No range units challenge

This sounds like a good time to go with the Huns. However, since this is no ranged units, using those battering rams will be a lot more challenging.

100% sure Huns would be a terrible idea.

I think it's most likely doable on immortal, but without siege units, you will need some luck to make sure the civ you are attacking have cities that can be taken over purely by melee units. It's also very costly for every city. It's going to be incredibly difficult to kill a runaway (Hiawatha?) with only melee units (I am going to assume no Siege/Air units either). I seriously doubt this is doable on Deity.

Germany is probably one of the best here. I think Hiawatha, Darius, Theodora, Japan (I think the Japanese UA is actually useful for this challenge), and Boudicca will have an edge as well.

And of course there is Haile Selassie.

I am not sure if I want to continue with this. It feels really anti-fun to me =\
 
Germany is where its at. I'm sorry I took a desert start:mischief:, but I am getting a Landser every 2 turns; desert folklore, pilgrimage, monestaries, holy warriors, JUST WAR!

All those little cities around my country have my religion.

3 Tradtion, 5/6 Honor. I think this is one of those 150 turn maps that the good players can do.
 
Germany is where its at. I'm sorry I took a desert start:mischief:, but I am getting a Landser every 2 turns; desert folklore, pilgrimage, monestaries, holy warriors, JUST WAR!

All those little cities around my country have my religion.

3 Tradtion, 5/6 Honor. I think this is one of those 150 turn maps that the good players can do.

I see siege units though.
 
Germany is where its at. I'm sorry I took a desert start:mischief:, but I am getting a Landser every 2 turns; desert folklore, pilgrimage, monestaries, holy warriors, JUST WAR!

All those little cities around my country have my religion.

3 Tradtion, 5/6 Honor. I think this is one of those 150 turn maps that the good players can do.

I see 3 archers and 5 catapults in that screenshot. So how is that not using any ranged units?
 
Moriarte, I think siege are fine. Although if you can succeed without them - kudos.

I put the archers in the cities just in case I was attacked. I dont think you would get too far with melee only once walls and castles go up.
 
I can host a parallell challenge. Diety and only melee, no siege or no flights, and we can see if it is possible. :)

I think this will probably be difficult even on Immortal (no ranged, no siege, no flight).

The best way to do this is probably to out tech everyone else then crush them with vastly superior units. Just feeding melee units in to suicide at cities will not help at all.
 
Geez, guys, this is hard! :crazyeye: I mean really hard. In several ways. Much harder than Deity Challenge 3. :D I'm so lost, I literally don't know what to do, I'm forced to go against every civ instinct I have and that's driving me crazy. :rolleyes:

I rolled a great map, Petra starting location, desert folklore and all the goodies. But sandwiched between Austria and China ( :cry:) and Hiawatha to the south. Austria DoWed first (I kinda settled right in her face :mischief:), almost stole my city (who could've thought defending with one sword and one spear is not very effective? :D) but then at the last minute suggested peace. :crazyeye: Thank you, I'll take it. Few turns later Hiawatha attacks her, quickly snipes her third city and get her second, on my doorstep, in a peace deal. I left her alone for now and went after Wu, who was wonder spamming and nothing else. Well... my pikes, swords and cats got thrashed in no time by her pikes, swords and cats. :D That campaign was a lost cause to begin with. The amount of hammers needed to match AI melee force is simply ridiculous. I had maybe 2/3 of her army, but with better GG and hills (no walls) she was unbeatable. And I rage quit. Which is very funny by itself, because I never rage quit. However, everything about the game was so frustrating, I couldn't bear it anymore. Two archer would've made all the difference. It's amazing how badly I missed them.

It is more about power difference. Civ is largely a game of opportunity cost, and strategy games in general about making interesting choices.

You have your shiny new empire, and the enemy horde will be soon approaching (Immortal/Deity). What do you do? Choose to gather up a small force of archers that can eliminate the horde with little to no losses, no large detours away from bee-lining science techs, good on offense and defense, and relatively cheap/resource-free? Or do you take a detour, focus on infantry techs which cannot attack without being attacked, expensive and may need iron, have difficulty in taking enemy cities, and generally don't contribute as much as archers?

That isn't an interesting choice. That is either play smart, or purposely play stupid (for challenge, role-play, boredom, but certainly never because optimal).
Bottom tree traditionally sucks, I can't argue with that. Mainly because of the detour. Which is another point, btw, that can use some balancing, since usually going there instead of upper tree makes very little sense. As for the rest, you can't have 10 optimal choices. There is always one or two (very rare occasions) optimal and all the others are sub-optimal.

Playing with this a little though, I'm more inclined to agree about infantry's tremendous suckiness. Melee and siege both suck. Big big time. :D Seriously, two archers and this game would have been over before it started.


And I am by no means going to steal the thread. You called me out by name, so I felt obligated to clarify my position. Actually, Budweiser's idea of having a game and comparing CB starts vs. Iron-rush starts sounds interesting. Someone posting a map and having players try out different starts and comparing results would be fun.
And I'm glad you did. Although still can't say I completely understand what you mean, but that's even doesn't matter. I think we won't get wrong here either way. The purpose of this thread is discussion and trying different things. Non-archery approach is pretty unexplored territory, so every angle of view contributes and is more than welcome.

I tried iron rush in my game, btw. Just didn't have enough iron. :D Only one patch of 2. By the time I've got 6 more, I was in bad position overall.


