocean reaches the coast, so that you can't sail to the other half at the beginning. I don't think that would feel any more gamey than the fact that you have statistics available before writing.

I don't get why you guys keep explaining it like a pangea that opens up to more exploration during an artbitrary and gamey age change or completely forced terra mechanics are some unfathomable concept. We understand, some of us* don't want every map to be a terra map or some completely gamey and unhistoric pangea+ hybrid.

Moderator Action: Please stop trolling other members and dismissing their opinions. leif
 
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Perhaps no pangea, but other map scripts should be possible. They say it's the ocean that divides. Ocean tiles in previous civ titles have been deep water. Even archipelago maps have such tiles in current Civ.
 
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