Here's a nice house rule: a player may only have 1 archer per city. Archers may not leave cultural borders unless stacked with a GG.
Here's the thing. One archer per city make all the difference. You don't even need dozen of them. Just a little bunch and you can kill all enemy troops safely, while doing the same with melee is suicidal.

sufficiency - I chose to try a game with germany as well. :)
Duh... :p

People are looking for shortcuts, I see. I should've called this an experiment, not a challenge. :lol:
The Huns, the Germans, 'only defending' archers, turtling and killing everybody with artillery/bombers etc - all defeat the purpose, imo. We're supposed to test brute force approach, no shortcuts, no workarounds. :)
 
I think this will probably be difficult even on Immortal (no ranged, no siege, no flight).

The best way to do this is probably to out tech everyone else then crush them with vastly superior units. Just feeding melee units in to suicide at cities will not help at all.
That's my conclusion so far as well. I will try again tonight, but no high hopes.
 
I can host a parallell challenge. Diety and only melee, no siege or no flights, and we can see if it is possible. :)

Go ahead, I'd be interested to try it :) But please use a civ which has a melee UU, preferably on Horseman-Tank upgrade line (Warrior upgrade line would be ok too, but no Pikes please :)).
 
People are looking for shortcuts, I see. I should've called this an experiment, not a challenge. :lol:
The Huns, the Germans, 'only defending' archers, turtling and killing everybody with artillery/bombers etc - all defeat the purpose, imo. We're supposed to test brute force approach, no shortcuts, no workarounds. :)

Is seige OK or not?

The thing is, almost every civ has a way to attack through some unique 'strategy'. Its added for flavor otherwise the game would be like original civ where no one had a UU. The cbow rush greatly detracts from this feature.

I can imagine a way to win with pure melee, but I might not have time to test it until later in the week. But, we have to be careful or we will just introduce an inefficient victory method akin to ICS.

I am enjoying my game above. The Turks and then the Danes will fall next. Danes have the great Wall.

On a related note, there are four ways to get units in this game:

Build with hammers
Buy with money
Militart CS gift
Faith

Any civ that can generate enough FPT to make Holy Warriors work, has a huge first half advantage.
 
I see no difference between siege and ranged in that respect. I bet 4 rotating catapults/trebuchets can do the job just fine, even on immortal/deity. The task becomes a lot harder without range/siege though. And time consuming. Wouldn't say it's impossible, just ..counterproductive :D.
 
I see no difference between siege and ranged in that respect. I bet 4 rotating catapults/trebuchets can do the job just fine, even on immortal/deity. The task becomes a lot harder without range/siege though. And time consuming. Wouldn't say it's impossible, just ..counterproductive :D.

There are 2 differences. Seige must spend a turn to setup. They are also more effective vs a city that they are against a unit in the field. Bows are supposed to be for dealing with units in the field.

Its been in my head for a while now that dragging 4+ seige to the big cities (see screenshot) is the best way to go. Others have mentioned it on the boards as well.
 
I actually think the literally Infantry are very powerful units, especially with Siege(I got a lot of use out of the Carolean version in the Sweden challenge which I need to replay because I sucked when I played it :D). It's earlier in the game where melee characters kind of get the finger because the melee units have to take a shot on the approach AND take damage during their actual attack, so their higher strength is a bit wasted if they've taken a bunch of damage by the time they get there and are weakened(this is also partly why I hate Blitz on non-horse units). This becomes less of a factor later in the game when the ranged units only have 1 range.

This gives me flashbacks of Guild Wars 2 which I quit partially because playing melee was a chore :crazyeye:
 
Is seige OK or not?
It's up to you. We can compare both methods. Like I said, in my attempt I failed despite having range units. So currently I don't see a reason to ban them. It might change though.

But, we have to be careful or we will just introduce an inefficient victory method akin to ICS.
Whatever we do it will be ineffective and very not optimal. That's just given. The point to see how ineffective it is. :D
Again, faith purchasing archers and their upgrades, getting them from CS etc - all of that defeats the purpose.
 
It's earlier in the game where melee characters kind of get the finger because the melee units have to take a shot on the approach AND take damage during their actual attack, so their higher strength is a bit wasted if they've taken a bunch of damage by the time they get there and are weakened
Exactly. Early war is a disaster. :crazyeye: I.e. has been a disaster for me. Only one attempt, but that was much harder than I initially thought it would be.
 
Again, faith purchasing archers and their upgrades, getting them from CS etc - all of that defeats the purpose.

I assure you just because you can see the archers in my cities doesnt mean I am using them. They are merely their to add astetic value. Besides, I popped one from a hut, and got one from a barb camp.

The fact is in my game I got a total flood plain start with very few hammers in berlin. I messed up and planted city 2 before my NC was up because i wanted more desert tiles and it ended up taking forever to get a 2 city NCC. You can see that I did a good job scouting, thats because I went scout scout.

I'm pretty sure the AI went for the NC before they expanded much, you can see they are starting to expand now.

Luckily Persia was in the jungle and he decided to make 3 wonders for me instead of attacking me.
 
As for the rest, you can't have 10 optimal choices. There is always one or two (very rare occasions) optimal and all the others are sub-optimal.

Indeed, and small variance in power doesn't bother me much. The way some folk demand absolute 100% balance between options in some games is... beyond realistic, IMO. I can enjoy a game if there is one strategy/tactic that outshines others.

Although still can't say I completely understand what you mean, but that's even doesn't matter. I think we won't get wrong here either way.

My only point in the other thread was quite often you hear people talk about how useful the archer line is, and especially when CB's hit. But looking at the big picture, it seems that much of the problem is melee units (which number quite a few between all the different eras, mounted, etc) are essentially there to just take up space. They don't really contribute anything unless you have a huge tech advantage.

Instead of talking about ideas of nerfing CB's (or archer line in general), imagine if melee forces were an actual threat to deal with. Fielding an army only of CB/Xbow would be suicide if you couldn't protect them from enemy melee forces. Taking the detour to the bottom of the tech tree could be worth it if you needed the extra military might.
 
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